Server Changelog
New: New title has been added for 100 skill in Small Axe. Congrats to Rocklobster!
New: New title has been added for 100 skill in Lock picking. Congrats to Sadsack!
Change: The decay rates have been increased for crude huts, goblin watchtowers and jagged spikes.
Change: The decay rates have been reduced for eating stumps, skull poles, bone piles and bone shrines.
Change: Alchemy imbues will now work on items placed on the ground (such as tools, weapons and decorations) where the imbue would normally be permitted if the item were in a player’s inventory.
Bugfix: Fixed a grammar issue when another player picks a sprout.
Bugfix: Quicksilver tonics will no longer decay.
Bugfix: There is now a longer delay between the Goblin Camp being defeated and the associated items (loot and chest contents) starting to take decay damage.
Bugfix: Fixed fences incorrectly taking decay damage on some village borders.
Bugfix: Fixed an issue where players would fall off bridges when attempting to move onto adjacent floor tiles.
Bugfix: Fixed an issue that was causing creatures to get stuck on cave entrances when trying to path inside them.
Bugfix: Fixed some issues with planning highways over docks.
Bugfix: Fixed and incorrect error message when a highway was being connected onto or between docks at different heights.
Bugfix: Examine text fixes:
[list]Added proper examine text for double windows.
Added a missing period to examine text for wide windows.
Fixed missing onscreen text when examining doors and fence gates.
