
- Campaign Rewards - Staff of Flowers, Forest Rifle, Turtle Shell Polearm, Leaf Blade and Elf accessory set
- Survival Rewards - Jade Serpent, Fairy and Jade Island.
- Generic versions of all of this map’s weapons drop on survival for the map, the same way as Eternia Shard maps

- Campaign Rewards - Demon Sword, Devil’s Spine and new Spooky accessory set
- Survival Rewards - Little Wizard, Evil Eye and Pumpkin Skeleton on a Treadmill
- Generic versions of all of this map’s weapons drop on survival for the map, the same way as Eternia Shard maps
- Rewards - Moon Staff, Witch’s Broom and 2 accessories from the new Spooky accessory set. 1 set of rewards per account

- 6 Player map in the style of Temple of Polybius.
- One extra life per player on Hardcore up to 3 lives, with a button at the start to remove the lives for an extra reward
- Rewards - Jewelled Bident and Calamity Blade. 1 set of rewards per account
- Added a new mask drop to the map rewards
- Added Fedora accessory
- New accessory set bonus for Fedora and Librarian Glasses
- Changed survival quality to Aquanos quality
- Polybius pets drop at map completion. They work like guardians but can be upgraded to boost up to 6 towers
- Buffed accessories to max accessory quality to be on par with other maps
- Made accessories drop twice for everyone, even split screens
- Made shields drop like on Omenak, where they are a random additional drop
- Changed survival quality to Infested Ruins quality
- Buffed accessories to max accessory quality
- Changed survival quality to Infested Ruins quality
- Added Emerald accessories with it’s own set effect
- Sandstorm effects now are disabled on ultra low and low graphics qualities
- Buffed accessories to max accessory quality
- Added Sword of Embers to challenge reward
- Removed melee attack from Mini Wasp Queen Pet
- Changed survival quality to Infested Ruins quality
- Buffed accessories to max accessory quality
- Changed survival quality to Infested Ruins quality
- Added Party Horn with the same quality as Librarian Glasses from Arcane Library
- Buffed Party Hats to be on par with Fedora acc from Arcane Library
- Confetti set bonus now needs party horn and party hat
- Changed survival quality to Infested Ruins quality
- Added missing 10% bonus movement speed to Spear of the New Kingdom
- Made Ban Hammer give a 10% movement speed bonus
- Made Candy Cane give a 10% movement speed bonus
- Made Winter Flame give a 10% movement speed bonus
- Added Inventory Quality Sorting button
- Ultimate Crystalline Defender and Experience Orbs are now both tradeable and droppable.
- Added a Damage Number Size Slider
- Improved Graphic Settings
- Native support up to 4k (3840 by 2160)
- Support for changing graphic settings in-game (Low, Medium and High)
- Option to disable outlines
- Ability to change the size of damage numbers across the entire game
- Added item recovery on all maps
- Players can send much longer messages now, up from 64 characters to 320
- Added a built-in emulator to the game. Old emulators still work, so you can just keep using your current input settings.
- New assignable bindings for controlling the built-in emulator. By default, they are:
- Bindings=(Name="F2",Command="ControlEmulatorPlayer1")
- Bindings=(Name="F3",Command="ControlEmulatorPlayer2")
- Bindings=(Name="F4",Command="ControlEmulatorPlayer3")
- Bindings=(Name="F5",Command="ControlEmulatorPlayer4")
- Bindings=(Name="F6",Command="QuickAddSplits")
- Bindings=(Name="F7",Command="KickAllSplits")
- Bindings=(Name="F8",Command="ToggleSplitScreen")
- Added dropped armor Icons to minimap
- Added difficulty based coloration to the Harbinger mob
- Added item censoring feature. It can be turned on or off in the options menu or with the default binding while in your item box / item info screen:
- Control + C
- Added boss timer skip feature. It can be used with the default binding:
- Bindings=(Name="V",Command="BossTimerSkip")
- The game now unpauses all emulator characters if anyone resumes while an emulator character is present to avoid getting stuck at the pause screen.
- Reduced save frequency for redundant data, such as scores causing a save whenever an enemy is killed during a wave.
- Added simple damage numbers feature
- Overall game engine upgrade that should improve performance
- Changed Siege Mech (Omenak) enemies to have four equipment drop chances
- Changed Magic Missile enemies (Magus Citadel) enemies to have two equipment drop chances
- Guardians now won't try to boost an already boosted tower (unless their boost is better)
- Ability cooldowns reset on entering build phase
- Added keybinds to select heroes on the main menu hero selection screen (0-9)
- Lowered poly teleporting triggervolume's retrigger delay
- Fixed issues with Wasp pet, Spear of the New Kingdom and Winter Flame on certain bosses
- Fixed some spots that mobs end up stuck on infested ruins
- Improved default network bandwidth and lowered network update intervals
- Made Enchanted Bishop colorable
- Removed double dropped equipment circle color on Spare Christmas Lights, Rudolph’s Spare Nose and Rudolph’s Spare Antlers
- Fixed a bunch of invalid enemy entries in the player stats UI
- Fixed an issue where the map list snaps to another location
- Fixed Crystalline Dimension only dropping 1 accessory for host
- Control + T no longer adds untradeable items to trade
- Fixed Wasp enemies taking more damage than intended from Lightning Towers
- Placed Crystalline Dimension back on Quest for the Lost Eternia Shards
- Fixed black screen issue on poly
- Fixed Ogres spawning slowly at the end of wave in Wintermire survival.
- Fixed an issue where the omenak brooch showed up as bracers
- Misc Changes
- Removed Discord integration to improve game stability
- Changed the ranked home screen to have more useful links
- Huntress, Apprentice, Squire and Monk Guardians can now be upgraded to boost up to 6 towers.