Dungeon Defenders Patch 9.4.0

New Content
Crystal Caves
Enter the lava-filled caverns of the Crystalline Dimension and defend the Eternia Crystal against the enemies dwelling within!- Rewards new crystal weapons for each class; Crystal Sword, Crystal Gun, Crystal Staff, and Crystal Spear.
- Rewards new 'Etherian Ancient' and 'Chromatic Gemstone' pets. on Survival waves 25 and 35, respectively. Rewards 'Hero Animus' pet(s) on Survival wave 30.


Crystal Caves: No Towers Allowed
The bosses within have disabled your towers. Defend the Crystal without them!- Has the potential to drop high-quality armor--an 'Ultimate++' piece approximately every 32 runs.
Palantir
- Added 'Squire' boss.
- Buffed accessory quality on Palantir to be on-par with other endgame accessories.

Quality of Life
- Made 'Step Towards Melee Target' option a button-toggle atop the UI option (default keybind 'Control + Z').
- Equipping items no longer drops equipped items when the item box is full.
- Armor can now be earned from 'True Boss Rush' mode.
- Added option to remove only armor or accessories by holding down 'Shift' or 'Control' when clicking 'Unequip All gear' button.
Balance Changes
- Goblin Copters now use their held enemy's elemental damage resistance.
- 'Tropics of Etheria' has received a loot-quality nerf on Survival Mode to be on-par with 'Coastal Bazaar'.
- Reduced Ranger's 'Spread Shot' base damage by 25%.
- Increased Barbarian's 'Hawk' base damage by 5%.
- Huntress' Shadow Step now costs 30 mana.
- Reintroduced Huntress' 'Invisibility' ability alongside 'Shadow Step'.
- Apprentice's 'Overcharge' now grants a speed boost.
- Changed bonus damage on staves from 18% to 23% to make it more feasible to beat the 'Rainmaker'.
- Reduced Countess' 'Call to Arms' damage resistance by 20%.
- 'Crystalline Resurgence Four' rewards are no longer limited to one per account.
- Hermit's 'Whirlwind' now grants invulnerability to negative states effects.
- Implemented a damage nerf for high-end 'Honey Guns'.
- 'Shield of Hearts' now has a one-second cooldown for its healing effect.
Fixes
- Siege Mechs are now properly affected by Hermit's 'Web Wall'.
- Fixed 'Piercing Shot' ability appearing too large when off-host.
- Fixed Deeper Well map giving unintended experience,
- Fixed frame-rate limit not being selectable on controller.
- Experience orbs and pirate mana tokens now use the same sound the mana token.