Tool Durability
- Iron tools now last ~100% longer.
- Steel tools now last ~35% longer.
- Iron: ~25% increased durability.
- Steel: ~10% increased durability.
Converting Stations
- New Queue Limit: Some stations now limit the number of conversions that can be queued.
New Functionalities
- Added Patch Notes to Main Menu.
- Use 1~9 keys or mouse wheel (PC) and D-Pad (PS5).
- Non-equipable items (e.g., Seeds) only usable with number keys.
- A hotbar interface is planned for future updates.
- Customize difficulty via the Options menu under the difficulty section.
- Enabled inside the Options menu, under the Accessibility section.
- Changes all spider models into crab-equivalent versions.
- If activated while in-game, return back to the Main Menu for it to take full effect.
- For now, inside a multiplayer session, the hosting player option will be replicated to all players.
- Hold input for interactions instead of repeated manual inputs.
- This feature is still being refined, and we’d love to hear your feedback to help improve it!
Gameplay
- Fishes and Flyers no longer get stuck in the player's body if they use the Tethered Bow while their inventory is full. Instead, their resources will now drop as a loot bag nearby.
- Improved climbing responsiveness.
- Added mid-air control for jumps/falls.
- Carnivores will now prioritize eating nearby food over being aggressive, provided they're hungry.
- Increased repeatable treasure chest spawns across all regions.
- Adjusted the spawning points of Withered enemies to be further away from Anja Rise's main path.
- The placement mode received increased input granularity to enhance building placement.
- Adjusted the positioning of Flyers nearby Jabari in the Ancient Bridge.
- The Clear Sky shrub no longer has collision.
Combat
- Harelopes now kick back harder.
- Dead enemy corpses no longer have collision.
- Hitting dead enemies no longer consumes weapon durability.
- Increased melee aim assist threshold for smoother combat.
Loot
Improved drop rates and proportionality: - Limestone drops increased.
- Wood yield scales with tree size.
- Better loot from Withered enemies.
Harvestables
The following affect new saves only:- Added additional Clear Sky shrubs to better guide players inside the Aztembo, Zamku and Anja Rise regions.
- Added additional Stone, Limestone, Iron and Crystal boulders in the Main Island.
- Added additional Clay Mounds around lakes, rivers and the ocean.
- Coal Mounds are now Coal Boulders, require a pickaxe and no longer consume Amity.
- The amount of harvestables spawned by the Sacred Forests was reduced to enhance mobility.
- The amount of interactions (tool swings) required by Rare and Epic harvestables was greatly reduced.
- Using an Iron tool as reference, it went from overall 6 and 10 to 4 and 6.
- The amount of interactions required by Trees is now proportional to their sizes, decreasing with tool rarity.
Recipes and Fill Orders
The following affect new saves only:- Added a Binder recipe for the Hearth. It unlocks upon reaching Mining Village T2.
- The following recipes/fill orders had their requirements adjusted: [list]
- [Fill Order] Ishaya Sacred Forest: Allei Leaf: 3 → 0.
- [Fill Order] Citadel T1: Hide: 4 → 3.
- [Personal Craft] Construction Table: Wood: 5 → 8. Tree Bark: 1 → 0.
- [Alchemy] Withered Antidote: Withered Tar: 3 → 2.
- [Lumbermill] Wood Plank: Wood: 10 → 15. Resin: 3 → 5.
- [Lumbermill] Sustain Pillar: Resin: 5 → 6.
- [Blacksmith] Rod: Iron: 1 → 3. Wood: 6 → 9.
- [Blacksmith] Iron Hatchet: Iron: 2 → 3.
- [Blacksmith] Steel Ingot: Iron: 3 → 4.
- [Hearth] Charcoal: Wood: 5 → 7. Resin: 1 → 2.
- [Kiln] Steel Ingot: Iron: 5 → 6.
Art
- Dung now oozes charisma with a brand new VFX to be visible.
- Collision around the Shipwreck area was improved.
- All Huts should now properly rise from the ground.
- Amity now has a new icon when requested by Fill Orders.
- Over (27) incorrect torch placements were fixed.
- Desert Glass, Opal, Ruby and Diamond had their model sizes increased to enhance visibility.
- Increased the culling distance range of Colossal Trees, Grand Trees and production buildings.
- The foundation checker, placement preview, interaction range and secondary action input were improved for over three hundred (300) buildings.
Audio
- Added a new SFX to all tool attack inputs.
- Added a new SFX to fully rebuilding shrines.
- Added new combat and tropical biome music.
- Balanced reverbs, conversion stations, creatures' locomotion, Withered and UI sounds.
User Interface
- Credits roles are now localized.
- The Quest information in the HUD was visually improved.
- [ESC] can now be used to close the radial wheel on mouse and keyboard.
- Fixed misleading input prompts for climbing. Prompts now correctly display "Jump" for the jump input and "Drop" for the crouch input.
- Several input prompts were modified for the Inventory and Storage controls.
- Observing creatures with the Shimuscope now displays whether a creature is hungry or not.
- A hosting player can now see their Lobby ID while inside a multiplayer session. This is visible inside the Options menu, under the Multiplayer section.
Bug Fixes
- Fixed an issue where harvesting could continue with an invisible tool after its durability was depleted, allowing for a durability exploit.
- Game instances (such as foliage, buildings, and NPCs) now load correctly when players spawn nearby them.
- Important places like Grove Sprites and Quest NPCs can no longer be covered with buildings.
- Fixed an issue where the next quest was sometimes not properly accepted after completing the quests "Establish our first village" and "Bridge to the Mainland"
- Pre-requisites in the Fill Order menu are no longer obscured by previous Fill Order information.
- Emperor Vine and Phoenix Bark can now be harvested correctly from their Colossal Trees.
- The "Original" hairstyle at the Barber no longer causes players to become hard-locked.
- Looting Resin before planting the first ecosystem no longer locks progression.
- The Kiln and Deli stations can no longer be accidentally removed, ensuring they remain functional.
- The game no longer attempts to save during cinematics, preventing potential player locks.
- Nutritious Salad is now learned properly when the first ecosystem is placed.
- Observing injured creatures now unlocks the correct entries in the Shimudex.
- Double stamina bars no longer appear under specific conditions.
- Quick Craft can now be used repeatedly without requiring an inventory restart.
- Mount stamina regenerates properly after dismounting mid-air.
- Workers no longer float near the Garden ruin, behaving as intended.
- Withered Blobs no longer cause game crashes due to save inconsistencies.
- Spikejaw performs its happy and eating animations correctly.
- Friend mounts are now visible in multiplayer sessions.
- Villagers no longer incorrectly request Sticks.
- Jubanga and Kubwa are now observable with the Shimuscope.
- Fuzzyfin and Kurikama now eat Kelp as expected.
- Foliage physics no longer cause rare game crashes.
- Gorilumo properly poops after being fed.
- Fixed an issue where player movement affected the dangly physics of other characters' quivers.
- Fixed a rare crash that could occur on clients when joining a host island.
- Fixed clients being unable to see creatures' diet and treat information during observation.
- Fixed lingering player name tags persisting across world travel.