Its been another month and time for an update from the developer - aka me ????[/p][p]Be aware that I mention things in this post that are coming soon (hopefully) and some that will come in the (bigger) "New Years" update later this year. This update is typically released around beginning of December.[/p][p] [/p]
Firing System
[p]Good progress on the firing system, where I'm trying to figure out how this should all work.[/p][p]I'm playing around with different ideas to try and find something that is simple enough to use, so it's not annoying, but advanced enough to build sick stuff!I won't go into too many details, as things are changing a lot, but join my live stream (see link in bottom of the post here) to see what's currently going on.
Anyway, here are some screenshots to get you through the weekend ????????[/p][p][img src="https://clan.akamai.steamstatic.com/images/36145520/d8dbfc9fa914ce8b047d3c434cd31a96fe9746aa.png"][/img][/p][p][img src="https://clan.akamai.steamstatic.com/images/36145520/3966fb01f3539f5a9365fb1e0c2e1b7bb3ba4a16.png"][/img][/p][p]The awake player might notice a new effect in these screenshots... I give you a moment, what is the different?[/p][p][/p][p]Dynamic Depth of field! [/p][p]Its something I wanted to add for a long time and some weeks ago took the time. A little side-quest from the main focus of the firing system. It dynamically change depending on what you look at. Most might not even notice it, but it adds a nice "depth" and niceness to the game, I think. You can disable it in settings if you don't want it.[/p][p]This will be part of the "New Years" update later in the year that also contains the firing system.[/p][p][/p]