

Arctic and Desolate Mountains
First off, we’ve updated the Arctic and Desolate mountain visuals. The new mountains blend a lot better with the existing visuals of the clime’s other overlays. You can now easily tell what clime these mountains belong to!

City Sprawl
Next up, we’ve added sprawling houses and structures around city cores. These are spread in the city core’s province and change depending on the city’s culture and tier. Now you can visually see the population settle outside the city as it grows!





Underground Climes and Walls
The final major visual update comes paired with the Underground rework. While there will be a specific development diary on that rework later. Right now we’ll focus on the Underground Arctic and Underground Desolate clime visuals. Which now have their unique visuals for bedrock and diggable earth.


Hand-Crafted Regions
Regions hand-crafted by us developers were first introduced in Eldritch Realms. Where the Umbral Abyss layer was exclusively made up of floating islands that had everything painted and placed by us. As we were busy with these, we already had the exciting idea of featuring this type of content on the Surface and Underground. Mixed in with the regular regions the Random Map Generator creates. As Giants were the ones shaping the land of old in finer detail. Giant Kings seemed like the perfect fit for adding Hand-Crafted Regions into the natural landscape! Imagine us as giants slinging an insane amount of terraforming spells to make these regions
Natural Regions
These regions are the most numerous of the Hand-Crafted Regions we made. Their main purpose is to beautify the world and present interesting economic hotspots that are different from what you’d normally find in RMG. They do not present new locations or events the player can find. This way they are simplistic and we can have a great quantity of them throughout the realms to ensure plenty of variation!








Landmark Regions
At Triumph, we’ve had art concepts lying around for a while of gigantic visages and custom assets decorating the world map. With Giant Kings, we finally wanted to realize these concepts. Enter Landmark Regions!






Fated Regions
Finally, we have the most complex of the Hand-Crafted Regions! These regions were designed to contain unique quests, visuals and adventures for players to follow. They are essentially small story realms!











Crystal Dwelling
Aside from the categories above, we’ve used Hand-Crafted Regions also in some other places. Such as the Crystal Dwelling. Which is the new Dwelling featured in Giant Kings.

Modding Hand-Crafted Regions
We expect many modders would love to create their own hand-crafted regions. So in the free base game update alongside Giant Kings, we are updating the tools to allow modders to create and implement Hand-Crafted Regions into Random Map Generation. A handy video tutorial explaining the process will be provided with the update, courtesy of Lara, one of our environment artists who has worked on a number of the regions you’ve seen here!
Wrapping Up
And there you have it! I hope you’ll be excited to see all the Hand-crafted Regions the Giant Kings expansion has to offer. Here’s a fun overview of all the Natural Regions for example. Just to give you an impression of the quantity.