*NEW* Rumours System Expansion
[p align="start"]The rumours system has been significantly expanded. Rumours now influence village Prosperity, Morale, and the behaviour of vampires created that have those rumours.[/p][p][/p][p align="start"]Rumours pool: 24 → 54[/p][p align="start"] [/p]*NEW* Prosperity and Morale
[p align="start"]Wealth village statistic has been replaced by Prosperity and Morale.[/p][p][/p][p align="start"]Prosperity: determines how much tax you can collect.[/p][p align="start"]Morale: determines how many villagers you can support and how many new villagers arrive each night, as well as the quality of Morale-related rumours.[/p][p align="start"] [/p]*NEW* Vampire Quirks and Servant Effects
[p align="start"]Rumours now influence servant loyalty and demands.[/p][p align="start"] [/p]*NEW* Castle Loyalty System
[p align="start"]The Castle level determines the maximum loyalty vampires can reach on Castle Hill.[/p][p align="start"] [/p]Gameplay & Player Experience
- [p]The Coachman now offers rumours from other regions.[/p][/*]
- [p]Added functionality to Aristocrat outfits. They now influence: the chance of receiving an additional rumor, the cost of fast travel with the Coachman, and whether conversations with villagers increase village Morale or Prosperity.[/p][/*]
- [p]Removed Beast Vision Elixir from chests and Alchemy Station recipes.[/p][/*]
- [p]Empty chests are no longer highlighted in Beast Vision.[/p][/*]
- [p]Fixed an issue where players could collect taxes from only one Overseer per day/night cycle.[/p][/*]
- [p]The cave beneath the cemetery in Medrești has been reworked, including a new Inquisition camp at the entrance, updated enemy setups inside, environmental adjustments, and additional loot added to the cave and surrounding area.[/p][/*]
- [p]Added a chance to obtain a Frozen Vampire Tear when looting the corpse of a defeated Inquisitor. This item can be consumed to gain 1 Arcana point or traded to another player in multiplayer.[/p][/*]
- [p]Added additional loot chests to selected locations in the Grove region.[/p][p][/p][/*]
Building System
- [p]Added painting functionality for stairs - columns, railings, and stair elements can now be painted separately.[/p][/*]
- [p]Improved how stone stairs fit with other building pieces.[/p][/*]
- [p]Fixed collision issues on curved stone stairs.[/p][/*]
- [p]Fixed incorrect scaling on diagonal barriers.[/p][/*]
- [p]Railings now have a consistent appearance across all stair types.[/p][/*]
- [p]Various texture improvements.[/p][p][/p][/*]
World, NPCs & Immersion
- [p]Implemented remastered cutscenes.[/p][/*]
- [p]Loot chests are now visually open once they have been emptied.[/p][/*]
- [p]Villager names now depend on the village they originate from.[/p][/*]
- [p]Added new grass.[/p][p][/p][/*]
UI, Controls
- [p]Adjusted the Pause Menu order – the Unstuck button is now the second option on the list.[/p][/*]
- [p]Fixed multiple unlocalized strings in the Management tab.[/p][/*]
- [p]Fixed compass direction localisation issues in Chinese and Ukrainian.[/p][/*]
Known Issues
- [p]In rare cases, animals may become stuck inside the environment geometry (walls, rocks, terrain).[/p][/*]
- [p]Vampires or villagers may occasionally have pathfinding or navigation issues.[/p][/*]
- [p]In multiplayer, there is an issue with refreshing rumours between the players. It can occur if the players collect rumours when far from each other, or after creating a multiplayer lobby from a save file. To resynchronize the journal, players must reenter the affected village.[/p][/*]
