

- Separated Hero Class and Weapon loadouts. Class and Loadout can be picked individually based on the expected weapon restrictions.
- Added new Hero Class: Death Knight - A Hero Class that specializes in high damage Melee attacks, backed up by Debuffs and summoned Undead units. [list]
- Can equip: [list]
- Great Weapons
- One Handed Weapons
- Shields
- Fist Weapons
- Polearm Weapons
- Can equip:[list]
- Great Weapons
- One Handed Weapons
- Shields
- Fist Weapons
- Polearm Weapons

- Added 3 new Skirmisher Weapons[list]
- Javelin [list]
- Melee Strike - 14 Base Damage +2 per Item Tier
- Javelin - 22 Base Damage +4 per Item Tier
- Cannot be Mounted
- Melee Strike - 14 Base Damage +2 per Item Tier
- Throw Net
- 18 Base Damage +4 per Item Tier
- 90% Base Chance to Immobilize
- Cannot be Mounted
- Melee Strike - 14 Base Damage +2 per Item Tier
- Dagger Throw - 22 Base Damage +4 per Item Tier
- Cannot be Mounted
- Barbarian[list]
- Added Javelin Loadout
- Added Sword and Net Loadout
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- Added Sword and Net Loadout
- Added Javelin Loadout
- Added Sword and Net Loadout
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- Added Sword and Net Loadout
- Added Sword and Net Loadout
- Added Fire Orb Loadout
- Added Reaver Staff Loadout
- Added Javelin Loadout to all Primal Animals (except Spider)
- Added Sword and Net Loadout to Primal Spider
- >
- Added Sword and Throwing Dagger Loadout
- Reduced Base Hero Stats [list]
- Reduced HP from 90 to 80
- Reduced Defense from 3 to 2
- Reduced Resistance from 3 to 2
- Reduced Base Dragon Lord Stats[list]
- Reduced Defense from 4 to 3
- Reduced Resistance from 4 to 3
- Renamed to Dragon’s Roar
- Allied Units in a 2-hex radius gains Stengthend
- Enemy Units in a 2-hex radius gains Weakened
- Distracting Charge and Reckless Charge are now mutually exclusive
- Reckless Rage and Critical Momentum are now mutually exclusive
- Unyielding - No longer grants +2 Resistance
- Graceful Charge - Reduced Grace granted from +2 to +1
- Willbreaker - Increased radius from adjacent enemies to 3 hexes
- Warseeker [list]
- Now only works on enemy units
- Effect now lasts for 2 turns rather than until end of combat
- Reduced max stacks from 5 to 3
- Graceful Defence - Reduced Grace granted from +2 to +1
- Tireless Retaliator - Now grants Tireless Retaliation while in Defense Mode
- Resistant Vanguard - Reduced Status Resistance granted from +2 to +1
- Fighting 1 - Reduced Damage increase to 10% instead of 15%
- Fighting 2 [list]
- Increased Damage increase to 20% instead of 15%
- Now mutually exclusive with Greater Vigor
- Renamed to "Greater Fighting"
- Magecraft 1 - Replaced +10% accuracy with +10% damage
- Magecraft 2 - Replaced +10% accuracy with +10% damage
- Arcane Strength - Replaced +10% accuracy with +10% damage
- Lightning Evocation - Reduced Jumps from 3 to 2.
- Maximized Magic - Critical Hit Chance reduced from 30% to 20%
- Devastating Evocation - No longer incorrectly removes the chance to inflict burning from Fire Evocation
- Wildfire renamed to Wildfire Strikes, reworked to inflict damage and spread burning to adjacent targets with basic attacks.
- Displacement - Now only triggers from Melee attacks.
- >
- Astral Bond - Reduce Retaliation Attack bonus from +2 to +1 (This change also affects Mystic School of Summoning's Summoners)
- Melee Training and Skirmisher Training have swapped positions
- Invigorating Takedown - Reduced Strengthened granted from +2 to +1
- Go for the Kill - Changed from Applying to Melee & Physical Ranged attacks to All attacks.
- Scatter Shot [list]
- Reduced Action Point cost reduced from 3 to 1
- Reduced Range from 6 to 4
- Learning a Signature Skill now grants an extra skill point for the Hero[list]
- Note that this is NOT retroactive! You will need to respec a hero and relearn signature skills to get the extra points.

