[/p][p][img src="https://clan.akamai.steamstatic.com/images/26076615/bcecb0aa83e717c5f5a4d942641ff68d6dbfb89a.png"][/img] [/p]
“Big scorpions” brawl returns
[p]Attention! The mode will be available from September 18 to September 24 inclusive![/p]- [p]The “Big Scorpions” is a PvP brawl where players control the same preset armoured vehicles equipped with the “Scorpion” weapon, vertical boosters and “Right dash” and “Left dash” modules.[/p][/*]
- [p]Be careful: a direct hit from an enemy is practically guaranteed to destroy your vehicle.[/p][/*]
- [p]The goal is to destroy as many enemies as possible until the time runs out.[/p][/*]
- [p]The reward for the battles of the mode is wires.[/p][/*]
Rewards for the special challenges:
- [p]100 Engineer badges.[/p][/*]
- [p]Containers: “Military reserve”, “Humanitarian aid” and “Logistician’s container”.[/p][/*]
- [p]2 “Sniper” stickers.[/p][/*]
- [p]“Urban camo” paint.[/p][/*]
“Ice and fire” brawl returns
[p]Attention! The mode will be available from September 25 to October 1 inclusive![/p]- [p]Team PvP brawl with preset vehicles with flame or cryogenic weapons.[/p][/*]
- [p]With the start of each battle, you can choose one of the proposed armoured cars to fight. Once destroyed, you can choose another armoured car to continue the battle.[/p][/*]
- [p]Bonuses occasionally appear on the map, picking them up will get you a boost.[/p][/*]
- [p]The goal of the battle is to fill the score bar before the opposing team does, or to score more points before time runs out.[/p][/*]
- [p]The reward for the battles of the mode is scrap metal.[/p][/*]
Rewards for the special challenges:
- [p]Containers: “Military reserve” and “Humanitarian aid”.[/p][/*]
- [p]“Red giant” paint.[/p][/*]
- [p]160 Engineer badges.[/p][/*]
- [p]New stickers: “Reign of fire” and “Reign of ice”.[/p][/*]
The return of the Operation “Radiance”
[p]Attention! The mode will be available from October 2 to October 8 inclusive![/p]- [p]Operation “Radiance” is a PvP brawl where at first a small team of 2 “infected” players fight against a team of 10 regular players.[/p][/*]
- [p]The survivors start the battle on their own armoured vehicles. The first ravager-players and the “infected” players use the preset vehicles.[/p][/*]
- [p]The goal of the survivors is to reach the final point of the location, completing all the tasks.[/p][/*]
- [p]The Ravager team should prevent the second team from completing the tasks and “infect” as many players as possible by making direct contact with their vehicles.[/p][/*]
- [p]The reward for the battles of the mode is wires.[/p][/*]
Rewards for the special challenges:
- [p]Containers: “Military reserve” and “Humanitarian aid”.[/p][/*]
- [p]160 Engineer badges.[/p][/*]
- [p]“No to Ravagers” decor.[/p][/*]
- [p]2 “Desolation” stickers.[/p][/*]
- [p]“Abyss of memories” paint.[/p][/*]
“Legends of the exhibition” brawl returns
[p]Attention! The mode will be available from October 9 to October 15 inclusive![/p]- [p]“Legends of the exhibition” is a PvP brawl in the “Free for all” format, where your only goal is to destroy your opponents and earn the maximum number of points.[/p][/*]
- [p]Battles with preset player-created armoured cars.[/p][/*]
- [p]The reward for the battles of the mode is plastic.[/p][/*]
Rewards for the special challenges:
- [p]Containers: “Military reserve”, “Humanitarian aid” and “Logistician’s container”.[/p][/*]
- [p]100 Engineer badges.[/p][/*]
- [p]2 “special” stabilizers.[/p][/*]
