as well as enemies now prioritize your frontline units, instead of moving directly at your archers in the back.
Future Updates
To mention just a few, following improvements are planned for the next week: - patrol command - cloud sync - manually set ballista/tower target1.0.8 Patch Notes
Improvements
- Added: Option in the main menu to lock camera rotation during cutscenes
- Added: Option in the main menu to disable screen cursor lock
- [b]Added: Player unit orders can now be queued by holding SHIFT[/b]
- Campaign: Map saves now persist until you proceed to the campaign map
- Improved: player selection and enemy targeting in large scale battles
- [b]Improved: AI now prioritizes targeting front-line units[/b]
- Repair all button can now be keybinded
Fixes
- Campaign: Structures cannot be destroyed while invisible enemies are present in Mission 7
- Campaign: Fixed enemies walked around walls in Mission 7
- Campaign: Possible fix for Bryn appearing prematurely in the bushes side quest in Mission 5
- Campaign: Fixed misleading bridge that appeared accessible for following Ragnok in Mission 3
- Campaign: Final boss now teleports to summon portals instead of walking there
