Firing System Status
[p]I'm finally back on the Firing System!Visually, it looks very much as it did before, but I have changed and simplified a lot of stuff behind the scenes. Also I have changed it to also work in multiplayer now.
So technically it's working in multiplayer, but there are tons of challenges arising from that, like who should be able to do what etc.
However, right now I'm not super focused on that, I'm more focused on getting it to be easy to use and intuitive. At least as intuitive as possible, because setting up a show like this will be more complicated than just throwing fireworks left and right ????[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/36145520/8d25e7410dc84416774c4d4f70b76580f59e766e.jpg"][/img][/p][p][img src="https://clan.akamai.steamstatic.com/images/36145520/31d32d78c1a6a5fe4616ce385d494c0dbcbd68e3.jpg"][/img][/p][p][img src="https://clan.akamai.steamstatic.com/images/36145520/9986ec406150b9a7d8f811395611f4018e9bef39.jpg"][/img][/p][p]Sometimes during March, I hope to be able to put out a work-in-progress version on Experimental or a dedicated branch, so you can give it a try and help shape the feature with feedback.
I will properly, at least in the beginning, only post about that on Discord, to not spam news here on Steam about this.
So keep an eye on the Discord.[/p][p][/p][p]That's it for now - I'll keep it short this time - need to get back to work ????[/p][p][/p]