- [p]“Black Gold” paint.[/p][/*]
“Wild hunt” brawl returns
[p]Attention! The mode will be available from October 16 to October 22 inclusive![/p]- [p]The brawl has preset vehicles with boosters.[/p][/*]
- [p]Victory goes to the person who can keep the balloons on their armoured vehicle longer than others and earn 100 points.[/p][/*]
- [p]There are festive cauldrons on the map, and by breaking them, the player can get additional bonuses.[/p][/*]
- [p]Be careful: some cauldrons may attach a bomb to your armoured car or slow it down. Hurry up and touch an enemy armoured car to pass the bomb to it, otherwise your car is going to explode![/p][/*]
- [p]To take the balloons from the enemy, you only need to crash into their car. [/p][/*]
- [p]The reward for the battles of the mode is scrap metal.[/p][/*]
Rewards for the special challenges:
- [p]Containers: “Military reserve” and “Humanitarian aid”.[/p][/*]
- [p]160 Engineer badges.[/p][/*]
- [p]“Daffodil metallic” paint.[/p][/*]
- [p]2 “Haagenti” stickers.[/p][/*]
- [p]“Horns” decor.[/p][/*]
Welding points
[p]Added new welding points and/or expanded the frame attachment area for some parts:[/p]- [p]Tank track;[/p][/*]
- [p]Bigram;[/p][/*]
- [p]Small track;[/p][/*]
- [p]Hardened track;[/p][/*]
- [p]Sleipnir;[/p][/*]
- [p]Driver.[/p][/*]
Tonnage calculation mechanics
- [p]Now the movement parts that do not make contact with the ground will have no resistances to damage (in addition to disabling tonnage and perks).[/p][/*]
Robotic legs
- [p]Acceleration upon activating boosters significantly decreased. [/p][/*]
Machine guns
SM Hornet
- [p]Durability increased from 63 to 78 pts.[/p][/*]
- [p]Mass reduced from 144 to 125 kg.[/p][/*]
- [p]Ballistics disabled.[/p][/*]
- [p]The effect of movement speed on spread reduced by 2 times.[/p][/*]
- [p]Increase in spread after firing reduced by 40%.[/p][/*]
- [p]Increase in spread when turning the weapon reduced by 36%.[/p][/*]
LM-54 Chord
- [p]Durability increased from 73 to 95 pts.[/p][/*]
- [p]Ballistics disabled.[/p][/*]
- [p]The effect of movement speed on spread reduced by 2 times.[/p][/*]
- [p]Increase in spread after firing reduced by 40%.[/p][/*]
- [p]Increase in spread when turning the weapon reduced by 36%.[/p][/*]
Vector
- [p]Durability increased from 90 to 135 pts.[/p][/*]
- [p]Mass increased from 171 to 187 kg.[/p][/*]
- [p]Ballistics disabled.[/p][/*]
- [p]The effect of movement speed on spread reduced by 2 times.[/p][/*]
- [p]Increase in spread after firing reduced by 40%.[/p][/*]
- [p]Increase in spread when turning the weapon reduced by 36%.[/p][/*]
Sinus-0
- [p]Durability increased from 110 to 164 pts.[/p][/*]
- [p]Mass increased from 185 to 212 kg.[/p][/*]
- [p]Ballistics disabled.[/p][/*]
- [p]The effect of movement speed on spread reduced by 2 times.[/p][/*]
- [p]Increase in spread after firing reduced by 40%.[/p][/*]
- [p]Increase in spread when turning the weapon reduced by 36%.[/p][/*]
- [p]Damage increased by 13%.[/p][/*]
Spectre-2
- [p]Durability increased from 238 to 280 pts.[/p][/*]
- [p]Mass increased from 216 to 254 kg.[/p][/*]
- [p]Ballistics disabled.[/p][/*]
- [p]The effect of movement speed on spread reduced by 2 times.[/p][/*]
- [p]Increase in spread after firing reduced by 40%.[/p][/*]
- [p]Increase in spread when turning the weapon reduced by 36%.[/p][/*]
- [p]Damage increased by 13%.[/p][/*]
Aspect
- [p]Durability increased from 278 to 350 pts.[/p][/*]
- [p]Mass reduced from 342 to 307 kg.[/p][/*]
