1.0.9 Patch Notes
Improvements
- Survival: Added a score table for each map to the Survival map
- Scenario Editor: Added entity and blueprint comparison condition
- Enemies attacking walls will now switch targets to attackers if they are within line of sight
- Ballistas and Towers can now be manually targeted by right-clicking on an enemy
- Ballistas and Towers now prioritize enemies that deal damage to them
- Added: Patrol command (P)
Balance
- Survival: Each destroyed portal now grants +1500 score
Fixes
- Campaign: Fixed an issue where villagers could get stuck when their path was blocked in Mission 5
- Campaign: Adjusted event timing to reduce unnecessary waiting in Mission 5
- Campaign: Fixed an issue where supply carts couldn’t reach the Pylon due to barricades in Mission 6
- Scenario Editor: Fixed wander range override resetting after reloading a map
- Fixed flickering in the loading UI after cutscenes when FPS are low
- Fixed interactions with objects in Fog of War shrouds not working properly
- Fixed an issue where queued actions using Shift would stop if an enemy was inside the Fog of War
- Fixed an issue where queued actions didn't display units paths, except for the Hero
- Fixed an issue where keybinds were reset after closing and reopening the game
