News Liste Wild West Dynasty

Patch Notes
Wild West Dynasty
13.03.26 18:00 Community Announcements

NEW FEATURES

  • [p]The custom controller/keyboard binding loader now adds missing default bindings.[/p][/*]
  • [p]Workers can now be dismissed from the Workstation panel.[/p][/*]
  • [p]Input hints are now shown during food selection.[/p][/*]
  • [p]The residents panel now uses a more contextual layout.[/p][/*]
  • [p]House panel navigation layout and behavior have been updated for better usability.[/p][/*]
  • [p]The animal data cell layout has been updated to prevent text from being cut off.[/p][/*]
  • [p]The Pantry panel is now fully localized.[/p][/*]
  • [p]Panel highlighting has been updated for better readability.[/p][/*]
  • [p]The "no city to select" message in the city selection panel is now localized.[/p][/*]
  • [p]The Settlers panel now displays all icons correctly.[/p][/*]
  • [p]New glyphs for gamepad have been added.[/p][/*]
  • [p]NPCs that get stuck in a building, in the air, or in an off-navmesh location are now automatically repositioned.[/p][/*]
  • [p]Glyphs in notes have been updated to the new atlas.[/p][/*]
  • [p]Controllers are now supported in the main menu.[/p][/*]
  • [p]Missing controller bindings for DualSense controllers are now available.[/p][/*]
[p][/p]

CHANGES & FIXES

UI & UX

  • [p]The hotkey icon for the Lift Up action now displays correctly.[/p][/*]
  • [p]Incorrect icons in the icons database are now correct.[/p][/*]
  • [p]Outdoor decorations now display the correct names.[/p][/*]
  • [p]The glyph for enabling filters on the transport screen now displays correctly.[/p][/*]
  • [p]The button prompt for "Filters" in the Storage Management tab now displays correctly.[/p][/*]
  • [p]Button prompts now appear correctly across all Craft tabs.[/p][/*]
  • [p]Players can now scroll through the item list in the Pantry.[/p][/*]
  • [p]Checkboxes in the Management missions tab are now marked correctly when completed.[/p][/*]
  • [p]The button prompt for waypoint removal now appears on the Map tab.[/p][/*]
  • [p]The furniture list no longer exceeds the allocated window on the Rent Out panel.[/p][/*]
  • [p]Text in the Pantry menu is now an appropriate size.[/p][/*]
  • [p]The Analyze icon and Equipped icon are now the same size.[/p][/*]
  • [p]The radial menu is no longer accessible on the trade screen.[/p][/*]
  • [p]Number combinations in the 'Craft multiple' progress UI no longer display as fractions.[/p][/*]
  • [p]The "Buildings" entry in the Journal tab no longer overflows the text border in some languages.[/p][/*]
  • [p]Button prompts on the Management tab now display in the correct case.[/p][/*]
  • [p]All relevant buttons are now visible in the Workstation tab, not just "Hire".[/p][/*]
  • [p]Active subpanels in the Manage panel are now highlighted correctly.[/p][/*]
  • [p]Sub-navigation in the Manage panel is now easier to read.[/p][/*]
  • [p]The Workers panel highlight now displays more clearly when selecting assignable buildings.[/p][/*]
  • [p]Building list navigation now works automatically after the panel opens.[/p][/*]
  • [p]Food selection for animals and settlers now has a more intuitive UI.[/p][/*]
  • [p]The houses list in the Residents tab now displays more clearly.[/p][/*]
  • [p]The workplaces list in the Residents tab now displays more clearly.[/p][/*]
  • [p]The houses list is now easier to navigate.[/p][/*]
  • [p]Highlight in the Warehouse tab (Management) now displays more clearly.[/p][/*]
  • [p]Highlight in the Settlers contextual panel now displays more clearly.[/p][/*]
  • [p]Highlight in the Settlers tab list now displays more clearly.[/p][/*]
  • [p]The buildings list selection highlight now displays more clearly.[/p][/*]
  • [p]Item descriptions now display correctly in the storage menu.[/p][/*]
  • [p]The chest panel now registers navigation input on the first press.[/p][/*]
  • [p]Chest selection now starts from the first row.[/p][/*]
  • [p]Item descriptions now display correctly, loading only after the details panel has initialized.[/p][/*]
  • [p]The trash button now registers clicks correctly.[/p][/*]
  • [p]The buildings list now supports mouse scrolling.[/p][/*]
  • [p]The active panel now refreshes correctly when a mine building is selected (stone/iron/sawmill).[/p][/*]
  • [p]The interaction button now correctly opens selected house details.[/p][/*]

