What do we want to achieve with this update?
- Add more tension to night waves, with larger and more challenging enemy attacks
- Make raiding enemy camps during the day more difficult. At higher difficulties, your hero and a small squad will no longer be enough to conquer every camp
- Make defending your base and outposts during the day more challenging
- Tailor the difficulty options to your skill by allowing you to choose from multiple difficulty levels
- On the other hand, for players who found the game too challenging, we’re introducing the new Explorer difficulty, offering a more forgiving experience
Endless Mode

- Located in the Survival section
- Unlocked from the start for all biomes!
- In each round, try to outdo yourself and everyone else
- Sooner or later, the undead and demons will defeat you
- Share your achievements in the share-your-score channel on our Discord
New Difficulties

- Choose from one of five difficulty levels, for both Survival and Campaign.
- If you prefer an easier path, Explorer is the right choice for you. If you already know the game mechanics and enjoy a high challenge, Chaosborn is the difficulty for you.
- Medium will no longer be as easy as before! You might even need to switch to Easy!
Changelog Summary
New Features
- Survival: Each biome now has its own Endless Mode
- Added two new difficulty levels: Explorer and Chaosborn
Balance
- Outposts now consume 1 Charcoal
- Survival: Adjusted Night Waves based on difficulty
- Survival: Adjusted Orc raids
- Survival: Adjusted Daily Undead assaults
Improvements
- Campaign: Enhanced environmental visuals in Mission 2 - Passage into Doom
- Added achievements for Campaign and Survival on Chaosborn difficulty
Fixes
- Survival: Fixed an issue where achievements could trigger on the wrong difficulty
- Scenario Editor: Disabled mountain undo to prevent graphical glitches and performance problems