- Prevented Arc tower and lightning weapons from dealing friendly fire
- reset the population counter to 0 when resetting a scenario save
- removed the word tutorial from the scenario title if you turn off tutorial
- prevented some scenario settings from resetting incorrectly after a wipe or defaulting
- prevented wiping a scenario save from duplicating inventory items
- prevented the advisor mentioning a fortress if the fortress event failed to spawn
- the sentry tower has been nerfed by having two point defense turrets rather than artillery guns
- if you have depletion enabled and a resource location gets depleted, your output is capped to the capacity of the location. So if you only have 3 wood left at a location the maximum range of the wood mill will also be only 3.
- resources locations added to faction settlements that trade them
- faction settlement trade can deplete if depletion is enabled in scenario settings
- trade-harbors and extractors will show the word "depleted" above them in the flow view
- integrated a safeguard for when more resource locations get added to the game to protect savefiles
- your surveyor won't teleport to your ground location if it's engaged in combat.
- Large NPC Fleets defending settlements are now larger with close to double the capital ships and more smaller escorts.
- Vassalization can only occur if more than 50%of the faction's population has been conquered (with bigger settlements counting heavier than small ones).
- Fully destroying a faction will unlock the wonder quest for that faction
- vassalized factions won't ever send out their leader
- destroyed factions won't ever send out their leader
- boosted the survivability of other faction's defending units (buffed health equal to highest xp player units)
- increased the distance you cannot build near other factions settlements somewhat.
- Murenal hit points increased
- Skullship hit points increased
- Manta hit points increased
- Hammerhead hit points increased
- Piranha hit points increased
- Increased War waves being spawned in size when your population is larger than 3000
- Increased War waves being spawned in size when your population is larger than 5000
- Increased War waves being spawned in size when your population is larger than 1500
- capital ships in your fleet shout have more vertical spacing , so less bumping in together
- fixed some lights not turned on on imperial buildings
- Fixed an ugly dark wash that had come over the world in the edge
- Fixed ambient occlusion not properly fading down on the edge
- Reduced base output of wood extractor
- Reduced base output of stone extractor
- Reduced base output of iron extractor
- Increased the required power of a tower to reach max output of capital class vessels from a commander (it needs to be bigger)
- reverted color grading
- prevented capital ships from spawning super high
- if a captain has an missing voiceline , no text or error text is shown.. they're just silent
News Liste Bulwark: Falconeer Chronicles
Release:26.03.2024
Genre:
Strategie
Entwickler:
Tomas Sala
Vertrieb:
Wired Productions
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop
