NEW FEATURES
The custom controller/keyboard binding loader now adds missing default bindings.
Workers can now be dismissed from the Workstation panel.
Input hints are now shown during food selection.
The residents panel now uses a more contextual layout.
House panel navigation layout and behavior have been updated for better usability.
The animal data cell layout has been updated to prevent text from being cut off.
The Pantry panel is now fully localized.
Panel highlighting has been updated for better readability.
The "no city to select" message in the city selection panel is now localized.
The Settlers panel now displays all icons correctly.
New glyphs for gamepad have been added.
NPCs that get stuck in a building, in the air, or in an off-navmesh location are now automatically repositioned.
Glyphs in notes have been updated to the new atlas.
Controllers are now supported in the main menu.
Missing controller bindings for DualSense controllers are now available.
CHANGES & FIXES
[b]UI & UX[/b]
The hotkey icon for the Lift Up action now displays correctly.
Incorrect icons in the icons database are now correct.
Outdoor decorations now display the correct names.
The glyph for enabling filters on the transport screen now displays correctly.
The button prompt for "Filters" in the Storage Management tab now displays correctly.
Button prompts now appear correctly across all Craft tabs.
Players can now scroll through the item list in the Pantry.
Checkboxes in the Management missions tab are now marked correctly when completed.
The button prompt for waypoint removal now appears on the Map tab.
The furniture list no longer exceeds the allocated window on the Rent Out panel.
Text in the Pantry menu is now an appropriate size.
The Analyze icon and Equipped icon are now the same size.
The radial menu is no longer accessible on the trade screen.
Number combinations in the 'Craft multiple' progress UI no longer display as fractions.
The "Buildings" entry in the Journal tab no longer overflows the text border in some languages.
Button prompts on the Management tab now display in the correct case.
All relevant buttons are now visible in the Workstation tab, not just "Hire".
Active subpanels in the Manage panel are now highlighted correctly.
Sub-navigation in the Manage panel is now easier to read.
The Workers panel highlight now displays more clearly when selecting assignable buildings.
Building list navigation now works automatically after the panel opens.
Food selection for animals and settlers now has a more intuitive UI.
The houses list in the Residents tab now displays more clearly.
The workplaces list in the Residents tab now displays more clearly.
The houses list is now easier to navigate.
Highlight in the Warehouse tab (Management) now displays more clearly.
Highlight in the Settlers contextual panel now displays more clearly.
Highlight in the Settlers tab list now displays more clearly.
The buildings list selection highlight now displays more clearly.
Item descriptions now display correctly in the storage menu.
The chest panel now registers navigation input on the first press.
Chest selection now starts from the first row.
Item descriptions now display correctly, loading only after the details panel has initialized.
The trash button now registers clicks correctly.
The buildings list now supports mouse scrolling.
The active panel now refreshes correctly when a mine building is selected (stone/iron/sawmill).
The interaction button now correctly opens selected house details.
[b]Controls & Gamepad[/b]
Hotkeys are no longer missing when placing objects or furniture.
The hotkey for adding/removing guards in the management panel is now correct.
Filters in the transport panel now work correctly with mouse and keyboard.
The gamepad glyph now displays correctly when purchasing small farm animals.
Scrolling now works correctly when changing workplace in the Settlers Management tab.
Players no longer lose focus after equipping/unequipping tools & weapons.
The pause menu is now fully interactive with the D-pad.
The selected building index no longer resets continuously when using a gamepad.
The food state can now be changed with a gamepad.
The D-pad now works correctly in the food selection panel.
D-pad navigation in the building list now works correctly.
Horizontal D-pad navigation is now supported.
Navigation events are no longer sent to multiple lists simultaneously.
Only the active list now holds focus when switching between the player and chest item lists.
Changing a filter no longer causes focus to be lost when the new category contains fewer items.
Closing the quantity selection popup no longer closes the entire chest panel.
Input on the chest panel is now blocked while the quantity selection popup is open.
Crafting can now be canceled using a controller.
Journal navigation with gamepad now works correctly.
D-Pad navigation issues on DualSense have been fixed (may require restoring controller settings to default).
Navigation in the Settlers panel on DualSense now works correctly (may require restoring controller settings to default).
The DualSense controller now works correctly on the Map panel.
The DualSense controller now works correctly on the map in the Management Panel.
The touchpad icon for the DualSense controller now displays correctly.
Floor height adjustment using D-Pad Up/Down now works correctly.
[b]Gameplay[/b]
Players can no longer place fences on farm fields.
Players can now move while placing a building when holding a weapon.
Resources in FPV mode can now be collected without needing to get too close to them.
Equipped clothing can no longer be dropped while the player is wearing it.
Items now disappear from the Radial Menu after the player uses the place or drop option.
Players can now destroy Pigstry and Goat shed buildings without needing to reload the save.
Players are no longer pushed far away when going through building doors.
The skill points number now updates in real time after unlocking 3 skills.
The "New level 1" pop-up no longer appears every time the player levels up.
Identical items now stack correctly instead of appearing as separate entries.
Sold animals now disappear immediately after being sold.
Orders can now be placed in the General Store.
Players can now navigate between active transports.
The same transport can no longer be canceled multiple times.
