Bugfixes
- [p]Fixed a bug in Act II where placing a new shelter firepit did not complete the “Upgrade your shelter” quest objective.[/p][/*]
- [p]Fixed a bug where large branches became disproportionately large after loading the game. (Won’t work on old saves, need to load the game before the bug and overwrite the save)[/p][/*]
- [p]Fixed a bug where the torch was missing HUD tips on how to use it.[/p][/*]
- [p]Fixed a bug in Pages of the Past – Betrayal where pressing the B button during an animation blocked player input.[/p][/*]
- [p]Fixed a bug in Act II where the bear could destroy the cowcatcher. (Won’t work on old saves, need to load the game before the bug and overwrite the save)[/p][/*]
- [p]Fixed a bug in Act III where Joel’s shelter fireplace did not heat up Joel.[/p][/*]
- [p]Fixed a bug in Act III where the character became stuck after loading an autosave made after talking with Charles.[/p][/*]
- [p]Fixed a bug where having screen space reflections off by default caused caves to look visually incorrect.[/p][/*]
- [p]Fixed a bug where pressing the B button multiple times while holding a gun caused sensitivity to change unexpectedly.[/p][/*]
- [p]Fixed a bug where wooden foundations were labeled as “Test foundation” on the pop-up after placement.[/p][/*]
- [p]Fixed a bug in fishing where recipes for generic bait and bread bait were missing in story mode.[/p][/*]
- [p]Fixed a bug in Act III where stepping into snitch mannequin shards could cause the player to get stuck and fall off the map.[/p][/*]
- [p]Fixed a crash caused by Joel’s Widget, leading to a FatalMemoryLeak.[/p][/*]
- [p]Fixed a bug in Act I where the expected campfire schematics were not given.[/p][/*]
- [p]Fixed a bug where pressing V during the rope climb or abseiling animation could result in loss of input.[/p][/*]
- [p]Fixed a bug in Act I where bear tracks near the hut were floating above the ground.[/p][/*]
- [p]Fixed a bug in the Introduction where camera movement was not blocked after a bear attack, even while still inside the hidey hole.[/p][/*]
- [p]Fixed a bug in Fear of the Graves where insanity increased too rapidly.[/p][/*]
- [p]Fixed a bug in Act II where players could fall off the map in the exit cave during Echoes of Sabotage III.[/p][/*]
- [p]Fixed a bug where a shelf was missing in the warehouse next to the puzzle house.[/p][/*]
Known Issues
[p]We're also aware of below issues, and you can expect an update coming soon with the fixes. Meanwhile, you can check it out below to see it for yourself. [/p]- [p]Right-mouse-button input may stop working randomly.[/p][/*]
- [p]In-game bug reporter does not pause the game.[/p][/*]
- [p]In Act II, players may fall off the map in the exit cave during Echoes of Sabotage[/p][/*]
- [p]The locked door in the escape room is missing.[/p][/*]
- [p]In Act III, Marshal’s walkie-talkie sound may still play even when Marshal is not nearby.[/p][/*]
- [p]In the Introduction, the red death UI outline may not disappear after respawning.[/p][/*]
- [p]Players may get stuck on the fireplace or campfire UI.[/p][/*]
- [p]The bug reporter may break if a report is sent before the first save.[/p][/*]
- [p]Players may encounter an issue where they cannot interact with anything. (Reloading the game may help with the issue)[/p][/*]
- [p]Heat may drop during sleep even when sleeping close to a fireplace.[/p][/*]
- [p]It is possible to get non-English language settings on the experimental branch.[/p][/*]
- [p]The torch flame remaining is not displayed on the tooltip in the inventory[/p][/*]
- [p]In Act I, players can obtain the spear holder, gun holder, and bear armor slots before acquiring the corresponding items in story mode.[/p][/*]
- [p]In Act I, it is possible to build structures in the Hunter’s Hut attic.[/p][/*]
- [p]In Act III, Snitches on the road to the harbour may be invisible.[/p][/*]
- [p]In Act III, players may fall out of the map when entering water in the harbor.[/p][/*]
- [p]In Act II, the Bear’s health bar may be displayed continuously from the start of the Tracked Down event.[/p][/*]
[/p]