Update 2.6.421 Changelog
[p][/p][p]- Added a PvP rating leaderboard. Players now gain rating for killing each other and compete for the top spots. The global ranking is displayed through a special structure near the city arena. Your personal rating is also shown in the equipment window.[/p]
Guilds:
[p]- The blacksmith in the guild hall now offers repairs for Guild coins (1 item at any durability = 1 Guild coin).[/p][p]- The guild buyer now purchases items for 25% more.[/p][p]- Increased Inspiration gained from using the training table in the guild hall from 1000 to 2000.[/p][p]- Reduced the boss-kill requirement in some guild quests from Nightmare to Hard difficulty.[/p][p]- Adjusted the amount of experience granted by some guild quests.*We continue collecting data and balancing guild quest rewards and experience; these are not the final adjustments!*[/p][p]- For guild members who are currently online, the presence status now shows Online instead of Recently in the guild list.[/p][p]- Updated action button icons for NPC interactions (Create Guild, Buy Guild Hall).[/p][p]- Improved the guild master relocation process. All guild storage items should now transfer correctly with the guild.[/p][p]- Disbanding a guild now shows a warning if items remain in the guild storage.
[/p]
Dungeons and monsters:
[p]- Added an icon to the right of monster health bars. Hovering it shows a tooltip with important monster traits and rare loot information.[/p][p]- In the Naturalist’s Journal, the Hunting section now shows the drop chance for each organ.[/p][p]- Improved loot from: final bosses and chests in the Crypts, the final boss and chest in Brongart, and the final chest in the Church.[/p][p]- The Swarm coordinator “Hollowbody” and the cave Statues received several new abilities. Hollowbody’s skills, attacks, and cooldowns were also refined. Since these abilities are used on all difficulties, Absorption was reduced on Normal and below, and full stun immunity was removed on all difficulties.[/p][p]- Fighting the Crypt boss on higher difficulties is now easier and clearer.[/p][p]- Rebalanced Crypt length and branching.[/p]
New abilities, armor, and weapons:
[p]- Healing: adjusted unlock levels for several abilities:- Animal Anatomy 20 -> 15, Purification 40 -> 35, Sacrificial Prayer 35 -> 30, Blessing 30 -> 40.[/p][p]- Added a new active Healing ability at level 20 — Tendon Tear: a melee strike that applies Constraint and Slowdown. Using this ability grants Healing experience.[/p][p]- Added a new effect: Constraint (reduces dodge chance by half).[/p][p]- Added a new Heavy armor passive at level 45 — Steel Inertia: ability weapon damage +15% (additive), and the duration of control effects you apply +20%.[/p][p]- Added a new Heavy armor active at level 50 — Bring to the senses: instantly removes stun from yourself, grants immunity to the next stun for 5 seconds, and gives +30% movement speed for 3 seconds.[/p][p]- Added a new ranged Heavy armor active at level 55 — Terrifying roar: if the target’s current HP is lower than yours, applies Stupor for 6 seconds.[/p][p]- Added a new negative effect: Stupor (reduces movement speed by 25% and blocks active abilities).[/p][p]- Added a new Blunt weapons active at level 40 — Bonebreaker: a quick blunt-weapon strike. If the target is stunned, the attack becomes critical. The ability has no splash.[/p][p]- Shield “Ophiuchus” now grants ability cooldown bonus (3%, 5%, 7%, 10%).[/p][p]- Updated the crafting recipe for Guardian Shield (slightly more difficult).[/p][p]- Poison can no longer be applied to no-quality weapons (for example, exotic weapons).[/p][p]- The Light armor Abilities Cooldown bonus now reaches 40% at level 85.[/p][p]- Slightly reduced the Dodge chance from abilities bonus on Light armor items.[/p][p]- Reduced the Plague damage protection bonus on the Leprous leather set.
[/p]