- [p]Ballistics disabled.[/p][/*]
- [p]The effect of movement speed on spread reduced by 2 times.[/p][/*]
- [p]Increase in spread after firing reduced by 40%.[/p][/*]
- [p]Increase in spread when turning the weapon reduced by 36%.[/p][/*]
- [p]Damage increased by 13%.[/p][/*]
Punisher
- [p]Durability increased from 449 to 515 pts.[/p][/*]
- [p]Ballistics disabled.[/p][/*]
- [p]The effect of movement speed on spread reduced by 2 times.[/p][/*]
- [p]Increase in spread after firing reduced by 40%.[/p][/*]
- [p]Increase in spread when turning the weapon reduced by 36%.[/p][/*]
- [p]Damage increased by 35%.[/p][/*]
- [p]Perk bonus reduced from 100 to 50%.[/p][/*]
- [p]Number of hits required to activate the perk reduced from 30 to 25.[/p][/*]
ST-M23 Defender
- [p]Durability increased from 177 to 239 pts.[/p][/*]
- [p]Mass increased from 144 to 195 kg.[/p][/*]
- [p]Ballistics disabled.[/p][/*]
- [p]Minimum spread reduced by 34%.[/p][/*]
- [p]Maximum spread reduced by 39%.[/p][/*]
M-25 Guardian
- [p]Durability increased from 217 to 293 pts.[/p][/*]
- [p]Mass increased from 155 to 210 kg.[/p][/*]
- [p]Ballistics disabled.[/p][/*]
- [p]Minimum spread reduced by 34%.[/p][/*]
- [p]Maximum spread reduced by 39%.[/p][/*]
- [p]Perk resistance bonus increased from 1% to 2%.[/p][/*]
M-29 Protector
- [p]Durability increased from 258 to 348 pts.[/p][/*]
- [p]Mass increased from 170 to 230 kg.[/p][/*]
- [p]Ballistics disabled.[/p][/*]
- [p]Minimum spread reduced by 34%.[/p][/*]
- [p]Maximum spread reduced by 39%.[/p][/*]
- [p]Perk resistance bonus increased from 2% to 4%.[/p][/*]
M-32 Vindicator
- [p]Durability increased from 325 to 419 pts.[/p][/*]
- [p]Mass increased from 210 to 271 kg.[/p][/*]
- [p]Ballistics disabled.[/p][/*]
- [p]Minimum spread reduced by 34%.[/p][/*]
- [p]Maximum spread reduced by 39%.[/p][/*]
- [p]Maximum perk resistance bonus increased from 50% to 80%.[/p][/*]
ST-M26 Tackler
- [p]Durability increased from 279 to 377 pts.[/p][/*]
- [p]Mass increased from 180 to 243 kg.[/p][/*]
- [p]Ballistics disabled.[/p][/*]
- [p]Minimum spread reduced by 34%.[/p][/*]
- [p]Maximum spread reduced by 39%.[/p][/*]
- [p]Perk resistance bonus increased from 100% to 150%.[/p][/*]
- [p]Damage increased by 6%.[/p][/*]
M-37 Piercer
- [p]Durability increased from 151 to 190 pts.[/p][/*]
- [p]Mass reduced from 195 to 175 kg.[/p][/*]
- [p]Ballistics disabled.[/p][/*]
- [p]The effect of movement speed on spread reduced by 2 times.[/p][/*]
- [p]Maximum spread reduced by 33%.[/p][/*]
- [p]Cooling time reduced by 25%.[/p][/*]
M-38 Fidget
- [p]Durability increased from 175 to 240 pts.[/p][/*]
- [p]Mass reduced from 220 to 210 kg.[/p][/*]
- [p]Ballistics disabled.[/p][/*]
- [p]The effect of movement speed on spread reduced by 2 times.[/p][/*]
- [p]Maximum spread reduced by 33%.[/p][/*]
- [p]Cooling time reduced by 25%.[/p][/*]
M-39 Imp
- [p]Durability increased from 252 to 335 pts.[/p][/*]
- [p]Ballistics disabled.[/p][/*]
- [p]The effect of movement speed on spread reduced by 2 times.[/p][/*]
- [p]Maximum spread reduced by 33%.[/p][/*]
- [p]Cooling time reduced by 25%.[/p][/*]
MG13 Equalizer
- [p]Durability increased from 195 to 270 pts.[/p][/*]
- [p]Mass increased from 216 to 290 kg.[/p][/*]
- [p]Ballistics disabled.[/p][/*]
- [p]Maximum spread reduced by 25%.[/p][/*]
MG14 Arbiter
- [p]Durability increased from 261 to 360 pts.[/p][/*]
- [p]Mass increased from 279 to 375 kg.[/p][/*]
- [p]Ballistics disabled.[/p][/*]
- [p]Maximum spread reduced by 25%.[/p][/*]