Controls & Gamepad

  • [p]Hotkeys are no longer missing when placing objects or furniture.[/p][/*]
  • [p]The hotkey for adding/removing guards in the management panel is now correct.[/p][/*]
  • [p]Filters in the transport panel now work correctly with mouse and keyboard.[/p][/*]
  • [p]The gamepad glyph now displays correctly when purchasing small farm animals.[/p][/*]
  • [p]Scrolling now works correctly when changing workplace in the Settlers Management tab.[/p][/*]
  • [p]Players no longer lose focus after equipping/unequipping tools & weapons.[/p][/*]
  • [p]The pause menu is now fully interactive with the D-pad.[/p][/*]
  • [p]The selected building index no longer resets continuously when using a gamepad.[/p][/*]
  • [p]The food state can now be changed with a gamepad.[/p][/*]
  • [p]The D-pad now works correctly in the food selection panel.[/p][/*]
  • [p]D-pad navigation in the building list now works correctly.[/p][/*]
  • [p]Horizontal D-pad navigation is now supported.[/p][/*]
  • [p]Navigation events are no longer sent to multiple lists simultaneously.[/p][/*]
  • [p]Only the active list now holds focus when switching between the player and chest item lists.[/p][/*]
  • [p]Changing a filter no longer causes focus to be lost when the new category contains fewer items.[/p][/*]
  • [p]Closing the quantity selection popup no longer closes the entire chest panel.[/p][/*]
  • [p]Input on the chest panel is now blocked while the quantity selection popup is open.[/p][/*]
  • [p]Crafting can now be canceled using a controller.[/p][/*]
  • [p]Journal navigation with gamepad now works correctly.[/p][/*]
  • [p]D-Pad navigation issues on DualSense have been fixed (may require restoring controller settings to default).[/p][/*]
  • [p]Navigation in the Settlers panel on DualSense now works correctly (may require restoring controller settings to default).[/p][/*]
  • [p]The DualSense controller now works correctly on the Map panel.[/p][/*]
  • [p]The DualSense controller now works correctly on the map in the Management Panel.[/p][/*]
  • [p]The touchpad icon for the DualSense controller now displays correctly.[/p][/*]
  • [p]Floor height adjustment using D-Pad Up/Down now works correctly.[/p][/*]

Gameplay

  • [p]Players can no longer place fences on farm fields.[/p][/*]
  • [p]Players can now move while placing a building when holding a weapon.[/p][/*]
  • [p]Resources in FPV mode can now be collected without needing to get too close to them.[/p][/*]
  • [p]Equipped clothing can no longer be dropped while the player is wearing it.[/p][/*]
  • [p]Items now disappear from the Radial Menu after the player uses the place or drop option.[/p][/*]
  • [p]Players can now destroy Pigstry and Goat shed buildings without needing to reload the save.[/p][/*]
  • [p]Players are no longer pushed far away when going through building doors.[/p][/*]
  • [p]The skill points number now updates in real time after unlocking 3 skills.[/p][/*]
  • [p]The "New level 1" pop-up no longer appears every time the player levels up.[/p][/*]
  • [p]Identical items now stack correctly instead of appearing as separate entries.[/p][/*]
  • [p]Sold animals now disappear immediately after being sold.[/p][/*]
  • [p]Orders can now be placed in the General Store.[/p][/*]
  • [p]Players can now navigate between active transports.[/p][/*]
  • [p]The same transport can no longer be canceled multiple times.[/p][/*]
  • [p]Canceled transports now disappear immediately when canceled right after creation.[/p][/*]
  • [p]Players can no longer navigate to an empty row in the Rent House panel.[/p][/*]
  • [p]The building menu can no longer be opened while placing a fence.[/p][/*]
  • [p]Skills can now be upgraded twice in a row.[/p][/*]

