Visuals & Immersion
- [p]End Game Experience: Completely overhauled the end-of-match flow. Instead of just cutting to a black screen on mission completion, successful squads are now brought together into a cinematic lineup! Exclusive to completing the mission, you will now see your character and your teammates standing side-by-side alongside the final scoreboard, complete with new victory animations.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/43165648/1cfca92ce6b4800f2ab0c6ff9fbe6a0867cee396.gif"][/img][/p][p]Low GIF quality is due to Steam file size limits.[/p][/*]
Zitat:
[p]Dev Note: We are currently working on unique animations and visual distinctions for "Win" vs. "Lose" states, which will be implemented in an upcoming update. [/p]
[p][/p]- [p]Shadow Quality: We have adjusted the baseline shadow settings for better visual consistency. The option to turn shadows completely "Off" has been renamed to "Low" and is slightly more demanding on hardware. If you are playing on "Epic," the shadow quality remains unchanged.[/p][/*]
Zitat:
[p]Dev Note: Turning shadows completely off didn't do our lighting system justice. We've set "Low" as the new baseline to ensure the atmosphere remains intact for everyone. [/p]
[p][/p]Gameplay & Balance
- [p]Knockdown Safety: Implemented a 1-second input lockout immediately after being knocked down to prevent unintentional Stimpack usage while firing.[/p][/*]
- [p]EchoSurge Balance: Corrected the Anomaly Computer loading time from 10 seconds to 50 seconds to align with the intended design.[/p][/*]
Animation & Fixes
- [p]Mission Complete Sequences: Fixed an issue where the mission complete cinematic sequence would fail to trigger for players who were too far away from the objective.[/p][/*]
- [p]Grenades: Fixed a bug where the "cancel throw" animation (putting the pin back in) would incorrectly play on clients after a successful throw.[/p][/*]
- [p]HUB: Fixed an issue where the player's weapon would unintentionally lower when reaching the far end of the deployment zone.[/p][/*]
Audio
- [p]Heartbeat Audio: Removed an unnecessary heartbeat sound that was playing during the loading screen and the final sequence of the Loose Ends map.[/p][/*]
- [p]Fixed an issue where breathing and heartbeat sound effects would persist after death or while spectating.[/p][/*]
- [p]Fixed an issue where the fire mode switch sound was audible to all players in the match.[/p][/*]
UI & Localization
- [p]Interaction UI: Fixed an issue where only one interaction line could display at a time.[/p][/*]
- [p]UI: Enabled the ESC key to close various pop-up menus.[/p][/*]
- [p]Localization: Added missing Chinese translations from Crowdin.[/p]Zitat:[p]Dev Note: Thanks to everyone who got involved in the changes and new wording translations from our China Community.[/p][/*]
- Contain Dev Team [/p][p][/p]