Gungnir
- [p]Durability increased from 209 to 355 pts.[/p][/*]
- [p]Mass increased from 270 to 325 kg.[/p][/*]
- [p]Ballistics disabled.[/p][/*]
- [p]Parts freezing speed increased by 2 times.[/p][/*]
Nothung
- [p]Durability increased from 285 to 440 pts.[/p][/*]
- [p]Mass increased from 324 to 390 kg.[/p][/*]
- [p]Ballistics disabled.[/p][/*]
- [p]Parts freezing speed increased by 2 times.[/p][/*]
Shotguns
Spitfire
- [p]Durability increased from 165 to 223 pts.[/p][/*]
- [p]Mass increased from 126 to 170 kg.[/p][/*]
- [p]Time to overheat increased by 50%.[/p][/*]
Leech
- [p]Durability increased from 190 to 257 pts.[/p][/*]
- [p]Mass increased from 135 to 182 kg.[/p][/*]
- [p]Time to overheat increased by 50%.[/p][/*]
Rupture
- [p]Durability increased from 229 to 309 pts.[/p][/*]
- [p]Mass increased from 160 to 216 kg.[/p][/*]
- [p]Time to overheat increased by 50%.[/p][/*]
Flamethrowers
Remedy
- [p]Added perk: as the weapon overheats, its damage protection increases up to 50%.[/p][/*]
Draco
- [p]Added perk: upon colliding with an enemy, “Draco’s” damage increases up to 35% for 6 sec. The bonus depends on the force of impact and is distributed equally among all mounted “Dracos”.[/p][/*]
- [p]Bonus to ram damage increased from 75% to 95%.[/p][/*]
- [p]Now lets 20% damage through.[/p][/*]
Firebug
- [p]Added perk: if the armoured car moves at a speed of 70 km/h or higher, the weapon’s damage increases by 30%.[/p][/*]
- [p]Damage reduced by 7%.[/p][/*]
Nailguns
Summator
- [p]Damage increased by 17%.[/p][/*]
- [p]Spread increase during charging reduced by 59%.[/p][/*]
- [p]Penetration ability reduced from 70% to 50%.[/p][/*]
- [p]Rotation speed is no longer dependent on charge level and is always maximum.[/p][/*]
- [p]Projectile speed now increases by 50% as the weapon charges.[/p][/*]
Argument
- [p]The number of projectiles in a charged shot increased from 4 to 6.[/p][/*]
- [p]Damage reduced by 16%.[/p][/*]
- [p]Reload time reduced from 0.8 to 0.5 sec.[/p][/*]
- [p]Perk reload time bonus reduced from 30% to 10%.[/p][/*]
- [p]Perk charge time bonus reduced from 5% to 3%, but stacks 6 times instead of 4.[/p][/*]
- [p]Spread now matches that of the “Summator”.[/p][/*]
- [p]Penetration ability reduced from 70% to 50%.[/p][/*]
- [p]Rotation speed is no longer dependent on charge level and is always maximum.[/p][/*]
- [p]Projectile speed now increases by 50% as the weapon charges.[/p][/*]
Other parts
Radio
- [p]Durability increased from 13 to 42 pts.[/p][/*]
- [p]Now only 2 “Radio” modules can be mounted on a vehicle.[/p][/*]
Clarinet TOW
- [p]Rocket’s durability increased from 30 to 35 pts.[/p][/*]
- [p]Added 60% resistance to bullet damage to the rocket.[/p][/*]
ATGM Flute
- [p]The perk now increases damage by 25% instead of 14%, but stacks 3 times instead of 5.[/p][/*]
Acari
- [p]Projectile now deals 150 pts. of damage on impact and has 100% penetration ability.[/p][/*]
- [p]Projectile blast damage increased by 100%.[/p][/*]
- [p]Perk periodic damage increased from 1.2% to 1.3%.[/p][/*]
Yokai
- [p]Damage increased by 100%.[/p][/*]
- [p]Perk no longer increases damage.[/p][/*]
- [p]Blast radius increased by 39%.[/p][/*]
- [p]Perk blast radius bonus reduced from 150% to 80%.[/p][/*]
Cricket
- [p]Durability increased from 195 to 259 pts.[/p][/*]
- [p]Energy consumption reduced from 10 to 9 pts.[/p][/*]
- [p]PS reduced from 1350 to 1215.[/p][/*]
Doom
- [p]Damage with no charge reduced by 16%.[/p][/*]
- [p]Damage with full charge reduced by 25%.[/p][/*]