Buildings & Settlement Management

  • [p]Clay mine and Gold mine now build as the correct mine type.[/p][/*]
  • [p]Building a coal mine no longer breaks the player's camera or prevents cancellation.[/p][/*]
  • [p]The workbench can no longer be destroyed during the crafting process.[/p][/*]
  • [p]Replacing a worker now correctly removes the previous worker.[/p][/*]
  • [p]The ingredients list now disappears correctly when exiting Production and New Production panels.[/p][/*]
  • [p]The looped option toggle in the New Production panel now works correctly.[/p][/*]
  • [p]The workers list now auto-selects the first worker when focused.[/p][/*]
  • [p]Empty resident slots in the residents list can no longer be selected.[/p][/*]
  • [p]Resident info now refreshes correctly after selection.[/p][/*]
  • [p]The house selection panel now closes correctly when dismissed.[/p][/*]
  • [p]The workplace selection panel now closes correctly when dismissed.[/p][/*]
  • [p]Resident count in houses now displays as a whole number instead of a fraction.[/p][/*]
  • [p]Switching between houses on the houses list now works correctly.[/p][/*]
  • [p]The house ownership toggle now works correctly.[/p][/*]
  • [p]The first house is now auto-selected.[/p][/*]
  • [p]Relocating residents to another house now works correctly.[/p][/*]
  • [p]Navigating the houses list no longer scrolls the residents list simultaneously.[/p][/*]
  • [p]Selecting a house now correctly updates the house info.[/p][/*]
  • [p]The residents list is now visible when opened from house settings.[/p][/*]
  • [p]Workers now appear correctly in the animal pen management panel.[/p][/*]
  • [p]Empty data cells in multiple panels can no longer be selected.[/p][/*]
  • [p]A worker can now be dismissed from a building even if another worker is assigned there.[/p][/*]
  • [p]Data cells no longer lose focus after a hire/dismiss action.[/p][/*]
  • [p]Resident assignment in the Manage panel now counts toward the appropriate missions.[/p][/*]
  • [p]The settler's workstation now updates immediately after changing the active settler in the Management panel.[/p][/*]
  • [p]The "Change" button in the Settlers menu in the Management panel has been disabled — settlers can be assigned to buildings in the Buildings section.[/p][/*]

NPCs

  • [p]NPCs now go to work in the Shed building correctly.[/p][/*]
  • [p]NPCs can no longer float in the air.[/p][/*]
  • [p]NPCs can now find their way home correctly.[/p][/*]
  • [p]NPCs are less likely to get stuck while navigating.[/p][/*]
  • [p]NPCs in homes are now detected and interact with furniture more reliably.[/p][/*]
  • [p]NPCs now sit at the correct height on furniture instead of floating above it.[/p][/*]
  • [p]NPCs no longer move in the background during the NPC house rental panel.[/p][/*]
  • [p]NPCs no longer end up outside their house after loading a save created at a large distance from the house.[/p][/*]

Crafting & Items

  • [p]The stone knife and Carpenter's hammer now work correctly.[/p][/*]
  • [p]The live hare trap now displays with the correct icon in the relevant craft branch.[/p][/*]
  • [p]The active item can now be unequipped during crafting without breaking animations.[/p][/*]
  • [p]Multiple crafting actions can no longer be triggered simultaneously.[/p][/*]
  • [p]The item change menu can no longer be opened during crafting.[/p][/*]
  • [p]The saddle list in horse inventory now works correctly with a gamepad.[/p][/*]