- Added Ways of War Ruler Lore Entries to the Encyclopedia
- Added a horizontal scrollbar to our scripting dialog

- Improved likelihood of AI casting Race Transformations[list]
- The issue was that the Ai discount for research did not correctly apply.
- increase AI value for racial transformations. and adjusted the research for the AI.
- AI is now much less likely to move before using a free ability
- AI understanding of the Command hero abilities has been improved
- AI understanding of the Astral Ward ability has been improved
- Melee units are now much less likely to move away from the frontline when using a ranged ability
- Reduced Threat Projection Range of Melee units from 4 to 3 hexes (so Ranged units don't feel like running as far away from them)
- Lowered the importance of threat by 70% when victory is certain (so units aren't as skittish while winning)
- Lowered the importance of threat by 90% when loss is certain (so ranged units don’t kite as much when they're going to lose anyway)

- Changed the On Target Killed effect exclusion from Non-Vital to Friendly Units, as a result enemy summons will again trigger the following:[list]
- Empire Tree - Rite of Possession - Balor: Power from Slaughter
- Empire Tree - Knightly Order - Order of the Indomitable
- Unit Enchantment - Bloodfury Weapons
- Elder of Chaos - Fires of War
- Order Paragon Skill - Lead by Example
- Mage Hero Skill - Devouring Spell
- Ranger Hero Skill - Invigorating Take Down
- Ranger Hero Skill - Kill Shot
- Ranger/Warrior Hero Skill - Grim Executioner
- Warrior Hero Skill - Warseeker
- Warrior Hero Skill - Willbreaker
- Warrior Hero Skill - Killing Momentum
- Gold Golem - Strike Gold
- Ascended Warlord
- Grace - Now stacks only up to 3 times down from 5
- Vicious Killer [list]
- Now does 4 more morale damage
- Now correctly affects units 3 hexes away

- Dark[list]
- Unit ‘Warlock” [list]
- Weakening Bolts - Increased Damage from 10 to 12
- Unit “Awakener”[list]
- Spirit Bolts - Increased Damage from 12 to 14
- Unit “Spellweaver”[list]
- Rift Bolts - Increased Damage from 6/6 to 7/7
- Unit “Summoner”[list]
- Astral Bond - Reduce Retaliation Attack bonus from +2 to +1
- Now selects a valid empty hex in the province to be summoned on
- Updated description to specify it summons on an empty hex in the target province.
- Harmony no longer loses devotion when vowing to destroy a Umbral Dwelling
- Oathsworn Peacebringer [list]
- Line Shot - No longer a base ability
- Line Shot - Increased damage from 20 to 24
- Line Shot - Reduced Range from 4 to 3
- Reduced HP from 65 to 55
- Reduced Defense from 2 to 1
- Reduced Resistance from 2 to 1

- Prospector “Artisan Equipment” - Upkeep changed to Hero Upkeep +50 instead of 10 per unit.[list]
- We have decided to keep the Ambition Hero Only
- Changed Ambitions for rulers that can no longer have the Prospector Ambition. This will cover 5 rulers in total, over 3 DLCs:[list]
- Blint now has the Delver Ambition
- Fangir now has the Explorer Ambition
- Aerelazaliar now has the Teacher Ambition
- Ydgaard now has the Collector Ambition
- Ryc'turi now has the Imperialist Ambition
- Keepers of Knowledge - Reduced Knowledge Income from Open Borders Treaty from 20 to 10
- Cult of Personality [list]
- Increased the Morale Penalty for Units not in an Army led by a Hero from -10 to -20
- Heroes gain +10 Gold upkeep per gained Renown level

- Removed Pantheon TML Tags on Society Traits
- Fatal Strikes no longer shows up in the Unit Panel, only as an Ability Modifier.
- Critical Skirmisher now shows up in the Unit Panel.
- Critical Second Wind now shows up in the Unit Panel.
- Knockback Retaliations now shows up in the Unit Panel.
- Evasive Strikes now shows up as an Ability Modifier.

