News Liste GROUND BRANCH

Build Update #062: V1035.2 Hotfix
GROUND BRANCH
05.02.26 17:49 Community Announcements
[p]Last week's patch V1035.2 released with more than a few issues, so we're addressing as many as possible in this hotfix.[/p][p][/p]

UI/UX

  • [p]Restored accessibility settings for Color Blindness Mode and Replace Key Reds With (Settings › Video › Advanced › Accessibility).[/p][/*]
  • [p]Fixed front-left rails on the M110K1's handguard having their slots flipped, causing attachments to mount inwards.[/p][/*]
  • [p]Restored ability to edit callsign in Lone Wolf.[/p][list]
  • [p]Removed logic for "Use Standard" callsign, which used Team Elements as reference — feature was rarely unused and used Lua logic, so we opted to scrap it (at least for now).[/p][/*]
[/*][/list]
  • [p]Hooked up the F8 key shortcut to the Admin Panel again.[/p][/*]
  • [p]Updated the logic for the Hide HUD function while spectating (H key) to take into account whether the player was alive or dead and avoid an issue where the H key fails to hide HUD due to being tied to hand signals.[/p][/*]
  • [p]Various small changes to UI text, formatting and styles in Admin Panel elements (particularly Kit Restrictions and dialogs) to improve consistency and usability.[/p][/*]
  • [p]Fixed missing tooltip to Game Stats button (top Esc menu).[/p][/*]
  • [p]Added mention and tooltip for Check Watch ability in keybinds list (Settings › Controls) next to Freelook.[/p][/*]

Gameplay and controls

  • [p]Fixed issue where the Steady Aim (ADS) ability was tied to Focus Zoom (ADS). Now you can use these abilities separately again.[/p][/*]
  • [p]Fixed invalid state when picking up a shotgun shell or round that was ejected intentionally during a reload.[/p][/*]

AI and enemies

  • [p]Tweaked AI frag grenade ability: increased minimum throw range, which should reduce the frequency of grenades. (NOTE: A more complete solution is already in the works for V1036.)[/p][/*]
  • [p]Updated the smoke grenade ability to fix AI getting stuck due to an issue with the logic tree.[/p][/*]
  • [p]Updated the distance threshold for detection on bots to help with them running into players or not seeing them when they should.[/p][/*]
  • [p]Updated the US PMC voice lines to not use the radio filter.[/p][/*]

Missions, game modes and multiplayer

  • [p]Fixed issue where players would leave a match in progress on a server and it would fail to end the round if no one was playing it.[/p][/*]
  • [p]Updated all Intel Retrieval missions to ensure AI will not spawn near the player spawn points.[/p][/*]
  • [p]Updated Extraction Point to always show regardless of distance.[/p][/*]
  • [p]Updated the Ops Board (Ready Room) to allow players to click to spectate again.[/p][/*]
  • [p]Changes to Hostage Rescue requirements: now you only need 2 players on Red team and 1 player on Blue team to start the round. This should reduce the headache of starting a Hostage Rescue match if the teams suddenly change balance during a countdown or during the round start.[/p][/*]
  • [p]Removed bad spawns on City (Subway) and fixed issue with missing doors on that map.[/p][/*]
  • [p]Fixed issue where the voting timeout logic was being interpreted incorrectly, leading to timeouts upwards of an hour.[/p][/*]
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Release:14.08.2018 Genre: Taktik-Shooter Entwickler: BlackFoot Studios Vertrieb: MicroProse Software Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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Aktuelle Steam News
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Build Update #062: V1035.2 Hotfix
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Helping us test V1035? Make sure to grab today's Community Test build!
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