- [p]Added five new crops[img src="https://clan.akamai.steamstatic.com/images/44992191/9d7f8fcd818c102e9c2e5a6b379d77ccfc04bd50.png"][/img][img src="https://clan.akamai.steamstatic.com/images/44992191/6e9942f33885ae001f4d8b8ab6cccce96308f3c8.png"][/img][img src="https://clan.akamai.steamstatic.com/images/44992191/4cc1dd19e32421847613ae9ff08d6152ce9653e3.png"][/img][img src="https://clan.akamai.steamstatic.com/images/44992191/fbe9afe8b1e5efc72b49c2c0f09239f1596ffeea.png"][/img][img src="https://clan.akamai.steamstatic.com/images/44992191/354880455dee8f3fc04c632b9543a1a7fa86c6c4.png"][/img][/p][list]
- [p]Millet (Sorghum) - Well suited for hotter more arid climates.[/p][/*]
- [p]Rice - High agricultural relevancy, challenge of requiring high soil moisture.[/p][/*]
- [p]Manioc - New relevant crop for more sub tropical climates.[/p][/*]
- [p]Sunflower - Added for more diverse farming options.[/p][/*]
- [p]Sugarcane - Sugar production defining crop, grows in different climates compared to sugar beet, has highest growth duration of all crops in the game.[/p][/*]
- [p]Up to 12 contracts can be chosen now each tier.[/p][/*]
- [p]Ranging from high yield contracts to low yield contracts and more crops to choose from each tier.[/p][/*]
- [p]Reduced required yield capacities in later tiers.[/p][/*]
- [p]Bigger combine, small weed sprayer and large seedbed preparator to add a few more options to tackle farming.[/p][/*]
[img src="https://clan.akamai.steamstatic.com/images/44992191/a6c404c14db799192787d3a174f5a3a14dd7432a.png"][/img][/p]
- [p]A new screen at the marketplace shows you with graphs how the sell prices of crops change.[/p][/*]
- [p]The prices change at the end of each year and can make it lucrative to invest in storage and wait for better prices or even offer an alternative to contracts in some cases.[/p][/*]
[img src="https://clan.akamai.steamstatic.com/images/44992191/dc89c2bc04953809f420da934c8295a3eb35d454.png"][/img][/p]
- p]A new overview screen that gives detailed infos for all crop values and requirements, for equipment, their requirements and what you own and and overview of the field actions, what equipment they need and what you have.[/p][/*]
- [p]Higher ranges for map building effects.[/p][/*]
- [p]Fixed a few balancing issues with some crops, made some crops bit more profitable then in reality to give them gameplay relevance.[/p][/*]
- [p]Can now disable automatic selling for map buildings[/p][/*]
- [p]Storage building can now also be build on the map, decorative roads as well[/p][/*]
- [p]Reservation system visualization[/p][p][img src="https://clan.akamai.steamstatic.com/images/44992191/2ed74773e00f699e230a9cf279172cc84e24f559.png"][/img]Above the planned crops, you can now see when there are planned field actions (colored brackets). Hover over them to get more info. This helps to plan new crops more easily as you can clearly see when your equipment is available.[/p][/*]
- [p]Automatic field actions - field sensors[/p][list]
- [p][img src="https://clan.akamai.steamstatic.com/images/44992191/d0dd5d75062ece722e4a183925da22f0641f611b.png"][/img][/p][/*]
- [p][img src="https://clan.akamai.steamstatic.com/images/44992191/775e0ccab7248b5145f4b09a0cb20a52735e0d94.png"][/img]The green lights show you if a field sensor is installed for that field. It will automatically trigger certain actions like irrigation when soil moisture drops below a certain value.[/p][/*]
- [p]Implemented existing field and water to editable field conversion (fields with complex shape fail to be converted and the player gets notified)[/p][/*]
- [p]Implemented field type option (field, forest, water)[/p][/*]
- [p]Implemented field splitting[/p][/*]
- [p]Implemented existing water delete[/p][/*]
[img src="https://clan.akamai.steamstatic.com/images/44992191/72bb4918dc11ed27987df210c759da021a28896d.png"][/img][/p]
- [p]Crop fit view - Select a crop and hover over the map to see which fields are best suited for that crop.[/p][/*]
- [p]Field nutrition view - Quickly check nutrient values of visible fields.[/p][/*]
- [p]Map buildings effects view - Quickly check what fields are affected by what map building effects.[/p][/*]
[img src="https://clan.akamai.steamstatic.com/images/44992191/aace99900c2f86bbded529bba00030c046fff3f6.png"][/img][/p][/*]