here's the modest changelist.
- Increased the zoom out/height of the camera to go from a max of 120 to 160
- added pyro rockets to the Verne , both in practice and inventory
- improved the formation flying of capital airships so they are behind and above the plane of the surveyor , and in tighter formation (less bumping)
- improved model and shader for Crabton Boss
- improved shader for murenal
- improved model and shader for mosaur
the next beta patch should actually contain two experimental features I've decided on
1. fog of war on the map, so places not in range of your buildings or traderoutes remain hidden on the map, this to make exploration and unlocking of the map also feel like progression. Should hopefully add a sense of satistfaction and make certain unique buildings like the lighthouse and surveyors hq more usefull
2. A little countdown on how much population is still required for the next soultree unlock. Perhaps even showing which unlock is next. Visible when you engage the resource flow mode. to give folks a little bit more of a hint that something unlockable is coming up..
That is all for now, :)
cheerio,
Tomas
p.s don't forget to leave a user review, nearly at 1100!!