Hey Survivors,
[p]Once again, thank you for your continuous feedback and for reporting the issues you’ve encountered. We’ve prepared another hotfix for you — you can find all the details below.[/p][p][/p]Stability & Crash Fixes
- [p]Fixed instability caused by spawners only using stored references.[/p][/*]
New & Reworked
- [p]Added marker for totems and disabled spatial loading for them.[/p][/*]
- [p]Added a Nails Mould item to the game, that allows you to craft Nails at the smelter and placed it in multiple places in the world.[/p][/*]
- [p]Added additional spring for the gun-making quest and outline for related objectives.[/p][/*]
- [p]Added hint for required cold protection in the Freezing Zone objective.[/p][/*]
- [p]Added Golden Bear Points MMR multiplier in Cold Wave.[/p][/*]
- [p]Added summary update for moving items between inventories in Cold Wave.[/p][/*]
- [p]Added new objective name for Cold Summit quest to show required cold protection.[/p][/*]
- [p]Made hunting animal IK trace checks run only on death..[/p][/*]
Balance
- [p]Reduced trolley parts in Act 1.[/p][/*]
- [p]Added more items that ignore Cold Wave gather multipliers.[/p][/*]
- [p]Removed trolley parts from Tier 2 chests.[/p][/*]
- [p]Cold Wave damage to players adjusted after Wave 51 to be higher the longer it lives.[/p][/*]
- [p]Spears removed from Act 2 start to prevent accidental loss and throwing issues.[/p][/*]
- [p]Adjusted Broken house near bridge area key weight.[/p][/*]
- [p]Snitches can no longer be destroyed by snowballs/rocks and will call a marshal when hit.[/p][/*]
- [p]Made certain quest traps and beds/firepits indestructible.[/p][/*]
Bug Fixes
- [p]Fixed an issue where wolves would refuse to exit combat for long periods of time, potentially causing large insanity gain from cornered when not intended.[/p][/*]
- [p]Fixed an issue with dodge where Dodge would not work if you rebinded movement keys.[/p][/*]
- [p]Fixed several issues with Hunting Quest where you could get stuck unintentionally in various stages of trying to catch the deer. If you still experience any issue here please report with F7.[/p][/*]
- [p]Fixed an issue that there were two buttons to reassign dodge in keybinds menu.[/p][/*]
- [p]Fixed an issue with navigation mesh that could cause wolves to get stuck on fence posts when running towards the player near the Hunting Grounds Shelter.[/p][/*]
- [p]Fixed knife multiplier in Cold Wave game mode.[/p][/*]
- [p]Fixed Winter Collection side quest not starting when Cold Summit quest begins.[/p][/*]
- [p]Fixed Cold Wave golden bars rays not showing after the first wave.[/p][/*]
- [p]Fixed gun reloading during interactions.[/p][/*]
- [p]Made starting shelter in Sickness scenario destructible, which now allows it to be expanded.[/p][/*]
- [p]Fixed Cold Wave radar ladder issues.[/p][/*]
- [p]Fixed Survival Mode Bear behavior where bear was not despawning after fleeing.[/p][/*]
- [p]Fixed deer hunting issues, markers, and blocked unstuck exploits.[/p][/*]
- [p]Fixed an issue where you could get stuck when impaling delusion animals.[/p][/*]
- [p]Fixed falling bridge collision until the fall sequence is complete.[/p][/*]
- [p]Fixed checkpoint naming issue.[/p][/*]
- [p]Fixed windowframe and doorframe colliders for interactions.[/p][/*]
- [p]Fixed Cold Wave summary update for inventory transfers.[/p][/*]
- [p]Fixed an issue with Bone Jaw Trap not being interactable when dropped from inventory.[/p][/*]
- [p]Fixed an issue where you could get multiple markers on Fallen Dawn quest at same time in Story Act I.[/p][/*]
- [p]Fixed lighthouse beds and firepits being destructible.[/p][/*]
- [p]Fixed stench tutorial.[/p][/*]
- [p]Fixed issue with wooden windows when trying to place multiple in row would switch it to thatch window.[/p][/*]
- [p]Fixed reinforced door collision and reinforced doorframe collision.[/p][/*]
- [p]Fixed Adaptations tab showing before the Crafting tab is opened.[/p][/*]
- [p]Restless sleep will now properly remove itself if Nightmares symptom ends.[/p][/*]
- [p]Fixed herbal calming extract awarding Calm Mind and removing selenophobia.[/p][/*]
- [p]Fixed alcohol & nicotine craving end timing.[/p][/*]
- [p]Fixed unnamed syrup item being renamed properly.[/p][/*]
- [p]Fixed paratrooper quest behaviors.[/p][/*]
- [p]Fixed Survival Game mode scenario "Home" fireplace not removing unease debuff.[/p][/*]
- [p]Fixed multiple AI issues related to rabbits.[/p][/*]
- [p]Fixed wolf missing items after endings and stat resets.[/p][/*]
- [p]Fixed unpickable small bones.[/p][/*]
- [p]Fixed Cold Wave objective update.[/p][/*]
- [p]Fixed unpickable dollar coins.[/p][/*]
- [p]Fixed push/pull box arena near rabbit glade.[/p][/*]
- [p]Fixed Cold Wave leaderboard text.[/p][/*]
- [p]Fixed Nicotine Addiction symptom to properly give the nicotine craving effect.[/p][/*]
- [p]Fixed paratrooper rock adjustment.[/p][/*]
- [p]Several fixes with axe tutorial in Act 1 - related to wolf.[/p][/*]
- [p]Fixed multiple localization issues.[/p][/*]
- [p]Fixed rare issue with paratrooper pointing logic.[/p][/*]
- [p]Fixed runaway points for Survival Mode Bear.[/p][/*]
- [p]Fixed potential stuck states for wolves during attack warnings.[/p][/*]
- [p]Adjusted boar navigation to prevent getting stuck.[/p][/*]
Visuals
- [p]Fixed decal meshes for animals (Instinct).[/p][/*]
- [p]Fixed Cold Wave load screen icon.[/p][/*]
- [p]Base Knife added for crafting spear stick and updated name/icon.[/p][/*]
- [p]Improved paratrooper visual cues.[/p][/*]
- [p]Improved environment materials and pushed LOD fixes.[/p][/*]
- [p]Updated multiple Cold Wave icons (load screen, main menu tab).[/p][/*]
- [p]Updated animal decals across modes.[/p][/*]
- [p]Updated icons for Nail mold, base knife, and related items.[/p][/*]
- [p]Fixed landscape IK trace issues in Acts 1–3 meaning footsteps will be more accurate.[/p][/*]
- [p]Applied additional LOD fixes.[/p][/*]
- [p]Updated Bear Killer buff icon.[/p][/*]
- [p]Fixed animal decal passes.[/p][/*]
- [p]Fixed proper cinematic for trolley gate destruction when outside the trolley.[/p][/*]
- [p]Fixed an issue where Motion Blur would not apply properly or be overridden by local post process / weather effects.[/p][/*]
Audio
- [p]Improved SFX: hand trolley breakdown, item placement, sleeping bag, battery swap, execution loading music.[/p][/*]
- [p]Added proper destruction SFX and cinematics for trolley-related sequences.[/p][/*]
- [p]Fixed battery swap, sleeping bag SFX, and loading music issues.[/p][/*]
- [p]Fixed placing items in main inventory slots SFX.[/p][/*]
- [p]Fixed danger and combat music trigger in Prison Escape.[/p][/*]
