Guilds:
[p]- For quests requiring steel armor parts, the requirement reduced to 2 items, guild experience increased to 300.[/p][p]- In the quest, "Demon's Eye" now requires "Demon's Heart", guild experience increased to 1000, guild coins to 25 pcs.[/p][p]- Minor adjustments to guild experience and coin amounts in other quests.[/p][p]- In the guild hall, doors now disappear after unlocking features.[/p][p]- Added a peaceful zone effect to the guild hall.[/p][p]- Guild member notes can now be made visible to all.[/p][p]- Notes can now also be left for the guild leader.[/p][p]- Fixed a bug where the child notes window did not close when closing the main guild window.[/p]
Dungeons and Other:
[p]- Improved rewards in the final chests of dungeons on Normal, Hard, and Nightmare difficulties.[/p][p]- Rarities. Blood of the Mad Necromancer, Cursed Blood from the Church, Shard of Horror, Shard of Cruelty can now also drop on Hard difficulty (but with a lower chance).[/p][p]- Abandoned Mine. Dungeon size is better balanced. Reduced dodge chance for kobolds. On Normal difficulty, rewards slightly improved; on higher difficulties — noticeably improved.[/p][p]- Mysterious hideout. Dungeon size is better balanced.[/p][p]- Hidden Thicket. Dungeon size is better balanced. Black wolves no longer flee inside the dungeon. On higher difficulties, some resource spawns appear more frequently. On Normal difficulty and below: undead ignore less regular damage, and the chance of multiple spawns in one room is significantly reduced. Monster spawn chances at certain points now depend on difficulty.[/p][p]- Large Black Wolf no longer flees.[/p][p]- Fixed a bug where quests requiring a specific dungeon difficulty could not be completed on a higher difficulty level. Task display for such quests now shows as: Kill Cave Spider. \[7/10] Minimum difficulty: Hard.[/p][p]- Fixed a bug where sorting was not displayed in the town hall window.[/p][p]- Fixed a bug where previously built ships were not copied during transfer.[/p]
