We've focused heavily on field treatment logic and planning visualization, making field management more intuitive, efficient, and powerful. From smarter equipment handling and auto-scheduling to clearer action timelines and sensor-based automation — planning your season just got a whole lot better.
All experimental features are now officially part of the core experience. ????????
Here’s everything new and improved in 0.13.1: ????
Update Notes for Version 0.13.1:
Field Treatment
* Field treatment actions now also have the equipment selection UI and improved automatic equipment and start date selection.

Planning & Planting
* Implemented the field treatment actions spray, irrigate and fertilize as optional planting actions. If they are enabled the actions get executed before the planting begins.

* Plantings now have the repeat yearly option that adds the same planting at the same date next year once the current one is finished.
* Edit planned plantings button (the planting changes to preview).

* Re-scaled planting to fit all field actions without scrolling

* Re-scaled crop selection to fit the size of the easy planting

* Implemented repeat yearly tooltip that explains that planting is only repeated if it sucessfully harvests
* Changed worker assignment to auto assign the needed amount of workers so the field actions don't exceed the max time
* To avoid bugs and twice the maintanance work we disabled the crop rotation screen steps, now it only shows the final detailed overview.

* Field actions and their respective equipments are shown in the timeline

Field Overview
* The field overview screen now shows the field type, focuses on the field if the field name is clicked and allows to create a planting at a date by selecting the date in the timeline.
* Added plus button to field overview timelines and add a button behind the crop name to make it visible that it's clickable

Field Sensors
* Field sensors that automatically trigger field treatment actions (fertilize, irrigate, spray) if necessary
* Implemented the field outline while placing the sensors, the dots indicating the sensor state as well as the sensor state description in the button's tooltip.

Map Size
* Player can choose between map size options
* Implemented warning message. It's shown if the map has over 1000 fields.


Adjust Unit Types
* The game now has a measurement unit type option which allows the player to choose between metric or imperial units.

Sound Update
* Location selection globe ambiance music
* Animal sounds
* Animal buy/sell sounds
* Farm building construction sound
* Farm building sell sound
* Field/ pasture conversion sounds
* Map/ farm view switch sounds
* Harvest complete sound
Globe Country Names
* Implemented globe country names.

Bugfixes
* Fixed field ui not updating after harvest
* Fixed the field treatment action buttons being interactable without having the necessary equipment.
* Implemented pause while confirming the field treatment actions, since not pausing it could cause the action to be confirmed in the past.
* Fixed field splitting breaking the visualization of the crop of the new fields. (Crops filled the bounding box of the field instead of just the field)
* Changed insuficient temperature to temperature mismatch warning to avoid consfusion
* Changed field selection ui preview planting crop damage info to show the damage for whole planting
* Fixed expected crop revenue cutoff at 1980x1200 resolution
* Fixed occupied warehouses being sellable
* Fixed animals staying on field after converting pasture to field
* Fixed marketplace rounding sell price up, allowing the player to receive 1 euro for resources that cost less than a euro
* Fixed a field not convertible to pasture because of too much sand warning in the buy confirmation popup
* Fixed oversized map editor field property text
* Fixed custom map load confirmation screen showing wrong field count
* Fixed missing prepare seedbed action loca
* Fixed crop staying after converting the field to a pasture
* Fixed detailed planting overview warehouse type not localized
* Fixed field texture resetting to default before preparing seedbed after a harvest
* Fixed field selection ui planting info and crop soil match locas
* Fixed animals staying on old pastures after distributing them to newly bought pastures
* Fixed grass disappearing on field to pasture and pasture to field conversion
* Fixed animals producing more than the storage capacity
* Fixed field selection ui tooltip of empty fields showing planting infos of other fields
* Fixed region selection coordinates info text disappearing after entering coordinates
* Fixed map editor fields text always showing unkown
* Fixed hud location text always showing coordinates instead of the city even if a city was selected
* Fixed feature request screen done column hidden in certain resolutions
* Fixed game preset screen tutorial toggle getting out of the preset box in certain resolutions
* Fixed field selection ui showing harvesting field action during field treatment actions
* Fixed custom map screen workshop list not reseting selected item
* Fixed country and region not updating if selecting coordinates in region selection screen
* Fixed wrong detailed planting overview screen crop and field value comparison colors
WARNING: Your old save games may encounter issues with this version due to the significant changes. Since the game is still in early access, we cannot guarantee that save games will continue to work. We will set up a Steam beta branch where you can access the previous version.