[b]Customization[/b]
The default action will be more customizable. In the right-click menu there is a new button for it, called "Edit default action".
When clicking the button, valid actions will begin to flash. When one is clicked, it will set that action as the new default action for your currently active item on the target you right-clicked. You can remove it again by repeating the same steps.
For example:
Choosing "Cut down" on a birch tree with an active hatchet will make the "Cut down" action the default action for all birch trees. The process can be repeated again to remove the default action.
[b]Advanced combinations[/b]
As there are multiple possible actions for most targets (depending on the circumstances), we'll have to support complex combinations while keeping things for you as easy as possible.
The current default actions will have a separate color in the right-click menu so you can identify them more easily. While in edit mode, hovering a valid action will give you a tooltip that you can right-click it for further customization.
The advanced customization options will let you choose what active item the default action allows from the following list:
- Any of the same type as the active item (any hatchet for example)
- Only the active item
- Any (or none) active item
- Any item that matches any checked types of the currently active item (a hatchet has the "tool" and "weapon" types for example)
- Any of the same type (any birch tree for example)
- Only the current target
- Any target that matches any checked types of the current target (a birch tree has the "any surface tile", "tree tile" and "diggable tile" types for example)
[b]Multiple defaults[/b]
Multiple defaults for the same active item/target pair can be saved at the same time.
Some sorting rules are applied to choose which action is used at the time. This will let you set a general default action for a pair, and then a different default action for a more specific pairing.
When setting a new default action for a pair, any other actions with higher priority for that pair will be removed to make the newly set default the highest priority.
For example:
You have the "Embark" action set as default using any item on any vehicle and also have the "Open" action set as default for a single wagon that you use only for storage.
These two default actions will be sorted so the action with the more specific details (the single wagon) has a higher priority, making "Open" the default action for your wagon in that case, while keeping the "Embark" action default for all other vehicles.
[b]Please keep in mind that anything shown here is still in development and subject to change. We want to keep you updated on our latest development work and ideas so we can discuss them with you in advance.[/b]
We are working on bringing this feature (along with more changes related to the Actions Update) to the test server soon. But for now, let us know what you think about the planned changes! Questions are also welcome.
[b]Related Questions & Answers[/b]
[b]Q: Where will the default actions be saved?[/b]
A: In a separate file next to the keybinds.txt file.
[b]Q: Can the default actions be moved or shared between alt accounts?[/b]
A: They share the "Keybindings Source" launcher setting, so you can either use the same default actions for all your accounts or use a different file for every account and copy/move it between them as you like.
[b]Q: Is there an easy way to reset them all to the default values?[/b]
A: Deleting the default actions file will reset them all to the base values.
[b]Q: What actions are supported by the new system?[/b]
A: All actions that are already bindable at this moment and all actions that already have been converted to the new actions system.