

- Added information about heroes being returned to their original owner on creating an alliance/vassalage between two rulers to the trade options and alliance encyclopedia entry.
- Disabled the Increase Hero Cap button from showing in the Hero Recruit screen if the Hero Cap has not been reached.
- Updated the Barbarian Culture description to mention their new Savage Strike mechanic
- Clarified that Inspiring Killer works on the unit that has the passive
- Angelize - Renamed to Angelic Transformation
- Naga Form - Renamed to Naga Transformation

- Increased the map sizes of 2 player maps.
- Improved Player placement on the Surface for 2 player maps.
- Reduced the amount of Free Cities on smaller maps.
- Reduced the amount of Mountains on Land maps.

- Fixed an issue where the AI City production manager did not include all structures that the AI can build.
- This also addresses issues with AI not building Modded Structures
- Fixed an issue where the AI could get stuck on trying to attack a quest army.
- Fixed missing Skin Decoration types for Lizardkin Army Customisation
- Removed a Clipping Wizard King Helmet option for Lupine & Goatkin
- Artica now wields a lightning orb in her model and her tooltip
- Fixed Visual issues with Eagle Mounts
- Fixed an issue where Eagle Mounts would not descend to meet their Target
- Fixed an issue with the Warbreed Animation when their Charge attack is canceled
- Fixed an issue with Bolt Repeater Rotation while attacking
- Fixed an issue where the Golden Golem was using the incorrect Attack Animation
- Fixed an issue where Rulers with wings would animate them in the Diplomacy Screen
- Fixed an issue where sometimes Wings would not animate properly
- Fixed an issue where hand placement on Crocodile Mounts wasn’t always correct
- Fixed an issue where Skeleton Shield and Polearm units would not embark correctly
- Fixed several PFX appearing between a Unit’s legs
- Fixed an issue where Animals with Empowered Beasts would not fit the Unit Icon
- Fixed an issue where Units with Guided Projectiles would not show Burning PFX
- Fixed an issue where the Linked Minds effect would not show when using Wightborn
- Fixed an issue where Wightborn would apply a second set of Hair
- Fixed an issue where Gaia’s Chosen would give all Units & Heroes the same hair
- Fixed an issue where Wizard Kings would hold weapons in odd positions with Naga Transformation
- Fixed visual issues with Naga Transformation during Water Combat
- Fixed visual issues with IP Characters and Supergrowth
- Fixed Double Tails for Goatkin with the Draconian Transformation
- Fixed combat achievements triggering during the replay of an auto-combat
- Fixed an issue where Once per Turn Passives would trigger once each time an ability is used
- Fixed Mirror Mimic visuals breaking when Mimicking a Embarked unit
- Fixed an issue where the Glacial Mammoth Primal Frenzy would give Charge Strike instead of Frenzy when in snow and ice terrain
- Fixed an issue with Primal Unit Enchantments giving Aquatic Units the associated Land Movement
- Fixed an issue where the AI would not always send out a Call to War.
- Fixed an issue where an AI would sometimes not accept a Call to War, even if they or the player had already accepted a call to war in the same turn.
- Fixed a crash that could occur upon completion of a Bounty that was accepted by multiple rulers
- Fixed an issue where the Quest Completed Story Events would not trigger and result in a soft-lock
- Fixed an issue where the Primal Culture introduction quest would not appear if you started in the underground.
- Fixed an issue where several Events could trigger for Reavers when they shouldn’t
- Fixed an issue where low units such as the Slither Hatchling would not show properly in Events
- Fixed an issue with odd/improper lighting in the Event Scenes
- Nimue no longer has talking magelock cannons
- Fixed issue where in story realms the racial units of the other rulers would not get the same transformations as their ruler
- Fixed an issue where the Masters of Creation Upgrade Set would not provide the +6 Materium Affinity Hero Trait
- Fixed an issue where targeting Rulers through War Coordination would show their Throne City Location on the World Map while not having discovered it
- Fixed a crash that occurred when the player ended their turn with the “Wizard Tower: Room of Recall” set to dismantle in one turn and the spell casting interface of the spell “Recall Ruler” open.
- Fixed an issue where the Active Spells could be interacted with while showing the World Map
- Fixed an issue where the Faction Meet event would not appear if the Encyclopedia was opened first
