the latest patch for Darfall is ready and released.
We’ve added a small but handy feature: you can now choose between Classic RTS and Hero-Centric control schemes. If you're coming from games like Warcraft 3 or Age of Empires, this lets you jump in with familiar keybindings right away. It’s a simple auto-rebind option, but it saves time and makes the first experience smoother.

Some little environment improvements, already highlighted in previous dev blog

0.15.0 Patch Notes
Improvements
- Added presets to choose between RTS Classic vs Hero-Centric control scheme
- Guard Mode is now reworked to have same functionality as the Hold Position you know from other classic RTS games
- Added Stop command for your units
- Scenario Editor: Added action to enable persistent inventory and equipment after hero death
- Scenario Editor: Corpses now have disabled outlines
- Scenario Editor: Added action to modify loot drop percentage
- Added end-game hero announcement
- Added map details and doodads to generation
- Grass can now be disabled
Balance
- Halo of Life now heals only units
- Adjusted loot and drop balance
- Rebalanced overall mana orb distribution
- Adjusted upgrade and armory drops from chests and orcs
- Increased food drops from orc structures
- Increased food drops in the Deadland biome
- Updated hero abilities
- Swamp tree resource reduced from 150 to 30
- Increased perks cost and power
Fixes
- Enemy units could walk through Engineer's Walls
- Corruption damage caused FPS spikes
- Destroy popup showed incorrect building after reselection
- Player-controlled override not working properly after saving and loading
- Minimap was revealed when the game ended
- Issue with loading the hero screen
- Keep deletion was not properly prevented
- Structures could be built partially outside of lit areas
- Orc Warlord spinning speed was incorrect when pushed back
- Scenario Editor: Structures upgrade only if final structure is present in the roster
- Scenario Editor: Captive entity scale was incorrect
If you encounter any issues or want to share a suggestion, feel free to do so in our discord suggestions forum, or bug-reports forum respectively.
Farewell,
SquareNite team from beyond the darkness of Darfall Wastes