Server Changelog
- [p]New: New title has been added for 100 skill in Small Axe. Congrats to Rocklobster![/p][/*]
- [p]New: New title has been added for 100 skill in Lock picking. Congrats to Sadsack![/p][/*]
- [p]Change: The decay rates have been increased for crude huts, goblin watchtowers and jagged spikes.[/p][/*]
- [p]Change: The decay rates have been reduced for eating stumps, skull poles, bone piles and bone shrines.[/p][/*]
- [p]Change: Alchemy imbues will now work on items placed on the ground (such as tools, weapons and decorations) where the imbue would normally be permitted if the item were in a player’s inventory.[/p][/*]
- [p]Bugfix: Fixed a grammar issue when another player picks a sprout.[/p][/*]
- [p]Bugfix: Quicksilver tonics will no longer decay.[/p][/*]
- [p]Bugfix: There is now a longer delay between the Goblin Camp being defeated and the associated items (loot and chest contents) starting to take decay damage.[/p][/*]
- [p]Bugfix: Fixed fences incorrectly taking decay damage on some village borders.[/p][/*]
- [p]Bugfix: Fixed an issue where players would fall off bridges when attempting to move onto adjacent floor tiles.[/p][/*]
- [p]Bugfix: Fixed an issue that was causing creatures to get stuck on cave entrances when trying to path inside them.[/p][/*]
- [p]Bugfix: Fixed some issues with planning highways over docks.[/p][/*]
- [p]Bugfix: Fixed and incorrect error message when a highway was being connected onto or between docks at different heights.[/p][/*]
- [p]Bugfix: Examine text fixes:[/p][list]
- [p]Added proper examine text for double windows.[/p][/*]
- [p]Added a missing period to examine text for wide windows.[/p][/*]
- [p]Fixed missing onscreen text when examining doors and fence gates.[/p][/*]