Hey Survivors!
[p]The day has finally come! Winter Survival has officially launched out of Early Access and Version 1.0 is LIVE! After many updates, community feedback, bug-hunting, polishing, and expanding Danny’s journey, you can now experience the full story, new features, and the complete winter wilderness in its final form.[/p][p align="center"][img src="https://clan.akamai.steamstatic.com/images/38695406/4ea8c299650956d8f8fd176fb685577df88fb5bc.png"][/img][/p]Watch the Official Launch Trailer ????
[p]To celebrate the release, we’ve dropped a brand-new launch trailer showcasing the harsh beauty of the frozen world, the dangers lurking in the wild, and the emotional finale awaiting you in ACT III. Check it out and as always, let us know what you think![/p][previewyoutube="RWMxoEJvcZA;full"][/previewyoutube]Animal Diaries – The Bear ????
[p]Alongside the 1.0 launch, we’ve also released the newest episode of Animal Diaries, this time focusing on the absolute king of the wilderness – the Bear.[/p][p]Massive, territorial, and relentless, he’s one of the biggest threats you’ll face in Winter Survival. Learn what makes him so terrifying (and how to stay alive when he finds you).[/p][previewyoutube="zdD6sIJeT9c;full"][/previewyoutube]40% Launch Discount ????
[p]For those of you who have been waiting for the 1.0 launch to check out Winter Survival, now it’s the ideal time to do so! Alongside the 1.0 release we also run a 40% discount which is the deepest discount to this date for Winter Survival. The discount will go live at 7 pm CET![/p][dynamiclink href="https://store.steampowered.com/app/1394960/Winter_Survival/"][/dynamiclink]Quick info about languages
[p]With the official 1.0 release we also wanted to inform you what is the current status with the languages. Right now there are eight official languages fully supported. That is Polish, English, Russian, Ukrainian, Spanish, French, German, and Chinese Simplified. The other languages available in the game that is Portuguese, Korean, Turkish, Italian, and Portoguese – Brazil are partially translated and the only way that they can be fully updated is through community translations. Also, with the upcoming patch we plan to show the % when selecting the language. If you're willing to contribute to those translations, feel free to reach out to us in the comments or through our official discord server. [/p]Full patch notes for the 1.0 update
[p]Obviously, along with the 1.0 release we have brand-new patch notes for your reference as well. Apart from the new terrain and story to uncover, there are a plethora of fixes awaiting you there. [/p]Stability & Crash Fixes
- [p]Fixed multiple crashes related to global illumination.[/p][/*]
- [p]Fixed a crash in the experience component caused by incorrect EXP curve loading[/p][/*]
- [p]Fixed crashes related to invalid array indices by adding additional protections.[/p][/*]
- [p]Fixed a crash in CheckBobber() with added safety checks.[/p][/*]
- [p]Fixed a crash related to the building system.[/p][/*]
- [p]Fixed a crash in inventory weight calculation (CalculateTotalWeightInInventory).[/p][/*]
- [p]Fixed a crash triggered during widget loading by adding additional safety validation.[/p][/*]
- [p]Fixed DLSS crash issues related to alt-tabbing and pausing.[/p][/*]
- [p]Fixed a crash related to the navmesh missing during certain animal spawns.[/p][/*]
- [p]Fixed several streaming manager queue issues causing mid-load failures.[/p][/*]
- [p]Fixed crashes during zone area resource handling.[/p][/*]
- [p]Improved stability of FSR/DLSS/XESS systems and resolved several crash pathways.[/p][/*]
New or Reworked:
- [p]Added a new video tutorial for skin drying.[/p][/*]
- [p]Improved Act 1 tutorials, quest videos, and quest flow.[/p][/*]
- [p]Improved Wolf run-to-bush behavior and wolf den setup near Broken Bridge Area in Act 1.[/p][/*]
- [p]Improved crafting menu category consistency (e.g., skin racks).[/p][/*]
- [p]Improved icicle meshes, ice base meshes, and LODs.[/p][/*]
- [p]Improved sprint noise mechanics and related AI responses.[/p][/*]
- [p]Improved AI death persistence after save/load.[/p][/*]
- [p]Weapons will now auto-re-equip after traversals (shimmy, climb, etc)[/p][/*]
