Hey, Survivors! ❄️
As promised in our last announcement (check it out [here] if you haven’t yet), it’s high time for the next part of our development sneak peek series, where we take a closer look at what we’ve been cooking up for you over the past few months.
We've been listening closely to your feedback and working hard behind the scenes to deliver an update that not only polishes core systems, but also introduces much-anticipated changes to balance and optimization. Let’s break down each change coming to the game alongside ACT III ????
Torch Rework – More Than Just a Light Source ????
Your torch is no longer just for visibility – it’s now a viable defensive tool in combat. Up until now, it’s been useful for fending off wolves or lighting your path through dark caves and nighttime exploration (seriously, what are you doing wandering the wilderness at night?).

With the reworked torch, players will now be able to block incoming attacks, making it a vital part of your survival kit. And when the fuel runs out? You’re not defenseless – you’ll still have a burnt-out stick to use as a makeshift melee weapon.

Just to be clear though – don’t count on it for hunting wolves. It’s a last resort, not a deadly weapon.
Symptom Tree Overhaul ????
The Symptom Tree is getting a visual overhaul to make it clearer, more intuitive, and easier to understand. But we’re not stopping there.
With this update, you’ll also be able to stack the same symptom multiple times. That means symptoms can linger longer and become more severe, depending on the path you choose. It’s all up to you – and your decisions will matter more than ever.

Optimized Wind for Better Performance ????
We know many of you want to experience the brutal winter landscapes of Winter Survival without compromising performance. We’ve seen your comments and reviews regarding optimization, and we’re constantly looking for new ways to improve it.
This brings us to the new Wind system. While it might not sound like a big change, it’s been designed with performance in mind, and it will help boost frame rates for many players. Once the update is live, we’d love to hear your thoughts and feedback on how it’s performing for you.

Weather System Rebalance ????️
You spoke, and we listened. The Weather System will be rebalanced to address key issues raised by the community. Don’t worry – it’s still going to be tough out there.

Blocking no longer drains stamina? ????
This might be the biggest change coming to Winter Survival (at least for me!). And yes – you read that right – blocking will no longer drain stamina. That means you can hold your defensive stance without watching your stamina bar melt away. Combined with the new torch mechanics, you’ll have way more flexibility in how you approach every encounter.
Stay Up-to-Date ????
That’s it for now! As always, thank you for your continued support and feedback. Drop us a comment below with your thoughts on the upcoming features, and let us know if there’s anything else you’d like to see added to Winter Survival.
As for the next announcement, you can expect it mid-June. We’ll be shifting our focus toward Story Mode, and sharing more about what’s coming in ACT III. Stay sane – and until the next devlog! ????
https://store.steampowered.com/app/1394960/Winter_Survival/
~Sewek