Hey everyone!
We've just pushed a new patch focused on smoothing out the rough edges and addressing issues from the latest update.
Here is the list of fixes and improvements:
Reworked how the third-person camera interacts with collisions to eliminate jittering. It feels much smoother and more satisfying now.
Resolved an issue where weather states were saving incorrectly and failing to cycle.
Fixed a bug preventing upper clouds from rendering.
Fixed an issue that prevented random raids from happening when activated.
Fixed the Frost event not occurring and reduced its duration to 5 minutes.
Added a cozy, calm snow period that will now always immediately follow the Frost event.
[img src="https://clan.akamai.steamstatic.com/images/33480851/b242a60b85f30ab50090e3ab7fa53607e5b9990e.jpg"][/img]
Slightly increased night brightness (though it can still get quite dark depending on the weather).
[img src="https://clan.akamai.steamstatic.com/images/33480851/e9622457f17468e586cc983afed62cea96ff14df.jpg"][/img]
Improved color grading and shadows for players with Global Illumination disabled.
Cleaned up rough landscape issues in the newly added areas and fixed missing physics collisions on various meshes throughout the world.
Fixed a bug where interacting with destructible building parts caused erratic character physics.
Fixed fire sources (furnaces, campfires, etc.) remaining lit in the rain or snow if they aren't covered by a roof.
Fixed an issue where the tanning rack would occasionally stop working.
Resolved a rare client crash.
Updated weapon trail effects and removed their visibility in pitch-black areas.
Addressed an issue causing co-op clients to disconnect during heavy world auto-saves.
Fixed an animation bug causing characters to float strangely while swimming.
Thanks for bearing with us!
Skål!
Blackrose Arts
