Hello Galactic Survivalists!
Today we’re releasing v1.14, a small update that includes fixes for the single-player story, several economy balance adjustments, and a few updates to blueprints and the long awaited passenger seat persistence!
We’ve also added a small quality of life improvement — [b]the subscribed Blueprint limit has been increased to 500, and the Workshop upload limit to 1 GB[/b].
Please use the feedback forum for your feedback:[url="https://empyriononline.com/forums/faq-feedback.25/"] [/url]
[url="https://empyriononline.com/forums/faq-feedback.25/"]https://empyriononline.com/forums/faq-feedback.25/[/url]
[url="https://empyriononline.com/forums/faq-feedback.25/"] [/url]Please use the bug report forum for bug and error reports:[url="https://empyriononline.com/forums/bugs.24/"] [/url]
[url="https://empyriononline.com/forums/bugs.24/"]https://empyriononline.com/forums/bugs.24/[/url]
Yours,
Eleon Game Studios Team
[b]Changelog: v1.14 B4907 2025-11-12[/b]
[b]Changes:[/b]
Passenger Seat Persistence Improvement
Passengers logging back into a dedicated server will now be reliably placed back into the passenger seat they were in when they logged out, even if the vessel has moved to a new playfield.
This new feature works under specific conditions: the seat must not be destroyed and it must not be occupied by another player.
To ensure you can always reclaim your spot, we [b]strongly recommend[/b] you reserve your seat.
[b]How to "Reserve" Your Passenger Seat[/b]
Reserving your seat with a [b]Private Lock Code[/b] is the best way to guarantee your seat is available when you log back in.
[olist][*][b]Aim[/b] at your passenger seat & press [b]P[/b] to open the Control Panel.
[/*][*]Navigate to the [b]Devices[/b] tab & select the [b]Lock Code[/b] option.
[/*][*]Enter a code. [b]Be sure to save this code elsewhere![/b]
[/*][*]Check the [b]Private[/b] box to hide the code from other players in the GUI.
[/*][/olist]To use your reserved seat, simply attempt to occupy it and then enter your code when prompted.
[b]Important Advice for Passengers[/b]
[b]If your seat is destroyed or occupied[/b] by another player, you will be placed back into the location where you originally logged out. [b]Reserve your seat[/b] to prevent this.
[b]Coordinate with the Pilot:[/b] Upon logging back in, [b]do not exit your seat immediately[/b]. Confirm with the pilot that the vessel is [b]stationary[/b]. Running or walking on a moving vessel is still unsupported and may lead to unexpected results.
[b]Gameplay[/b]
- Added Space Base Defense units and basic scenario to all space faring factions
- Added Base Attack for Zirax Houses
[b]Mission & POIs related[/b]
- Bad Wolf 3: slightly reduced amount of AlienSting required; Slightly increased amount of Chitin Scales required.
- Bad Wolf 4: changed trigger area of PDA markers when entering the base to prevent players run past them and break progress
- Tales of Tash: changed info given when picking up 1st log
- New Terra: colored underground tunnel exit hatch in NT Capital for easier visibility
- NewTerra: Added more attack drones to Listening Outpost playfield
- To Good Business: changed aux drone spawn when attacking command center
- Dialogue: Added manual close option to console dialogue in Abandoned Mine (next the Mercer)
- Dialogue: New Terra: Made code hidden in dropped PDA (on Robot Farm) more obvious
- Dialogue: New Terra: Changed logic of dialogue options for Bartender of Virix Rest Stop (to avoid not-triggering mission progress accidentally when returning with the items)
- Dialogue: New Terra: Added logic to hide answer options about missions for Alex' Epilogue talk.
- Added Talon Credibility Token for completing Terminal Nexus Mission 3 as a reward. (Note: You can restory your reputation by finding a GIN Console, eg in a Trading Station, and contact an Ambassador!)
- Upd Changed faction of Talonar Extractor station to avoid unintentional player reputation drop in battle
- Upd Nemoris Control Station: better indication for main entrance
- Upd Talonar Capital: increased the amount of enemies
- Upd Terminal Nexus: Updated some PDA messages and Dialogues
- Add Added OPV Legacy T1,T2,T3 Phages to Legacy Asteroid Fields and Homeworld Orbit (contains random loot with components for CPU Extenders; does not explode when core is destroyed; Check if loot is too low or too generous)(thx to ravien)
- Terminal Nexus: Improved Talonar Scout vessel (added more power generator, reduced CPU load)
- Terminal Nexus: Significantly increased anti-hull/device bonus of Talonar Scout vessel fixed guns.
- Terminal Nexus: Disabled reinforcements on disabled Legacy Crawler and Nexus Com Station,
- Turned Story_Nemoris plafield into a playfield.yaml (Potential edgecase fix for Control Station not spawning)
- Various POI and Playfield updates related to Main Story Missions
- Added DEBUG HELP chapter to PDA for better maintenance and bugfixing via [url="https://mission@empyriongame.com"]mission@empyriongame.com[/url]
[b]Loot[/b]
- Added ‘AlienSting’ to Alien Scorpions drop table & increased drop chance for Mosquitos[b] World[/b]
- Added Arkenian ground drones to Arkenian Homeworld
[b]Misc:[/b]
- Traders: Config: reduced BUY price of traders for all items by 50%, except specialized traders (that either only SELL or BUY). Reduced item stock for Sell/BUY for some weapons and tools.
- Traders: Config: Added documentation
Fixes:
- Turrets switching to next target with delay if a device is a target
- 00568: Aiming down a zoomed in scope is not smooth for scoped hand weapons
- 01512 & 01500: Delay+XOR signal causing attached device to get stuck enabled
- 01086: Drones spawned from neutral PDA-spawned OPV attack player
- 01524: Block shape window GUI can glitch when choosing another page
- 01053: PDA IgnoreOtherTarget does not work for OPV
- 01618: Sorting icons can disappear in the constructor UI
- Fixed TerminalNexus Mission 3 did not complete: Missing parameter when talking to Tharkan after leaving the Cerebrator.
- Omicron setup to deny vessels from landing on the planet
- Fixed playfield temperature on UCH Listening Outpost playfield - Fixed Kriel using regular freighters instead of own variants - Fixed Nemoris I reporting failure of spawning the Control Station in game console, although POI was placed (Note: This does NOT fix playfields where the POI did not spawn at all. Please read this thread for more info and possible workarounds:
[url="https://empyriononline.com/threads/bugged-mission-terminal-nexus-part-2.102919/#post-468784"]https://empyriononline.com/threads/bugged-mission-terminal-nexus-part-2.102919/#post-468784[/url]
- OPP L&F: Sigma Fulcrum: Rogue forcefield floating outside of Laboratory
- OPP L&F: Secret Prison: fixed issue with main gate
- Fixed some OPV Prefabs (turrets)
- Fixed index entries and device groups of former ALIEN and ENEMY turret variants (now properly showing up in Turret group in the Device menu)
- Credibility missions for Colonists, Kriel and Prenn did not complete on some stations/vessels-
- Terminal Nexus II: Resume mission was not available
- Dialogue: Mandor/Perez not shown as name in Dialogue Headline
- Dialogue: IDA now show in Dialogue Headline when accessing Console (Robot Farm, New Terra)
- Story_Nemoris: Wrong terrain replacement texture for POI
- POI: BA_ProgenitorArray: Recalculated pivot point doubled offset