- [p]Charging time reduced from 4 to 2.5 sec.[/p][/*]
- [p]Reload time reduced from 5 to 3 sec.[/p][/*]
Raijin
- [p]Charge time increased from 4 to 4.5 sec.[/p][/*]
- [p]Charge holding time reduced from 3 to 2.5 sec.[/p][/*]
Inferno
- [p]Minimum speed of charging the perk (enemy at a distance of 100 m) increased by 2 times.[/p][/*]
- [p]Maximum speed of charging the perk (enemy close to the player) increased by 1.5 times.[/p][/*]
- [p]Parts attached to the cabin no longer heat up during perk activation.[/p][/*]
- [p]Accumulated perk charge is no longer reset if there are no enemies nearby.[/p][/*]
Savior
- [p]Some of the welding points moved from the sides to the roof of the cabin.[/p][/*]
Bastion
- [p]The blade at the front of the cabin now has 50% resistance to energy damage.[/p][/*]
Steppe spider
- [p]Removed the interaction of the perk with precision rocket launchers (“Nest” and “Trombone”).[/p][/*]
Trombone
- [p]Projectile speed increased by 20%.[/p][/*]
- [p]Rocket turn radius reduced by 11%.[/p][/*]
Catalina
- [p]Damage bonus reduced from 7% to 6%.[/p][/*]
- [p]Initial damage penalty reduced from 15% to 13%.[/p][/*]
Tank track
- [p]Durability increased from 1440 to 1810 pts.[/p][/*]
- [p]Mass increased from 1550 to 1890 kg.[/p][/*]
- [p]Added the ability to mirror the track in build mode.[/p][/*]
Goliath
- [p]Durability increased from 1600 to 1990 pts.[/p][/*]
- [p]Mass increased from 1800 to 2200 kg.[/p][/*]
- [p]Added welding points to the inner surface.[/p][/*]
- [p]Added the ability to mirror the track in build mode.[/p][/*]
Sleipnir
- [p]PS reduced from 370 to 280.[/p][/*]
- [p]Power penalty reduced from 15% to 14%.[/p][/*]
- [p]Added the ability to mirror the track in build mode.[/p][/*]
Meat Grinder
- [p]Durability increased from 550 to 733.[/p][/*]
- [p]Maximum perk protection bonus reduced from 200% to 125%.[/p][/*]
- [p]Auger damage increased from 20 to 30 pts.[/p][/*]
- [p]Maximum perk damage bonus reduced from 400% to 200%.[/p][/*]
Titan / Titan ST
- [p]Perk charging time, delay before the next charge, and reset time for uncharged perk reduced by 2 times.[/p][/*]
- [p]The perk now restores 10% durability instead of 20%.[/p][/*]
Bigram
- [p]Changed perk: when moving at a speed of up to 35 km/h, the leg’s resistance to damage increases by 25%.[/p][/*]
Shiver
- [p]Cooling efficiency increased from 85% to 125%.[/p][/*]
Waltz
- [p]Durability increased from 298 to 352 pts.[/p][/*]
- [p]Mass increased from 215 to 254 kg.[/p][/*]
- [p]Spread increase in relation to movement speed reduced by 33%.[/p][/*]
- [p]Disabled the spread increase when turning.[/p][/*]
Assembler
- [p]Removed turning slowdown while charging.[/p][/*]
Skadi
- [p]Ballistics disabled.[/p][/*]
- [p]Maximum range reduced from 200 to 70 m.[/p][/*]
SD-15 Vulture
- [p]Drone lifetime increased from 22 to 30 sec.[/p][/*]
- [p]Enemy detection distance increased from 35 to 50 m.[/p][/*]
- [p]Enemy pursuit speed increased by 9%.[/p][/*]
Parser
- [p]Number of pellets in a shot increased from 6 to 8.[/p][/*]
Slaughterer
- [p]Blast radius of the initial projectile (when shooting without holding down the fire button) increased by 30%.[/p][/*]
- [p]Perk maximum damage bonus increased from 21% to 30%.[/p][/*]
Split
- [p]Amount of damage required to charge the perk increased by 12.5%.[/p][/*]
- [p]Perk damage bonus reduced from 15% to 10%.[/p][/*]
- [p]Damage reduced by 7%.[/p][/*]
Triton
- [p]Amount of damage required to charge the perk increased by 25%.[/p][/*]