Canceled transports now disappear immediately when canceled right after creation.
Players can no longer navigate to an empty row in the Rent House panel.
The building menu can no longer be opened while placing a fence.
Skills can now be upgraded twice in a row.
[b]Buildings & Settlement Management[/b]
Clay mine and Gold mine now build as the correct mine type.
Building a coal mine no longer breaks the player's camera or prevents cancellation.
The workbench can no longer be destroyed during the crafting process.
Replacing a worker now correctly removes the previous worker.
The ingredients list now disappears correctly when exiting Production and New Production panels.
The looped option toggle in the New Production panel now works correctly.
The workers list now auto-selects the first worker when focused.
Empty resident slots in the residents list can no longer be selected.
Resident info now refreshes correctly after selection.
The house selection panel now closes correctly when dismissed.
The workplace selection panel now closes correctly when dismissed.
Resident count in houses now displays as a whole number instead of a fraction.
Switching between houses on the houses list now works correctly.
The house ownership toggle now works correctly.
The first house is now auto-selected.
Relocating residents to another house now works correctly.
Navigating the houses list no longer scrolls the residents list simultaneously.
Selecting a house now correctly updates the house info.
The residents list is now visible when opened from house settings.
Workers now appear correctly in the animal pen management panel.
Empty data cells in multiple panels can no longer be selected.
A worker can now be dismissed from a building even if another worker is assigned there.
Data cells no longer lose focus after a hire/dismiss action.
Resident assignment in the Manage panel now counts toward the appropriate missions.
The settler's workstation now updates immediately after changing the active settler in the Management panel.
The "Change" button in the Settlers menu in the Management panel has been disabled — settlers can be assigned to buildings in the Buildings section.
[b]NPCs[/b]
NPCs now go to work in the Shed building correctly.
NPCs can no longer float in the air.
NPCs can now find their way home correctly.
NPCs are less likely to get stuck while navigating.
NPCs in homes are now detected and interact with furniture more reliably.
NPCs now sit at the correct height on furniture instead of floating above it.
NPCs no longer move in the background during the NPC house rental panel.
NPCs no longer end up outside their house after loading a save created at a large distance from the house.
[b]Crafting & Items[/b]
The stone knife and Carpenter's hammer now work correctly.
The live hare trap now displays with the correct icon in the relevant craft branch.
The active item can now be unequipped during crafting without breaking animations.
Multiple crafting actions can no longer be triggered simultaneously.
The item change menu can no longer be opened during crafting.
The saddle list in horse inventory now works correctly with a gamepad.
[b]Transport & Economy[/b]
Resources can now be correctly filtered on the transport screen.
Items no longer disappear after reaching max transport quantity, allowing quantity changes and removal.
The resource selection panel now closes correctly after sending transport.
Shop items now display as grouped correctly.
[b]Localization[/b]
Words in the item quantity selection and cooking windows no longer wrap mid-word in Ukrainian localization.
The tooltip text "No city to select" in the Management tab is now localized in all languages.
The text description for the Thick-skinned skill is now available in Ukrainian and Russian.
The acquired quantity of resources needed for a quest no longer displays as "Null" in RU and UA languages.
The status message now correctly shows "Overheating" instead of "Freezing" after changing game language.
Map region localization text now displays more accurately.
The Manage button for houses is now correctly localized.
The Manage button for houses now uses the correct color.
Wall category icons in house management now display more accurately.
The POI scroll area no longer causes text to overlap.
The "Spacebar to skip" text on the cutscene screen now respects the active localization.
Outdoor decoration names now match the names shown in the radial menu.
[b]Quests[/b]
Objective progress is now displayed correctly in The Promise quest.
The correct cutscene now plays for the quest "Sleep with Mercedes".
[b]Technical & Save Data[/b]
Objects' names no longer disappear or become non-interactable after reloading the save.
Memory is now correctly cleared if the house rename panel closes unexpectedly during editing.
Paul's gunpowder now saves correctly.
Runtime objects now save correctly.
Technology state now saves and loads correctly.
The camera no longer becomes disengaged from the character after loading a save created while a gun was equipped.
Characters now animate correctly in the Inventory when time is stopped.
The glyph conflict between cutscenes and Spacebar has been resolved.
Settings category icons are now highlighted correctly.
KNOWN ISSUES
In some cases, if a building is placed on a high foundation, NPCs may not be able to properly navigate to their destination. This can cause them to walk around the building instead of reaching the target point. As a temporary workaround, NPCs may occasionally be repositioned to the correct location.
In some cases, NPCs may appear in a T-pose after loading the game. Moving away from the NPC should cause the issue to resolve automatically.
NPCs may sometimes be unable to exit a house if the player is standing close to the doorway. Moving away from the door should allow the NPC to find their way out automatically.
Some pre-defined buildings on the map (other than those placed by the player) may not provide proper protection from cold or heat.
Occasionally after loading a game, the Side Quest category may not be selected by default and the quest needs to be selected again to track it.
After destroying animal enclosures, the surrounding fences may not be removed automatically. The player must destroy each fence manually or save and reload the game.
If you experience issues with the DualSense controller, restoring the control settings to default often resolves the problem.
