Introducing the World Map
In a shift from the typical UI dropdowns seen in similar genre games, we've embraced a world map approach for our survival mode. This decision isn't just about a fresh gameplay experience; it's about laying the foundation for the expansive Darfall universe, complete with its diverse races, sprawling landmasses, and iconic cities. Below is our initial world map design, crafted using Incarnate. While this version won't feature in the game directly, it's a crucial step for us developers in shaping Aganor's geography before its digital implementation.
Mapping in 3D
Our world map's evolution is ongoing, but here's a sneak peek at its current form in Magica Voxel. This tool is our go-to for everything from terrain modeling to creating trees and units.
Introducing Difficulty Settings
We're upping the game with adjustable difficulty levels, offering new challenges for every player. Before launching a map, you can select from three difficulty options: - Easy: Enemies at 80% standard damage and health. Score multiplier: 1x. - Medium: Default setting with enemies at 100% damage and health. Score multiplier: 1.2x. - Hard: Unlocks after a medium difficulty victory. Enemies have 130% damage and health. Score multiplier: 1.5x. And here's a glimpse at the revamped hero selection, map choice, objectives, and difficulty screen:
City Location Updates
We've repositioned cities on the world map for clarity and alignment with the new continental layout. This change not only clarifies your progression path but also integrates seamlessly with the updated map. Now, you can also view the survival days required for each map, adding another layer of strategy to your gameplay. (Please keep in mind, the bellow model is work-in-progress and does not represent the final version)