- Added Oathsworn Equipment skins
- Sword and Pistol [list]
- “Fire Magelock” - Reduced Base Damage from 20 to 16
- “Fire Magelock” - Now has a 1 Turn Cooldown

- Fixed an issue where Combat would softlock after the Vassal Turn in Manual Combat if Control AI Allies was enabled.
- Fixed an OoS that could occur due to the same Unit Upgrade being provided from multiple places

- Tome of Evocation[list]
- Unit “Evoker” [list]
- Lightning Bolts - Increased Damage from 10 to 12
- Unit “Watcher[list]
- Lightning Bolts - Increased Damage from 12 to 14
- Tome of Pyromancy[list]
- Unit “Pyromancer” [list]
- Fire Bolts - Increased Damage from 8 to 10
- Tome of Alchemy[list]
- Combat Spell “Antimagic Tincture” - Now dispels 2 Negative Status Effects instead of all
- Special Province Improvement “Alchemist’s Lab” - Increased costs from 130 Production and 60 Gold to 250 Production and 100 Gold
- Unit “Transmuter”[list]
- Shift Bolts - Increased Damage from 12 to 14
- Tome of Cleansing Flame[list]
- Unit “Pyre Templar” [list]
- Defense - Reduced from 5 to 4
- Fire Cleave - Now correctly damages obstacles
- Fire Cleave - Now correctly indicates a 90% chance to inflict burning
- Fire Cleave - Now correctly has reduced effectiveness on secondary targets for enchantments, status effects etc.
- Tome of the Doomherald[list]
- Unit “Banshee” [list]
- Cruel Bolts - Increased Damage from 12 to 14[/list
- World Map Spell “Conjure Spellward”[list]
- Now selects a valid empty hex in the province to be summoned on
- Updated description to specify it summons on an empty hex in the target province.
- >
- Unit “Umbral Mistress” - Base Movement speed reduced from 48 (Very fast) to 32 (Normal)

- Added a new property called “Cannot be Displaced”. This is given to the following units:[list]
- Unit Type: Tower
- Unit Type: Siegecraft
- All T5 dragons
- All T4 Giants
- Godir Origin: Dragon Lord
- Horned God
- Earth Titan
- Bone Dragon
- Ironclad
- Karagh
- “Displace and Replace” modifier on many Charge Attacks and the Item Forge
- “Push Back” modifier on two Hero Skills and the Item Forge
- Equipment “Cloud in a Bottle”
- Water Spirit Ability “Tidal Wave”
- Wind Rager Ability “Whirlwind”
- Thunder Bird Ability “Thunderclap
- Mercenary Ability “Drive Back”
- Ironclad Ability “Direct Fire”
- Dragon Lord “Tail Bash”
- Dragon Ruler - Astral Elder “Stormcall”
- Direcaster Ability “Hysteria Storm”
- Siege Project “Sow Confusion”
- Wizard Tower/Astral Dew Combat Effect “Displacing Reality”
- Autumn Fairy[list]
- Lightning Bolts - Increased Damage from 12 to 14
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- Frost Bolts - Increased Damage from 12 to 14
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- Wail of the Lost now applies 2 Remorse
- Increased Base Stats[list]
- Increased Damage by 10%
- Increased HP by 10
- Increased Defense by 1
- Increased Resistance by 1

- Added a new Raze Operation for Umbral Seeds
- It is no longer possible to reduce the duration of pillage operations below 1 turn.
- Materium Empire Skill “Arcane Artisans” - Reduced Mana gain from Mines from 10 to 5