- [p]Added the ability to craft clothes upgrades without having to unequip the clothes.[/p][/*]
- [p]Crafting clothes when not wearing any will automatically equip those clothes.[/p][/*]
- [p]Animals should now see you through interactables (branch bushes, berry bushes, etc.) a little better, leading to more fluid gameplay in combat.[/p][/*]
- [p]Fixed a lot of issues related to the gamepad and should now be fully playable with the gamepad - please report any more issues that you find in case we missed something. (Especially with hints, or if something requires you to switch to mouse/keyboard.)[/p][/*]
Bugfixes:
- [p]Fixed missing localization across multiple languages, including custom difficulty, battery UI, weapon reload, Cold Wave mode descriptions, and many others.[/p][/*]
- [p]Fixed missing recipes for cup, bowl, gun butt, gun strap, and reinforced plank variations.[/p][/*]
- [p]Fixed improper building with Sarah in restricted locations.[/p][/*]
- [p]Fixed swamp shelter door issues.[/p][/*]
- [p]Moved the wheelbarrow so that you can build properly on preplaced foundations.[/p][/*]
- [p]Fixed socket issues in thatch walls, hatches, and cooking systems.[/p][/*]
- [p]Fixed the Act 2 paratrooper quest climbing block after loading the game.[/p][/*]
- [p]Fixed treasure site interaction not disabling after full excavation.[/p][/*]
- [p]Fixed delusional animals not despawning.[/p][/*]
- [p]Fixed animals spawning on invalid navmesh.[/p][/*]
- [p]Fixed rabbit and fox behavior in Cold Wave mode.[/p][/*]
- [p]Fixed the bear not sleeping after the load.[/p][/*]
- [p]Fixed boar digging truffles incorrectly.[/p][/*]
- [p]Fixed delusional prey behavior.[/p][/*]
- [p]Fixed spear throwing being blocked by objects behind the player.[/p][/*]
- [p]Fixed an issue on Patching Up Quest - where your shoes could repeatedly get broken by leaving the house over and over.[/p][/*]
- [p]Fixed multiple collision issues across maps.[/p][/*]
- [p]Fixed multiple floating assets, incorrect placements, and missing interactions.[/p][/*]
- [p]Fixed environment blockouts, broken meshes, and resource data layers.[/p][/*]
- [p]Fixed an issue where you could not build some elements in a house that was situated in a swamp area. (Survival Mode - Act 3 Area)[/p][/*]
Visuals:
- [p]Fixed uneven water meshes in hot spring areas.[/p][/*]
- [p]Fixed missing shadows and shader issues in several environment meshes (e.g., willow herbs).[/p][/*]
- [p]Fixed the invisible ladders/hunting stands caused by incorrect destruction settings.[/p][/*]
- [p]Fixed collision issues in the Harbor gate and several other structures.[/p][/*]
- [p]Fixed misplaced rocks to allow proper spear-throwing.[/p][/*]
- [p]Fixed various foliage culling and visual pop-in issues.[/p][/*]
- [p]Fixed missing lighthouse door SFX.[/p][/*]
- [p]Fixed the wetland house structure and holes.[/p][/*]
- [p]Fixed water effects appearing incorrectly inside caves.[/p][/*]
- [p]Fixed missing HUD popups in several scenarios (e.g., “You can’t unstuck right now”).[/p][/*]
- [p]Fixed missing icons in item descriptions and keyword fields.[/p][/*]
- [p]Fixed navigation issues in menus, inventory, booklet, and settings.[/p][/*]
- [p]Fixed FOV issues for gun handling.[/p][/*]
- [p]Removed outdated vignette effects.[/p][/*]
- [p]Fixed building outlines (green/red) not appearing.[/p][/*]
- [p]Improved snow visibility logic for Act 1 opening sequence.[/p][/*]
Balance:
- [p]Improved overall environmental resource placement, including more planks, ropes, and grass near the Relocation area quest.[/p][/*]
- [p]Balanced Thatch building costs - reduced them heavily to allow for faster initial shelter building (about 60% reduction overall).[/p][/*]
- [p]Increase the durability of the Thatch building set[/p][/*]
Audio:
- [p]Fixed missing hot springs ambience near the harbor.[/p][/*]
- [p]Improved exploration music loudness and added new tracks.[/p][/*]
- [p]Improved wolf combat SFX.[/p][/*]
- [p]Improved spear stabbing and charging audio.[/p][/*]
- [p]Adjusted trolley animal ram SFX to be quieter.[/p][/*]
- [p]Added missing SFX for multiple interactable objects.[/p][/*]
- [p]Updated UI SFX for objectives.[/p][/*]
- [p]Fixed missing journal/quest SFX.[/p][/*]