Transport & Economy

  • [p]Resources can now be correctly filtered on the transport screen.[/p][/*]
  • [p]Items no longer disappear after reaching max transport quantity, allowing quantity changes and removal.[/p][/*]
  • [p]The resource selection panel now closes correctly after sending transport.[/p][/*]
  • [p]Shop items now display as grouped correctly.[/p][/*]

Localization

  • [p]Words in the item quantity selection and cooking windows no longer wrap mid-word in Ukrainian localization.[/p][/*]
  • [p]The tooltip text "No city to select" in the Management tab is now localized in all languages.[/p][/*]
  • [p]The text description for the Thick-skinned skill is now available in Ukrainian and Russian.[/p][/*]
  • [p]The acquired quantity of resources needed for a quest no longer displays as "Null" in RU and UA languages.[/p][/*]
  • [p]The status message now correctly shows "Overheating" instead of "Freezing" after changing game language.[/p][/*]
  • [p]Map region localization text now displays more accurately.[/p][/*]
  • [p]The Manage button for houses is now correctly localized.[/p][/*]
  • [p]The Manage button for houses now uses the correct color.[/p][/*]
  • [p]Wall category icons in house management now display more accurately.[/p][/*]
  • [p]The POI scroll area no longer causes text to overlap.[/p][/*]
  • [p]The "Spacebar to skip" text on the cutscene screen now respects the active localization.[/p][/*]
  • [p]Outdoor decoration names now match the names shown in the radial menu.[/p][/*]

Quests

  • [p]Objective progress is now displayed correctly in The Promise quest.[/p][/*]
  • [p]The correct cutscene now plays for the quest "Sleep with Mercedes".[/p][/*]

Technical & Save Data

  • [p]Objects' names no longer disappear or become non-interactable after reloading the save.[/p][/*]
  • [p]Memory is now correctly cleared if the house rename panel closes unexpectedly during editing.[/p][/*]
  • [p]Paul's gunpowder now saves correctly.[/p][/*]
  • [p]Runtime objects now save correctly.[/p][/*]
  • [p]Technology state now saves and loads correctly.[/p][/*]
  • [p]The camera no longer becomes disengaged from the character after loading a save created while a gun was equipped.[/p][/*]
  • [p]Characters now animate correctly in the Inventory when time is stopped.[/p][/*]
  • [p]The glyph conflict between cutscenes and Spacebar has been resolved.[/p][/*]
  • [p]Settings category icons are now highlighted correctly.[/p][/*]
[p][/p]

KNOWN ISSUES

  • [p]In some cases, if a building is placed on a high foundation, NPCs may not be able to properly navigate to their destination. This can cause them to walk around the building instead of reaching the target point. As a temporary workaround, NPCs may occasionally be repositioned to the correct location.[/p][/*]
  • [p]In some cases, NPCs may appear in a T-pose after loading the game. Moving away from the NPC should cause the issue to resolve automatically.[/p][/*]
  • [p]NPCs may sometimes be unable to exit a house if the player is standing close to the doorway. Moving away from the door should allow the NPC to find their way out automatically.[/p][/*]
  • [p]Some pre-defined buildings on the map (other than those placed by the player) may not provide proper protection from cold or heat.[/p][/*]
  • [p]Occasionally after loading a game, the Side Quest category may not be selected by default and the quest needs to be selected again to track it.[/p][/*]
  • [p]After destroying animal enclosures, the surrounding fences may not be removed automatically. The player must destroy each fence manually or save and reload the game.[/p][/*]
  • [p]If you experience issues with the DualSense controller, restoring the control settings to default often resolves the problem.[/p][/*]
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Release:16.02.2023 Genre: Adventure-Rollenspiel Entwickler: Moon Punch Studio Vertrieb: Toplitz Productions Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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