- Fixed a crash that could occur due to no Diplomatic state being found while processing if a stack would walk over a city district.
- Fixed a hang that could occur due to AI Razing a Umbral Seed that was not on the edge of the Umbral Domain
- Fixed an issue where Rulers did not face the opponent in the diplomacy screen
- Fixed an issue where Non-Scout units with Pegasus mounts hold their reigns and weapons at the same time
- Fixed an issue where Mount Masters paired with a Blessed Dragon mount increased the Model Count on your Ruler
- Fixed an issue where the hero is not centered in the "Hero Panel" while having the "Blessed Dragon" mount equipped
- Fixed an issue where the Pyre Templar’s Weapon was shown while embarked
- Fixes for multiple units that weren’t visually embarking when going into water [list]
- Iron Golem, Accursed Ogre, Accursed Blade
- Fixed a Vertex Explosion occurring when using Sprint on a Warbreed
- Fixed an issue where Units mounted on the "Blessed Dragon" had a weird animation when they performed an attack
- Fixed an issue where Units mounted on "Horned Bear" moved their legs when using range, support and eating abilities
- Fixed an issue where the Defender’s "Pushing Attack" ability has a wrong animation
- Fixed an issue where Ogrekin Sunderer throws Javelin in an odd way
- Fixed an issue "Sundering Sweep" ability had issues with its animation
- Fixed an issue where Eagle Mounts in Faction Creation and Oathsworn cultures caused one to lose their entire body
- Fixed an issue where the "Herald of Glory" outfit did not hide the hair over the male "Halflings" feet
- Fixed an issue where "Herald of Glory" helmet was not correctly attached on the male Simian and Ogrekin forms
- Fixed a missing hair color option for Simians
- Fixed an issue where Ascended Rulers with Angelic Transformation would not show their Wings
- Fixed an issue where Toadkin with Wightborn transformation had see through mouths
- Fixed an issue where Peacebringer with Naga transformation causes the portrait to only show part of a Naga tail
- Fixed an issue Insectoid units with helmet loses their eyes when applying certain Major Transformation
- Fixed an issue where "Simian" form legs disappear from the knees down when the "Astral Attunement" transformation spell is used
- Fixed an issue where The "Shield of Artica" has a very bright texture when the hero is affected by "Astral Attunement" transformation
- Fixed an issue where Gloomstrider's tentacles have a few puffed spikes
- Fixed an issue where Dragon Lord Order and Chaos' crown is placed around the neck
- Fixed a crash that could occur when apply the Combat Results
- Fixed a crash that could occur on getting Unit Kill Rewards
- Fixed issues where Ghostfire did not properly count as burning for multiple effects, like Immolate (extra damage if target is burning) and Curse Eater
- Fixed an issue where Summon Auto Spells would run (infinitely) on Water Maps
- Fixed an issue where the "Astral Dew" magic material doesn't provide a combat enchantment during combat
- Mystic School of Potential[list]
- Fixed an issue where Arcane Inspiration picked spells that are already max inspiration
- >
- Fixed an issue where the Demonic Warlord personality was allowed to respond to Improved Diplomatic State Events
- Fixed an issue where the Bathhouse could be moved in front of the Tavern
- Fixed an issue where Master Masons discounted SPI’s
- Fixed the following events not unfogging the quest location[list]
- Power Made Flesh
- Profound Desire for {Unit}
- Into the den of {Unit}
- >
- The ranking up of the units now happens after the battle, upon quest completion (the units now actually have to fight in the battle to gain the additional experience)
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- Fixed an issue where Urrath's Grasp applied to Pantheon Heroes
- Fixed the signature hero skill Shield of Faith lacking an identifier for counting as Faithful so that the Dawn of the Lodestar can correctly recognize the Hero.
- Fixed the signature hero skill Condemning Strikes lacking an identifier for counting as having Zeal so that the Dawn of the Lodestar can correctly recognize the Hero.
- Added mana cost to "Short-Lived Regency"
- Fixed a crash that could occur when updating the Banner of a Intrigue Player
- Fixed a crash that could occur due to Intrigue Rulers with no names triggering Notifications for the Player
- Fixed the ending of the Prisoner Happening when you assassinated the hero, which could soft-lock the ruler from being defeated.
- Fixed an issue where an unintended Location button was present in the "Day of Judgement" event
- Fixed an issue in the final event of the Usurper Intrigue (Return of the VictimPlayerLeader): Ensured the correct cities were used in the event.
- Fixed an issue where the Reaper ruler that appears during the "Possession: Reaper" intrigue happening was not correctly centered in multiple screens
