News Liste Wurm Online

Patch Notes 7-OCT-2025
Wurm Online
1 Tag 12:57 Community Announcements

Server Changelog

  • [p]Change: Small axe skill gain will now function as other weapon skills do, instead of how tool skills do.[/p][/*]
  • [p]Change: Planning bridges now properly check for dock floors and planning a bridge over/under them is blocked.[/p][/*]
  • [p]Change: Issues with skill checks on docks and floors:[/p][list]
  • [p]Bugfix: Fixed an issue where planning a supported floor over a slope wasn't properly checking skill versus the height off the ground of the planned floor.[/p][/*]
  • [p]Bugfix: Fixed skill checks for wall and floor plans using carpentry instead of the skill related to the type of wall/floor being built.[/p][/*]
  • [p]Change: Building a floor directly on a support will now have a lower skill requirement than it usually would for building at that height.[/p][/*]
  • [p]Some more info on this to clear up any confusion:[/p][list]
  • [p]Skill requirements for planning supports over slopes is the same requirement as if you were building a house that tall - total height being calculated from the lowest corner on the tile.[/p][/*]
  • [p]Because building a support uses masonry or carpentry depending on the support material, and floors use paving or carpentry, this lets you build a support that you don't have the skill to build a floor on.[/p][/*]
  • [p]Skill requirement for floors on supports will now be effectively the same as building a house half the height of the support. This skill mismatch scenario can still occur, but should be easier to overcome.[/p][/*]
  • [p]Houses extending upwards from a support will still have skill requirements the same as building a house the full height to the ground (lowest corner on the tile).[/p][/*]
[/*][*][p]Change: Error messages for needing skill to build at a certain height will now tell you the skill required.[/p][/*][/list][/*][*][p]Change: Goblin Camp Tweaks:[/p]
  • [p]Bugfix: Founding or expanding a village now requires at least one tile in between the planned village perimeter and any Goblin Camp.[/p][/*]
  • [p]Bugfix: Goblin Camps will no longer spawn over tiles that already have Goblin Camp items that have not been looted. This prevents scenarios where a new Goblin Camp, along with its spikes and watchtowers and other items, would spawn over existing spikes, watchtowers, etc., leading to confusion.[/p][/*]
  • [p]Change: Founding or expanding a village requires that none of the planned village tiles have Goblin Camp items on them which have not been looted. This prevents deeding over the remains of a Goblin Camp in order to claim the items.[/p][/*]
  • [p]Change: Goblin Camp items that have not been looted now have significantly increased decay, to help clear the land faster after the camp is defeated.[/p][/*]
[/*][*][p]Bugfix: Fixed ctrl-dragging an empty bulk storage bin or food storage bin into your inventory being blocked even though the ‘take’ action would work.[/p][/*][*][p]Bugfix: Fixed some cases of ctrl-dragging a non-empty item, allowing you to move it into your inventory when the ‘take’ action would block it, such as a filled pantry cupboard.[/p][/*][*][p]Bugfix: Fixed an issue with some new cave entrances not updating the surface height of the tile properly.[/p][/*][*][p]Bugfix: Fixed some cases of being able to drop multiple one-per-tile items on the same tile.[/p][/*][*][p]Bugfix: Fixed some staircases requiring a trowel instead of a mallet/hammer.[/p][/*][*][p]Bugfix: Fixed an issue where the ‘plan ceiling’ action wasn't correctly seeing walls that would support the ceiling.[/p][/*][*][p]Bugfix: Fixed some cases where a bridge consisting of only a single tile may linger in the client even after being destroyed.[/p][/*][*][p]Bugfix: You can no longer pick up crude tents from Goblin Camps or hitch animals to them, before picking their original locks. This also fixes a problem where picking up a crude tent was possible with animals hitched to it.[/p][/*][*][p]Bugfix: While spear fishing, fish will no longer swim underground, instead preferring to swim closer to the surface of the water.[/p][/*][*][p]Bugfix: Fixed some guards getting stuck when trying to path to a target very far away.[/p][/*][*][p]Bugfix: Items created when mining should now appear on the floor or bridge you are standing on, instead of dropping to the ground and potentially creating piles with over 100 items.[/p][/*][*][p]Bugfix: You can no longer mine cave ceilings which are already close to maximum height.[/p][/*][*][p]Bugfix: Fixed disembark action not working on dock floors inside caves.[/p][/*][*][p]Bugfix: Opening a map in the atlas via clicking a link from another map will no longer visually duplicate stamps on that map.[/p][/*][*][p]Bugfix: You can no longer stamp a cartography map with an opal stamp linking to itself. Existing maps with stamps linked to themselves will no longer show those stamps.[/p][/*][*][p]Bugfix: Improved grammar when blocking a goblin projectile with a shield.[/p][/*][*][p]Bugfix: It is no longer possible to lockpick inside a Goblin Camp while the camp is awake on PvP servers.[/p][/*][*][p]Bugfix: Attempting to lockpick Goblin Camp items will no longer be blocked in situations where you have village permissions to pick locks, or anywhere outside a village, as long as the item has the original lock and it has not been replaced by a player yet.[/p][/*][*][p]Bugfix: Water depth and tile slope no longer block the construction of fences when building the fence on a floor connected directly to land.[/p][/*][*][p]Bugfix: Fences no longer block players erroneously when built on a floor connected directly to land.[/p][/*][/list]

Client Changelog

  • [p]Bugfix: Players should no longer see a phantom fishing line when another player is spear fishing.[/p][/*]
  • [p]Bugfix: Fixed fences sometimes displaying as being aligned to terrain, instead of the floor they were built on.[/p][/*]
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Release:12.12.2012 Genre: Massively Multiplayer Online Entwickler: Code Club AB Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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