Perk System Overview
Our current perk system represents a pivotal aspect of hero customization. It consists of various nodes that you can unlock using perk points.
Earning Perk Points
We've designed multiple avenues for accumulating perk points to allow diverse strategic approaches: - Leveling up a hero grants +1 perk point. - Using the 'Book of Knowledge' item from the inventory also adds +1 perk point. - This valuable book drops from defeating elite or boss enemies. - Additionally, the 'Book of Knowledge' can be crafted in the new Library building, which consumes mana orbs.
From Concept to Reality
Initial Design Stage
In the early design phase, depicted in Figma, the focus was not only on the node visuals but also on the mechanics of acquiring them.
Final Design Choice
Ultimately, I decided on a more straightforward approach: unrestricted perk points that you can assign freely. This decision steers clear of grinding and offers flexibility in character development.Inspiration and Future Expansion
A major source of inspiration for our perk system is the intricate passive tree from Path of Exile, renowned for its depth and complexity.