Development Update: Patch Strategy
[p][/p][p]As you may notice, instead of releasing rapid back-to-back fixes, we have started to collect multiple issues to resolve them in a single patch. This helps us ensure the stability of each update. [/p][p]However, this does not mean that game-breaking issues will be left waiting. There will be hot fixes for them, so most critical bugs will still be prioritized and deployed as quickly as possible.[/p][p][/p]Zitat:
[p][c]PS. For today, we may deploy another patch.[/c][/p]
[p][/p][p]You may also notice that some issues persist. Our team is working hard to resolve them, but we need more data to reproduce certain bugs. We have noticed that some problems appear to be individual cases. We are currently investigating the causes so we can patch those accordingly as well.Here are the current patch details; [/p][p][/p]
Fixes
- [p]We have identified the cause of the recoil issue, and our tests show it is now resolved. [/p][p][/p]Zitat:[p][c]If you happen to encounter this bug again, please send us a report with a detailed description. This helps us track down the root cause much faster so we can implement a permanent fix.[/c][/p][p][/p][/*]
- [p]"x/y player is ready" UI now accounts for leaving/joining players.[/p][/*]
- [p]Fixed Toggle Crouch, Sprint, and Aim not loading from settings when switching maps.[/p][/*]
- [p]Fixed the incorrect difficulty icon on Score Screen.[/p][p][/p][/*]
QoL
- [p]Mission Selection Screen difficulty doesn't change while switching between tabs. [/p][/*]
- [p]Added "Leave Squad" button to Score screen in case people want to leave the lobby after the game, without waiting for the host.[/p][/*]
