[/p][p]### Fixed[/p][p]- Fixed warnings when loading City about issues with SM_Env_Sidewalk_Merger[/p][p]- Fixed issue where fireworks from Cody's shop was never despawned/hidden on clients after they were completed[/p][p]- Attempt to fix the warnings flooding the console when in-scene networkobjects are destroyed (happens when destructible things gets destroyed)[/p][p]- Fixed issue where you could get stuck in the MainMenu as the mouse was hidden and you couldn't do anything. This happened ex. if you got kicked or lost connection to a host[/p][p]- Fixed the issue where destroyed versions of buildings wouldn't rotate properly, so they looked all messed up. For the hardcore ones of you, the issue I was fighting on live stream some weeks ago. Think I got it fixed now, so next up is to make the rest of the buildings destructible in City - hopefully soon[/p][p]- Fixed issue where mouse was stuck on screen after saving a blueprint[/p][p]- Fixed issue where player would sometimes not automatically respawn when falling off the world[/p][p]- Fixed missing bottom in one of the destroyed buildings in City[/p][p]- Fixed issue where you where unable to scroll in the chat[/p][p]- Fixed issue where issue occuring while saving a blueprint was not shown to the player. Ex. if an invalid character was used in the name of the blueprint, it would seem like it saved, as no errors were shown, but it would actually fail and therefore not save. Now exceptions happening while saving a blueprint will be shown to the player in a popup notification[/p][p][/p][p] YouTube
News Liste Fireworks Mania - An Explosive Simulator
[/p][p]### Fixed[/p][p]- Fixed warnings when loading City about issues with SM_Env_Sidewalk_Merger[/p][p]- Fixed issue where fireworks from Cody's shop was never despawned/hidden on clients after they were completed[/p][p]- Attempt to fix the warnings flooding the console when in-scene networkobjects are destroyed (happens when destructible things gets destroyed)[/p][p]- Fixed issue where you could get stuck in the MainMenu as the mouse was hidden and you couldn't do anything. This happened ex. if you got kicked or lost connection to a host[/p][p]- Fixed the issue where destroyed versions of buildings wouldn't rotate properly, so they looked all messed up. For the hardcore ones of you, the issue I was fighting on live stream some weeks ago. Think I got it fixed now, so next up is to make the rest of the buildings destructible in City - hopefully soon[/p][p]- Fixed issue where mouse was stuck on screen after saving a blueprint[/p][p]- Fixed issue where player would sometimes not automatically respawn when falling off the world[/p][p]- Fixed missing bottom in one of the destroyed buildings in City[/p][p]- Fixed issue where you where unable to scroll in the chat[/p][p]- Fixed issue where issue occuring while saving a blueprint was not shown to the player. Ex. if an invalid character was used in the name of the blueprint, it would seem like it saved, as no errors were shown, but it would actually fail and therefore not save. Now exceptions happening while saving a blueprint will be shown to the player in a popup notification[/p][p][/p][p] YouTube
Release:17.12.2021
Genre:
Gelegenheits-Spiel
Entwickler:
Laumania ApS
Vertrieb:keine Infos
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop
