Hey, survivors!
[p]We're so thankful for the amount of positive feedback we've received since the 1.0 release of Winter Survival. Your reports, suggestions, and reported issues have helped us track the issues you've encountered, and here we are with the first hotfix. Full patch notes are available as always below! [/p]Stability & Crash Fixes
- [p]Further improved the stability of shader precaching and PSO building.[/p][/*]
- [p]Fixed a crash issue related to picking a Golden Bear Spot in Cold Wave.[/p][/*]
New or Reworked
- [p]Added narrative music loading when entering Act III from any save.[/p][/*]
- [p]Added full tutorial set: cowcatcher, trolley basics, trolley advanced, chests, fox, and stone foundations where they were missing.[/p][/*]
- [p]Reworked paratrooper hallucinations to properly disable after finishing “Missed in Action.”[/p][/*]
- [p]Added retroactive fix for missing truffle spawns.[/p][/*]
- [p]Added localized % to the language selection to show how much of a particular language is translated (mainly for community-translated languages, so that it's clear how far along they are).[/p][/*]
Balance
- [p]Increased insanity gain on Survivalist difficulty by 10%.[/p][/*]
- [p]Decreased the speed at which the player gets tired by 10% in Survivalist difficulty.[/p][/*]
- [p]Reduced the amount of damage caused by Weather to buildings by 66% as the amount of repairs required was significantly higher than intended.[/p][/*]
We will continue to monitor the effects of balance changes and make further adjustments.[/p]
Bugfixes
- [p]Fixed a bug that Cloudy Weather was damaging buildings.[/p][/*]
- [p]Fixed an issue with Leaderboards for Cold Wave still showing Season 1.[/p][/*]
- [p]Fixed an issue where leaderboard values would wrongly display 0 - needs an extra run per person for refresh.[/p][/*]
- [p]Improved navmesh validation on Wolf Cave in Act 1 to prevent blockers in case the wolf doesn't spawn.[/p][/*]
- [p]Fixed collision on Meat Pile, as it could prevent the bear from reaching it in some rare cases.[/p][/*]
- [p]Fixed some outlines on quest items.[/p][/*]
- [p]Fixed collision issues on some drawers so that you can't pick up items through the drawers without opening them.[/p][/*]
- [p]Added missing Cave Volume, between the Act 1 to Act 2 transition area, so it is now properly treated as a cave.[/p][/*]
- [p]Fixed sneaking/chase wolf using incorrect animation.[/p][/*]
- [p]Delusional Rabbit will no longer count for completing the quest in Act 1.[/p][/*]
- [p]Fixed some wood placement on the tracks in the swamp area, as it could cause issues.[/p][/*]
- [p]Fixed an issue where the Act 1 Broken House door near the bridge might have been opened after loading incorrectly.[/p][/*]
- [p]Fixed an issue where baits for rabbits were sometimes not working correctly.[/p][/*]
- [p]Fixed an issue where boar digging might not have been working correctly.[/p][/*]
- [p]A minor building adjustment is needed so that when targeting the foundation, the wall is properly placed on the intended foundation rather than on the opposite side.[/p][/*]
- [p]Fixed missing mound outline + clearing outline for “Missed in Action.”[/p][/*]
- [p]Fixed harbor landscape collision.[/p][/*]
- [p]Fixed floating resources and missing wetland pond VFX.[/p][/*]
- [p]Fixed an issue where wolves would sometimes not respawn on checkpoint loads, leading to broken quest chains in the worst-case scenario.[/p][/*]
Visuals
- [p]Improved harbor gate visuals.[/p][/*]
- [p]Adjusted decals in the basement, in Woodcutter's Hut in Act 1 Area for clarity.[/p][/*]
- [p]Polished multiple LODs and removed outdated wood assets.[/p][/*]
- [p]Improved texture upscaling and LOD pop behavior.[/p][/*]
- [p]Improved rock texture set.[/p][/*]
- [p]Improved the readability and contrast.[/p][/*]
- [p]Adjusted building placement visual clarity (starting location).[/p][/*]
Audio
- [p]Potential fix for the heavy breathing sound triggering incorrectly.[/p][/*]
