Get Wild Terra 2 and packs: https://wildterra2.com/
Update 2.6.417 Changelog
New Items in the In-Game Store:
[p]- 3 new cloaks, one of which is available for free and only until March 23![/p][p]- Guild Charter Scroll for 30 days (more details below).[/p][p]- Set of 6 types of flower beds.[/p][p]- Picnic on the Grass pet bed skin.[/p][p]- Neat well with a tiled roof.[/p]
Guild Hall and Other Guild Changes:
[p]- The Guild Coordinator is now located behind the city Arena, where the entrance to the guild hall is also found. You can now purchase a guild hall, guild items, and create a new guild from the coordinator.[/p][p]- Added "Guild Charter" effect - increases guild experience by 10% and grants access to the guild hall. A 7-day scroll can be purchased from the coordinator, and a 30-day scroll from the in-game store.[/p][p]- In the Guild Hall: 30 new quests, Guild Storage, access to the town hall's personal storage and auction, workstations (forge, workbench, engineer's table, cook's spot, healer's spot, and alchemist's spot).[/p][p]- The Guild Hall also offers services purchasable with guild coins: sharpening stone (boosts damage), dining table (restores satiety), endurance trainer (stamina buff), training table (restores inspiration).[/p][p]- Guild quests can now only be turned in after 24 hours of joining the guild.[/p][p]- Added saving and display of the guild join date.[/p][p]- Guild master can now save notes about guild members.[/p][p]- Implemented automatic guild leader change if the current leader is absent for more than 14 days.[/p][p]- Removed the mayor's ability to create a guild.[/p]
Dungeon Difficulty Updates:
[p]We want to make difficulties more engaging, not just by disabling effects and making some weapons and abilities useless, but by introducing new challenges. We plan to make "Hard" a bit harder and "Nightmare" significantly harder, then increase rewards accordingly![/p][p]- Enemies on Hard and Nightmare no longer fully ignore effects: on Hard, 1/2 chance for effects to apply and 75% base duration; on Nightmare, 1/3 chance and 50% duration.[/p][p]- Enemies in all configurable-difficulty dungeons now have new additional effects and buffs on Hard and Nightmare.[/p][p]- Slightly adjusted stat modifiers on Hard and Nightmare.[/p][p]- Ore deposit spawn chance in "Abandoned Iron Mine" and "Echoing Cave" now depends on difficulty.[/p]