- Fixed an issue where a Presence trait lord’s combat advantage could be modified
- Fixed an issue where a incorrect Banner Icon would appear on Player Slots
- Fixed various text clipping issues in various languages
- Fixed some issues with the ascension trait list in the ascension screen
- Fixed a niche bug in the research screen
- Fixed an issue where the radial menu would not close when switching back to mouse and keyboard
- Fixed a crash when hovering over units in a tooltip while being in tactical combat
- Fixed an issue where editing a Pantheon Ruler would remove their Transformation in the Loading Screen
- Fixed an issue where Feywater Pond would not show the lines for Adjacency Bonuses
- Fixed an issue where Transformations & Enchantments from Subraces would appear in the Spell List
- Fixed an issue where certain Transformations such as Spawnkin would not hide correctly when applied to Rulers
- Fixed an issue where Ascended Transformations would not show in the Spellbook until a refresh triggered
- Fixed a crash that could occur when a Tooltip appeared while closing
- Fixed a crash that could occur when a Army was removed/killed while the Excavation Interface was open
- Fixed an issue where there would be an empty trade requirement in the “You become overlord” trade option.
- Fixed an issue where the incorrect text would appear when founding a City from an Outpost
- Fixed an issue where there was a empty preview on the Purging Arrows ability
- Fixed an issue where a Debug string was visible in Forged Items during Manual Combat
- Fixed an issue where the full Treaty name would not show in the Tooltip for Breaking a Treaty
- Fixed several text issues in the Finalize Tab of Faction Creation
- Fixed a typo in the Marked for Death Spell
- Fixed an issue where blocked Factions could be selected on Presence Trait Maps
- Fixed an issue where the Encyclopedia was not accessible with the controller
- Fixed an issue where the tooltip for "Realm Trait" would remain behind when scrolling the "Realm Overview"
- Fixed an issue with Infusion: Push Back where it would push targets to a random adjacent hex.
- Fixed an issue with Infusion: Retaliation where it would not use the correct name and description.
- Fixed an issue with Infusion: Area Damage - Line where it did not correctly uses a 3 hex line
- Fixed an issue with Infusion: Giant Slayer blocking any other Infusions when put on a Polearm.
- Fixed an issue where the combat screen would not reopening after leaving a multiplayer game during combat replay
- Fixed a common Out of Sync that could occur after hotjoining
- Fixed an issue where a player in classic turns multiplayer would get the Pantheon XP screen before the Defeat Screen if defeated out of turn.
- Fixed a Out of Sync when watching a Combat Replay in Classic Turns
- Fixed a soft lock that could occur when watching a Combat Replay multiple times
- Fixed an issue with Presence Traits that give Rulers additional Cities not using Cities of their own Race
- Fixed an issue that caused some default Rulers to not replay the recorded Tome paths after ascension.
- Fixed an issue where the Pantheon Points would not reflect the accurate amount of Pantheon Points given.
- Fixed an issue where the Mount Visualisations would not unlock from all connected nodes.
- Fixed an issue where Race Transformations would not apply to Rulers
- Fixed an issue where Explosive Manifestation could not be cast in Water Combat.
- Fixed an issue where Golden Horde would not count as a Hostile Action
- Fixed an issue where Golden Horde would not have a Summon PFX
- Fixed an issue where the increased damage from Purging Arrows wasn’t working on single attacks
- Overcharged now triggers at the end of repeating attacks
- Overcharge cannot be cast on constructs that are already overcharged
- Fixed an issue with the Bolstering Matrix granting its bonus twice when using Inspiring Chant to units with Zeal.
- Fixed an issue where Greater Reanimation would not work on non-undead enemy units.
- Fixed an issue where Underground spawning would not take the surface player’s position into account properly on a 2 player map.
- Fixed an issue where Terraforming Spells would not work on provinces with Small Mountains/Habitable Mountain Provinces
- Fixed an issue where Primal Animals would wrongly appearing in some Maps
- Fixed a crash that could occur while the City Interface was open as a Outpost turned into a City
- Fixed a crash that could occur in the IncomeResource Manager when loading in save
- Fixed a crash that could occur when selecting a province being razed
- Fixed a crash that could occur when a besieged city was sniped