A small weekend patch cuz I finally figured out why this sort of murky darkness had descended on the visuals. It was a faulty shading issue caused by the sort of low lying shadow the Edge cast. I had been trying to correct with post processing leaving the game a bit murkier than before the Edge update. Now that I found the culprit I reverted the color grading settings to a earlier setting.
Also fiddled with some more minor balancing and fixed some streetlights and light fixures from not being fully lit.
changelist:
- fixed some lights not turned on on imperial buildings
- Fixed an ugly dark wash that had come over the world in the edge
- Fixed ambient occlusion not properly fading down on the edge
- Reduced base output of wood extractor
- Reduced base output of stone extractor
- Reduced base output of iron extractor
- Increased the required power of a tower to reach max output of capital class vessels from a commander (it needs to be bigger)
- reverted color grading