


- Our units gain Swamp Walking, so they can move faster through the terrain
- Provinces with Swamp grant our cities +3 food
- When we summon Mire Crocodile units, they are more powerful when we’re in Swamp provinces





- Affinity: Nature
- Favored Terrain: Swamp
- Terrain Bonus: +3 food per swamp province
- Damage Channel: Blight
- Boon Effect: +3 blight damage and inflict diseased
- Special: Culture units have disease immunity

- Affinity: Astral
- Favored Terrain: Grassland
- Terrain Bonus: +2 mana per grassland province
- Damage Channel: Lightning
- Boon Effect: +3 lightning damage and an additional 4 lightning damage to adjacent enemies.

- Affinity: Shadow
- Favored Terrain: Snow
- Terrain Bonus: +3 production per snow province
- Damage Channel: Frost
- Boon Effect: +4 frost damage and 30% chance to freeze target
- Special: Can build farms in arctic provinces

- Affinity: Chaos
- Favored Terrain: Ashlands
- Terrain Bonus: +3 gold per ashland province
- Damage Channel: Fire
- Boon Effect: +3 fire damage and an additional 4 fire damage to one nearby enemy.
- Special: Can build farms in ashland provinces

- Affinity: Materium
- Favored Terrain: Sand
- Terrain Bonus: +2 gold per sand province
- Damage Channel: Physical
- Boon Effect: +3 physical damage and inflict blind
- Special: Can build farms in sand provinces

- Affinity: Nature
- Favored Terrain: Mushroom Forest (starts underground)
- Terrain Bonus: +3 knowledge per mushroom forest province
- Damage Channel: Blight
- Boon Effect: +3 blight damage and life steal

- Affinity: Order
- Favored Terrain: Forest
- Terrain Bonus: +3 draft per forest province
- Damage Channel: Spirit
- Boon Effect: +3 spirit damage, +2 additional spirit damage per ally adjacent to the target.




