What do we want to achieve with this update?
- Add [b]more tension to night waves[/b], with larger and more challenging enemy attacks
- Make [b]raiding enemy camps during the day more difficult[/b]. At higher difficulties, your hero and a small squad will no longer be enough to conquer every camp
- Make defending your base and outposts during the day more challenging
- Tailor the difficulty options to your skill by [b]allowing you to choose from multiple difficulty levels[/b]
- On the other hand, for players who found the game too challenging, we’re introducing [b]the new Explorer difficulty[/b], offering a more forgiving experience
Endless Mode
- Located in the Survival section
- Unlocked from the start for all biomes!
- In each round, try to outdo yourself and everyone else
- Sooner or later, the undead and demons will defeat you
- Share your achievements in the [url=https://discord.com/channels/826887508326613042/1066300509494976572]share-your-score[/url] channel on our [url=https://discord.gg/RvwFS85w4c]Discord[/url]
New Difficulties
- Choose from one of five difficulty levels, for both Survival and Campaign.
- If you prefer an easier path, Explorer is the right choice for you. If you already know the game mechanics and enjoy a high challenge, Chaosborn is the difficulty for you.
- Medium will no longer be as easy as before! You might even need to switch to Easy!
Changelog Summary
New Features
- Survival: [b]Each biome[/b] now has its own [b]Endless Mode[/b]
- Added [b]two new difficulty levels: Explorer and Chaosborn[/b]
Balance
- Outposts now consume 1 Charcoal
- Survival: Adjusted [b]Night Waves[/b] based on difficulty
- Survival: Adjusted [b]Orc raids[/b]
- Survival: Adjusted [b]Daily Undead assaults[/b]
Improvements
- Campaign: [b]Enhanced environmental visuals in Mission 2[/b] - Passage into Doom
- [b]Added achievements[/b] for Campaign and Survival on Chaosborn difficulty
Fixes
- Survival: Fixed an issue where achievements could trigger on the wrong difficulty
- Scenario Editor: Disabled mountain undo to prevent graphical glitches and performance problems
