
General
- Additional Optimizations for Combat Encounters involving many units
AI
- Fixed issue where the free city AI would target a city that was already occupied by an ally while trying to attack a army
- Fixed issue where the AI would target a domain that was already occupied or under siege by a player
Art
- Fixed an issue where Cape textures would be broken with Angelize
- Fixed Serpent Movement Animations
- Fixed Move Speeds for Giants
- Fixed incorrect Animation links for Two-Handed Axe/Hammer
- Fixed Zephyr Archer Knee gaps for several forms
- Fixed Eyes popping out of their sockets for certain Forms
- Fixed the Basic Bow Hero item resulting in missing Weapon Models and incorrect Animations
- Fixed a Vertex Expansion issue when using the Wand of Lightning Strike
Combat
- Fixed issue where after X turns in combat the attacker would rout but was not flagged as routed resulting in armies staying alive
- Fixed an issue where Magelock Cannons were not interacting with obstacles properly
Diplomacy
- Fixed an issue where Declarations would sometimes not be canceled if they could not be afforded if the player had declarations with different payment resources (Gold and War Spoils).
- Fixed an issue where the Difficulty Settings would block War Coordination.
Events
- Blocked the Severing Mount from being rewarded through the Quality Breeding event.
Interface
- Enabled world labels when building a special province improvement.
- Fixed issue with the AI personality picker on non-16:9 resolutions.
- Fixed an issue in the keybinding system where modifier keys would not be properly taken into account.
- Fixed an issue where Observe Mode would toggle off when switching between certain Full Screen interfaces (e.g. Empire Skills and Diplomacy).
- Fixed After Combat Recruitment screen not closing when multiple battles were won outside your turn.
- Fixed an issue where the Prospecting Pin wouldn’t update when entering new prospectable provinces
- Fixed an issue where Disenchanting Items that were both in the Inventory and Equipped would remove the Equipped Item
- Fixed Dragons not being positioned correctly in the Diplomacy Interface
Item Forge
- Disabled Army Climber Infusion as it is causing issues with AI pathfinding.
- Fixed Item Forge Trinkets being not equip-able by Dragon Rulers.
- Fixed Magelock Physical Damage Infusion being 4 too low for every tier.
- Fixed mixed Damage Channel Staffs having incorrect damage values after Tier 1.
- Fixed the Item Forge Magical Focus not providing a 3D Weapon Model
Multiplayer
- Fixed an Out of Sync that could occur when switching Ammo Types on the Ironclad
- Fixed an Crash that could occur during reload/rejoining a session
Story Realms
- Sehiran Oasis:[list]
- Ensured Seal defenders can actually defend their seals
- Ensured Meandor, Arachna and Melenis can not be picked as playable rulers in Sehiran Oasis
- Fixed an issue where Noctus and/or Karissa would break the alliance with the player when the player meets Edward due to calls-to-war being triggered at the wrong time.
Units
- Fixed that the Gold Golem couldn’t retaliate
World Map
- Fixed Abyssal Flames, Flash Freeze and Restore the Land being able to target Digable Earth.
- Fixed After Combat Recruitment not working on water.
- Fixed recruited Ancient Wonder Defenders not receiving XP after battles.
- Fixed resurrected Rulers that died in Naval Combat remaining embarked.
- Fixed an issue with Regenerating Infestations where it could target provinces with Ocean or Lava themes.
- Fixed a crash that could occur when the Hit Points would refresh while a unit was dead
- Fixed a DLC dependent spawnset in the Wellspring Ancient Wonder
- Fixed an issue where Lure of Chaos could give unintended unit rewards from low tier infestations.