Balance Changes
- Made all [i]Halloween Spooktacular[/i] weapons have level 70 requirement on qualities above mythic for consistency.
- Reduced 'Lumeric Staff' base damage by 7.5% to make in on par with the 'Ember Sceptre'.
- Reduced the health of the Ranger, Monk, and Knight bosses on Ruthless [i]True Boss Rush[/i] checkpoint 4 by 15%.
- Adjusted [i]Challenge: Wizardry[/i] enemy number scaling on Ruthless.
- Reduced all wave 17 enemy HP scaling by 12% in 3-4 player matches on [i]Eternia Gauntlet[/i].
- Reduced 'Assault Rifle' projectile slowing effect from 80% to 50% on [i]Eternia Gauntlet[/i].
- Reduced Final Jade health by 33% on [i]Eternia Gauntlet[/i].
- Reduced Final Amethyst health by 20% on [i]Eternia Gauntlet[/i].
- Increased [i]Barbarian[/i] move speed and increased her knockback on [i]Eternia Gauntlet[/i].
- Made [i]Warping Core: Challenge Pack II[/i] maps start one wave later. [i]Warping Core: Arcane Library[/i] starts 2 waves later.
- Reduced 'Baby Demon Lord' melee damage by 50% (as it was out damaging every pet in the game twofold).
- Buffed 'Zamira's Mount' damage by 10%.
- Added 10% movement speed bonus to all [i]Emerald City[/i] campaign weapons.
Fixes
- Fixed enemies not dying after waves end on [i]Spring Valley[/i].
- Fixed an issue with the assault Jade and Amethyst fight where killing Amethyst would disable invulnerability phases, soft-locking the fight on [i]Eternia Gauntlet[/i].
- Fixed an issue in wave 17 where a player respawning inside damage volumes would lose control of their character on [i]Eternia Gauntlet[/i].
- Fixed an issue in Euclase fight where the start of each phase would have a long delay before floor attacks began on [i]Eternia Gauntlet[/i].
- Fixed an issue in wave 17 where floor runes would not appear at the start of the second or third phase on [i]Eternia Gauntlet[/i].
- Fixed Barbarian icon on [i]Eternia Gauntlet[/i].
- Adjusted wave 17 Ruthless floor pattern's damage volume size on [i]Eternia Gauntlet[/i].
- Fixed visual for Barbarian turtle aura on [i]Eternia Gauntlet[/i].
- Fixed issue where the player would sometimes shoot upwards while standing inside floor patterns on [i]Eternia Gauntlet[/i].
- Added lock icon to Ruthless difficulty label if Nightmare difficulty is not unlocked.
- Changed [i]Eternia Gauntlet[/i] to [i]Challenge: Eternia Gauntlet[/i] for consistency with other challenges.
Quality of Life
- Removed build timers from most maps if Hardcore Mode is not active.
- Reduced ogre counts on Ruthless difficulty by 40% for most maps. The Campaign versions of the base Campaign; [i]Glitterhelm[/i], and the four 'Shards' maps are unaffected, as well as all Challenge maps except [i]Temple of Polybius[/i].
- Made enemies have a chance to drop extra items on Ruthless difficulty to make Ruthless Survivals more appealing.
