Server Changelog
- New: Added the kick action to Christmas parts to toggle their particle effects.
- Change: If a kingdom ruler is currently a citizen of a village that is creating a PMK, they must now be removed from the village first.
- Bugfix: Resource nodes are no longer destroyed instantly if the action is stopped prematurely. [list]
- Instead, the next action that collects resources from that node will have a percentage penalty to the number of items they can get.
- If a player stops after collecting 3 of 4 possible items for example, the next collect action from that node will have a 75% reduction in the number of items found.
- To prevent possible abuse, the number of items found by the next player will always be rounded down to the closest whole number.
[*] Bugfix: Fixed empty equipped saddles showing the wrong model.
[*] Bugfix: Fixed some issues with leading creatures near water and bridges.
[*] Bugfix: Items placed on walls should no longer fall to the ground from shockwaves caused by the floor changing.
[*] Bugfix: Removed the twist that some items like lamps or carpets had gained when placed on the ground.
[/list]
Client Changelog
- Bugfix: Slightly widened the “Quantity” column in the crafting recipe list window to prevent the column header and some material weight texts from getting cut off.
- Bugfix: Fixed console message spam and improved console messages related to keybinds.