Server Changelog
- [p]Change: Small axe skill gain will now function as other weapon skills do, instead of how tool skills do.[/p][/*]
- [p]Change: Planning bridges now properly check for dock floors and planning a bridge over/under them is blocked.[/p][/*]
- [p]Change: Issues with skill checks on docks and floors:[/p][list]
- [p]Bugfix: Fixed an issue where planning a supported floor over a slope wasn't properly checking skill versus the height off the ground of the planned floor.[/p][/*]
- [p]Bugfix: Fixed skill checks for wall and floor plans using carpentry instead of the skill related to the type of wall/floor being built.[/p][/*]
- [p]Change: Building a floor directly on a support will now have a lower skill requirement than it usually would for building at that height.[/p][/*]
- [p]Some more info on this to clear up any confusion:[/p][list]
- [p]Skill requirements for planning supports over slopes is the same requirement as if you were building a house that tall - total height being calculated from the lowest corner on the tile.[/p][/*]
- [p]Because building a support uses masonry or carpentry depending on the support material, and floors use paving or carpentry, this lets you build a support that you don't have the skill to build a floor on.[/p][/*]
- [p]Skill requirement for floors on supports will now be effectively the same as building a house half the height of the support. This skill mismatch scenario can still occur, but should be easier to overcome.[/p][/*]
- [p]Houses extending upwards from a support will still have skill requirements the same as building a house the full height to the ground (lowest corner on the tile).[/p][/*]
- [p]Bugfix: Founding or expanding a village now requires at least one tile in between the planned village perimeter and any Goblin Camp.[/p][/*]
- [p]Bugfix: Goblin Camps will no longer spawn over tiles that already have Goblin Camp items that have not been looted. This prevents scenarios where a new Goblin Camp, along with its spikes and watchtowers and other items, would spawn over existing spikes, watchtowers, etc., leading to confusion.[/p][/*]
- [p]Change: Founding or expanding a village requires that none of the planned village tiles have Goblin Camp items on them which have not been looted. This prevents deeding over the remains of a Goblin Camp in order to claim the items.[/p][/*]
- [p]Change: Goblin Camp items that have not been looted now have significantly increased decay, to help clear the land faster after the camp is defeated.[/p][/*]
Client Changelog
- [p]Bugfix: Players should no longer see a phantom fishing line when another player is spear fishing.[/p][/*]
- [p]Bugfix: Fixed fences sometimes displaying as being aligned to terrain, instead of the floor they were built on.[/p][/*]