[b]*NEW[/b]*[b] Rumours System Expansion[/b]
[p align="start"]The rumours system has been significantly expanded. Rumours now influence village Prosperity, Morale, and the behaviour of vampires created that have those rumours.[/p][p align="start"]Rumours pool: [i]24 [/i]→ [i]54[/i][/p][p align="start"] [/p][b]*NEW[/b]*[b] Prosperity and Morale[/b]
[p align="start"]Wealth village statistic has been replaced by Prosperity and Morale.[/p][p align="start"][i]Prosperity[/i][b]: [/b]determines how much tax you can collect.[/p][p align="start"][i]Morale[/i][b]: [/b]determines how many villagers you can support and how many new villagers arrive each night, as well as the quality of Morale-related rumours.[/p][p align="start"] [/p][b]*NEW[/b]*[b] Vampire Quirks and Servant Effects[/b]
[p align="start"]Rumours now influence servant loyalty and demands.[/p][p align="start"] [/p][b]*NEW[/b]*[b] Castle Loyalty System[/b]
[p align="start"]The Castle level determines the maximum loyalty vampires can reach on Castle Hill.[/p][p align="start"] [/p]Gameplay & Player Experience
The Coachman now offers rumours from other regions.
Added functionality to Aristocrat outfits. They now influence: the chance of receiving an additional rumor, the cost of fast travel with the Coachman, and whether conversations with villagers increase village Morale or Prosperity.
Removed Beast Vision Elixir from chests and Alchemy Station recipes.
Empty chests are no longer highlighted in Beast Vision.
Fixed an issue where players could collect taxes from only one Overseer per day/night cycle.
The cave beneath the cemetery in Medrești has been reworked, including a new Inquisition camp at the entrance, updated enemy setups inside, environmental adjustments, and additional loot added to the cave and surrounding area.
Added a chance to obtain a Frozen Vampire Tear when looting the corpse of a defeated Inquisitor. This item can be consumed to gain 1 Arcana point or traded to another player in multiplayer.
Added additional loot chests to selected locations in the Grove region.
Building System
Added painting functionality for stairs - columns, railings, and stair elements can now be painted separately.
Improved how stone stairs fit with other building pieces.
Fixed collision issues on curved stone stairs.
Fixed incorrect scaling on diagonal barriers.
Railings now have a consistent appearance across all stair types.
Various texture improvements.
World, NPCs & Immersion
Implemented remastered cutscenes.
Loot chests are now visually open once they have been emptied.
Villager names now depend on the village they originate from.
Added new grass.
UI, Controls
Adjusted the Pause Menu order – the [i]Unstuck[/i] button is now the second option on the list.
Fixed multiple unlocalized strings in the Management tab.
Fixed compass direction localisation issues in Chinese and Ukrainian.
Known Issues
In rare cases, animals may become stuck inside the environment geometry (walls, rocks, terrain).
Vampires or villagers may occasionally have pathfinding or navigation issues.
In multiplayer, there is an issue with refreshing rumours between the players. It can occur if the players collect rumours when far from each other, or after creating a multiplayer lobby from a save file. To resynchronize the journal, players must reenter the affected village.
