Please use the bug report forum for bug and error reports: [/p][p]https://empyriononline.com/forums/bugs.24/[/p][p]
Yours, [/p][p]Eleon Game Studios Team[/p][p][/p]
Changelog: v1.14 B4907 2025-11-12
[p][/p]Changes:
Passenger Seat Persistence Improvement
[p]Passengers logging back into a dedicated server will now be reliably placed back into the passenger seat they were in when they logged out, even if the vessel has moved to a new playfield.[/p][p]This new feature works under specific conditions: the seat must not be destroyed and it must not be occupied by another player.[/p][p]To ensure you can always reclaim your spot, we strongly recommend you reserve your seat.[/p][p][/p][p]How to "Reserve" Your Passenger Seat[/p][p]Reserving your seat with a Private Lock Code is the best way to guarantee your seat is available when you log back in.[/p][olist][*][p]Aim at your passenger seat & press P to open the Control Panel.[/p][/*][*][p]Navigate to the Devices tab & select the Lock Code option.[/p][/*][*][p]Enter a code. Be sure to save this code elsewhere![/p][/*][*][p]Check the Private box to hide the code from other players in the GUI.[/p][/*][/olist][p]To use your reserved seat, simply attempt to occupy it and then enter your code when prompted.[/p][p]Important Advice for Passengers[/p]- [p]If your seat is destroyed or occupied by another player, you will be placed back into the location where you originally logged out. Reserve your seat to prevent this.[/p][/*]
- [p]Coordinate with the Pilot: Upon logging back in, do not exit your seat immediately. Confirm with the pilot that the vessel is stationary. Running or walking on a moving vessel is still unsupported and may lead to unexpected results. [/p][/*]
Loot[/p][p]- Added ‘AlienSting’ to Alien Scorpions drop table & increased drop chance for Mosquitos
World[/p][p]- Added Arkenian ground drones to Arkenian Homeworld[/p][p][/p][p]Misc:[/p][p]- Traders: Config: reduced BUY price of traders for all items by 50%, except specialized traders (that either only SELL or BUY). Reduced item stock for Sell/BUY for some weapons and tools.[/p][p]- Traders: Config: Added documentation[/p][p][/p]
Fixes:
[p]- Turrets switching to next target with delay if a device is a target [/p][p]- 00568: Aiming down a zoomed in scope is not smooth for scoped hand weapons[/p][p]- 01512 & 01500: Delay+XOR signal causing attached device to get stuck enabled[/p][p]- 01086: Drones spawned from neutral PDA-spawned OPV attack player[/p][p]- 01524: Block shape window GUI can glitch when choosing another page[/p][p]- 01053: PDA IgnoreOtherTarget does not work for OPV [/p][p]- 01618: Sorting icons can disappear in the constructor UI[/p][p]- Fixed TerminalNexus Mission 3 did not complete: Missing parameter when talking to Tharkan after leaving the Cerebrator.[/p][p]- Omicron setup to deny vessels from landing on the planet[/p][p]- Fixed playfield temperature on UCH Listening Outpost playfield- Fixed Kriel using regular freighters instead of own variants
- Fixed Nemoris I reporting failure of spawning the Control Station in game console, although POI was placed (Note: This does NOT fix playfields where the POI did not spawn at all. Please read this thread for more info and possible workarounds: [/p][p]https://empyriononline.com/threads/bugged-mission-terminal-nexus-part-2.102919/#post-468784[/p][p]- OPP L&F: Sigma Fulcrum: Rogue forcefield floating outside of Laboratory [/p][p]- OPP L&F: Secret Prison: fixed issue with main gate [/p][p]- Fixed some OPV Prefabs (turrets)[/p][p]- Fixed index entries and device groups of former ALIEN and ENEMY turret variants (now properly showing up in Turret group in the Device menu)[/p][p]- Credibility missions for Colonists, Kriel and Prenn did not complete on some stations/vessels- [/p][p]- Terminal Nexus II: Resume mission was not available[/p][p]- Dialogue: Mandor/Perez not shown as name in Dialogue Headline[/p][p]- Dialogue: IDA now show in Dialogue Headline when accessing Console (Robot Farm, New Terra)[/p][p]- Story_Nemoris: Wrong terrain replacement texture for POI[/p][p]- POI: BA_ProgenitorArray: Recalculated pivot point doubled offset[/p]