- Fixed an issues where not all Pantheon Heroes were eligible for Pantheon Recruitment
- Fixed an issue where Recruitable Heroes would change every turn/after shuffling
- Fixed an issue where “Consolidating Push” would damage or debuff the user
- Fixed an issue where “Still as Stone” did not work when engaged
- Fixed an issue where “Rustbreath” did not remove status effects
- Fixed an issue where “Restore (Overflowing)” granted 20 THP instead of 10 THP
- Fixed an issue where “Lead by Example” duplicated/repeated additional Effects of Support Abilities
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- Fixed an issue where completing an Ambition refreshed the City Income which completed the Ambition again.
- Fixed a crash that could occur in the Faction Creation Screen
- Fixed an issue where the Ability Bar did not update when pressing the defence mode
- Fixed an issue where the Ways of War Ascension Skills had the wrong icon in the Skill Tree
- Fixed an issue where Panels with customization options remain displayed after switching to a different tab inside "Appearance" screen
- Fixed an issue where The "Outfit" image change to an image of the shader's head instead of the shader's body when changing the body type
- Fixed an issue where The "Halfling" shader images for the choices under the "Head" category are tiny
- Fixed an issue where some items in the hero editor would not properly update their visuals
- Fixed an issue where the picker would stay open when switching tabs in the appearance screen
- Fixed an issue where The first two "Molekin" beards are impossible to view on the shader inside the "Beard" window
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- Fixed an issue where the right stick button on controller would not react properly to presses
- Bounties for capturing cities now also mention that vassalizing the city is an option for completing the bounty.
- Forming Realm now mentions in its description that it disables free cities.
- Primal Dispute now mentions the victory condition in its description.
- Lightless Realm Unit property now correctly indicates -2 vision instead of -3.
- Fixed a debug text being present in the tooltip of the "Necrotic Spires" city structure
- Fixed incorrect description of Warrior’s Soul
- Fixed an issue where quest objectives that were set through scripting could not always get the correct description.
- Snow Spirits had Freeze Immunity but now it shows on their unit panel
- Elusive Form Trait passive now has the correct value
- Mistling Fey Trick now has the correct bleed chance value
- Fixed Keepers of Knowledge not mentioning all aspects it gives.
- Fixed description of Wizard Kings' Quickened Ritual
- Fixed Swift Restoration skill description to say "reduced" cooldown instead of no cooldown.
- Sundering Evocation fixed typo in sundered resistance string, now hyperlinks correctly.
- Cascading Evocation no longer mentions it gives Fire Evocation +5 damage, because it didn’t.
- Added the word “gain” to the Wildfire description.
- Sundering Evocation now correctly states that Lightning Evocation is now ‘also’ a Debuff ability instead of becoming a Debuff ability.
- Fixed a missing string insert in Willbreaker
- Fixed Blood Trail not mentioning it inflicts Marked
- Fixed an issue where several Rulers suddenly wore unintended capes
- Removed any headgear from O'neron (Eldritch Realms) to show his bold bald personality again.
- Fixed the loadout of Naz’ru (Eldritch Realms) so he correctly uses a barbarian weapon
- Fixed an issue where the Pronouns of Dragon Lords & Eldritch Sovereigns would reset
- Tome of the Reaper - Greater Reanimation now correctly works to keep enemy undead after combat.
- Tome of the Crucible - Meteor Arrows now correctly give +3 Damage instead of +4
- Tome of the God Emperor - Was wrongly stacking condemned, now can no longer stack
- Fixed an issue where Umbral Tyrants heroes don't have the Umbral Demon tag
- Fixed an issue where Free City AI with war coordination does not attack the Umbral Dwelling but instead roams around.
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- Balor - Chaos Brand now correctly Berserks enemies until the end of combat
- Fixed an issue where moving an army onto a city or province base of a friendly vassalized city would not be handled correctly.
- Fixed an issue where indirectly defeating an infestation, by attacking an army that is not on the infestation itself, would not complete bounties for clearing the infestation.
- Fixed a crash that could occur due to a unit temporarily gaining more vision and triggering a meet while re-activating post combat, before their relation modifiers had been reactivated.
- Fixed issues where Underground Terraforming did not work for several Spells
- Fixed issues with Primal Den Generation
- Fixed an issue where battles inside owned Ancient Wonder's borders retained their special combat enchantments