
Patch Content
Guidance:
- Added text at the end of the tutorial end-screen to include prompts about extractors and the soultree.
- Added a tips and tricks section to the pause menu, which will be updated over time.
- Rearranged the Map/Soultree/Inventory menus to be more visible.
- Soultree button added to the pause menu.
- Inventory button added to the pause menu.
- The Soultree now shows locked Captains and Commanders.
- Freebuild now has a spoken intro.
- When an outpost or extractor is targeted by the enemy, a warning is given.
Features:
- Moved the command tower worker cost from above the towers to within the building overview UI.
- The max amount of tower floors in Freebuild is now always 20.
- If a faction is fully defeated, no more random combat events or big raids are spawned from them.
- Even if a Captain is unhappy with the dominant faction, he will still accept trade routes that connect to settlements of his own faction.
- Leaders can only be assigned if their faction is the dominant faction unless they're near an embassy.
- Added additional map markers to the pool for giant settlements.
Balancing:
- Gun towers now have more hit points.
- Improved the range and safety impact of the lighthouse which now also affects endpoint harbors.
- Settlement defending parties have been buffed significantly with more units.
- Outposts and extractor hit points have been increased.
- Top level raids have increased in strength.
- Added more refugee encounters.
- Most resource areas now have a little more supply and range, especially wood.
- Hostile raid scenario setting now also controls shipping raids.
Bugs:
- Fixed when you save during the loss of a surveyor, you will now get a new one at load.
- Fixed when you try to assign Captains during the loss of a surveyor, the menu won't lock.
- Fixed the menu overlap on max UI scale.
- Commanders now don't infinitely spawn units if your battlegroup reaches its cap.
- Faction influence per building now correctly appears in the flow for command towers, harbors and outposts.
- The Bannerless capital airship now has a proper name.
- Definately have now removed the Discord sound (updated the wrong file previously).
- Prevented a lone null-ref if the surveyor crashed.
- Removed all achievement error logs completely.
- When an outpost or extractor is destroyed by the enemy, it's connected walkways are now also destroyed.
- You can no longer wipe the tutorial progress even if you haven't done anything.
- Removing a mawspring or Oberon's gate will no longer grant you an outpost in your inventory.
- Prevented an exploit which allowed you to start with many units.
- Minimal postprocessing setting now turns off bloom.
- Fixed selecting fast travel on the map when over another clickable item would prevent the button from being used.
- 10 Killcount achievement updated so it doesn't unlock at 50.
