[/p][p]But first, here is some immediate cool news: To share the excitement, we have enabled a Playtest version so you can play the game today!
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How do you switch to the Playtest Branch?
[p]All you have to do is right click on your game > select properties > select Betas > from the dropdown menu, select player-test-branch[/p][p][img src="https://clan.akamai.steamstatic.com/images/43165648/1528085b73b2b47e0099cab22a5ef4e1da327b3b.png"][/img] [/p]The download size is around 25GB. Yes, we reduced that size around 50%-ish
[p][/p]Known Critical Issues
[p][/p][p]We are primarily working on these issues to fix them.[/p]- [p]The game shouldn't let players join an active operation at all.[/p][/*]
- [p]Sometimes gun reload sounds don't trigger on clients in co-op gameplay.[/p][/*]
- [p]When a Stimpak is on a player's hand and attempts to ping a location, Stimpak collision prevents the ping from reaching the correct location. [/p][p][/p][/*]
Known Other Issues
- [p]For the other "Minor" issues, yes, there are plenty, but they are not that big. The game is still playable anyway, but that doesn't mean we are not going to fix them; we just shifted their priorities to medium/low, and some are backlogged.[/p][/*]
- [p]Localizations are still on WIP. [/p][p][/p][/*]
About Crashes
[p]We are investigating reports of crashes involving specific DirectX, GPU Drivers, and some Frame Generation settings. These crashes may occur instantly upon launching the game or changing the Settings.[/p][p]If you encounter these issues, we recommend ensuring your drivers are up to date or temporarily disabling these features while we look for a solution.[/p]
Found a Bug?
[p]You can help us track down bugs by using the reporter found in the ESC menu. Describe what happened, and send it our way![/p][p][/p][p]Of course, you’re also welcome to join our Discord to let us know.[/p][p][img src="https://clan.akamai.steamstatic.com/images/43165648/1891651cd2182b778793f983b0855453d803cf56.png"][/img] [/p]
Now, let’s talk about Genesis.
[p]The most important part to understand is that we’ve rewritten the code. And that’s not a figure of speech: The whole code has been written from scratch! We don’t want to bore you with technical details, but we will have a blog post that dives a little deeper into it for those who are interested.[/p][p]What this means is that every piece of the game code has been evaluated for improvement, whether it’s improving optimization or dealing with bugs of all sizes (seriously, we could have used a few Helldivers over here). This will also make development swifter for any future updates. [/p][p]While some of the code was slightly improved, there were parts that had more work done. Top of the list: Enemy AI. To put it mildly, it wasn’t great in the initial release. While working on Genesis, we’ve completely changed how it works! Is it finally just as we want it? Probably not. And this is an area where we’d love to hear your feedback to make further tweaks - because with the new system, it’s much better to make those now!
[/p][p]Existing content being shinier is good. What’s also good is entirely new stuff, and we have some of that too! Not only do we have a few new secondary weapons, but we have also enabled customization for them. You can now customize your pistols with silencers, scopes, and rocket launchers.[/p][p]Maybe not the last one.
[/p][p]This whole kerfuffle allowed us to make the game much, much more stable. We’ve also improved lightning and map layouts. Our playtest results were already improved with the initial version of the new code, then we patched the game further for even better results.[/p][p]We do ask for your understanding for release: While we did external playtests, it’s never the same as releasing the game live. We are currently quite confident, but it’s always possible to face issues. We are committed to hearing from you and target those pesky bugs with ↑ → ↓ ↓ ↓[/p][p]
While our game graphics sometimes make people think we are a larger company, we are actually a pretty small team with very, very limited resources, but very, very unlimited dreams. [/p][p]
We ended up changing almost the entire team for various reasons, pushed ourselves and our resources to the limits but we are proud. Some would have released a couple of patches that wouldn’t have changed things as much or even abandon the game. Not us.[/p][p]
It was a massive undertaking, some would call it certifiable insane, but we think it was worth it. Contain is the apple of our eye, and we wanted to treat the game and our fans right.[/p][p][/p][p]We hope you give Contain a(nother) chance and share any issues you come across, so we can work on them as fast as we can.[/p][p][/p][p]Once the dust settles, we’ll share a roadmap of the upcoming features, too.[/p][p]
Last, but not least, we have a little request - if you enjoy the new version of the game and/or appreciate our efforts, please spread the word to your friends, on social media and maybe with a Steam review. [/p][p] [/p][p]- Contain Dev Team[/p][p][/p]
Join our Discord!
[p][img src="https://clan.akamai.steamstatic.com/images/43165648/2c77d2b67e7df09ac79a598693adb0a52b45bd03.png"][/img][/p]