- [p]Barrel tips blast radius reduced by 35%.[/p][/*]
Satori
- [p]Maximum damage bonus reduced from 40% to 35%.[/p][/*]
- [p]The time required to charge and reset the full perk bonus reduced in proportion to the reduction in damage.[/p][/*]
Mars
- [p]Maximum speed increased from 59 to 61 km/h.[/p][/*]
- [p]Mass limit increased from 21000 to 22000 kg.[/p][/*]
- [p]Bonus to ally damage increased from 20% to 25%.[/p][/*]
- [p]Ally damage boost radius increased from 50 to 70 m.[/p][/*]
Cohort
- [p]Bonus to ally resistance no longer depends on the type of cabin and is always 30%.[/p][/*]
- [p]Ally resistance boost radius increased from 45 to 70 m.[/p][/*]
Yokozuna
- [p]Mass limit increased from 19000 to 20500 kg.[/p][/*]
Machinist
- [p]Some welding points moved from the sides to the roof of the cabin.[/p][/*]
Oyabun
- [p]Perk duration reduced from 6 to 4 sec.[/p][/*]
Jackie
- [p]Damage bonus reduced from 15% to 12%.[/p][/*]
- [p]Blast damage reduced by 40%.[/p][/*]
Devourer
- [p]Added the effect of reload bonuses to the time between shots in a burst.[/p][/*]
RL-9 Helicon
- [p]Maximum perk bonuses are now achieved after the projectile travels 120 m instead of 180 m previously.[/p][/*]
- [p]Durability increased from 422 to 498 pts.[/p][/*]
- [p]Mass increased from 284 to 335 kg.[/p][/*]
Nemesis
- [p]Perk charge delay reduced from 1.5 to 1 sec.[/p][/*]
[img src="https://clan.akamai.steamstatic.com/images/26076615/163a0f0f035cee3c4fad66e183d2e473f26c52a2.png"][/img][/p][p][/p][p]Made a number of improvements to the process of purchasing missing parts:[/p]
- [p]Now, when you open a specific part window from the list of missing parts and return back, you are returned to the same part, not to the top of the list.[/p][/*]
- [p]Added a button to get the part to its context menu.[/p][/*]
- [p]Now, if all missing parts have been purchased, the purchase window closes automatically.[/p][/*]
- [p]Added a “Refresh offers” button to the parts purchase window.[/p][/*]
- [p]♥ Added damage measurement spheres to the “Old Engineer garage”, “Nomads garage”, and “Scavengers garage”.[/p][/*]
- [p]Improved the visual effects of firing the “Gravastar” weapon.[/p][/*]
- [p]Improved pathfinding for AI armoured cars.[/p][/*]
- [p]Improved the camera behavior logic when using a scope on an armoured car with artillery.[/p][/*]
- [p]Fixed a bug that made it impossible to mount parts to the frontal welding points of the “Doppler” radar.[/p][/*]
- [p]Fixed a bug that prevented the “Tank track” perk from increasing the vehicle’s maximum speed.[/p][/*]
- [p]Fixed a bug that caused the indicator in the decorations recycling section to light up during the parts upgrade promotion.[/p][/*]
- [p]Fixed a bug that allowed the “Yongwang” weapon to shoot through a gap smaller than its projectile.[/p][/*]
- [p]Fixed a bug that allowed the robotic legs to strafe at high speed if the controller sticks were in a certain position.[/p][/*]
- [p]Fixed a bug that caused a part selected in one tab of the Exhibition to be transferred to another tab.[/p][/*]
- [p]Fixed a bug that caused the use of strafe keys on movement parts without this capability to still increase the spread of the “Narwhal” weapon.[/p][/*]
- [p]Fixed a bug that caused incorrect spawn in the “Chemical plant” location.[/p][/*]
- [p]Fixed a bug that caused a drop in frame rate when selling large amounts of resources on the market.[/p][/*]
- [p]Improved a number of in-game texts and icons.[/p][/*]