News Liste GROUND BRANCH

Build Update #062: V1035.2 Hotfix
GROUND BRANCH
05.02.26 17:49 Community Announcements

Last week's [b]patch V1035.2[/b] released with more than a few issues, so we're addressing as many as possible in this hotfix.

UI/UX

  • Restored accessibility settings for [b]Color Blindness Mode[/b] and [b]Replace Key Reds With[/b] (Settings › Video › Advanced › Accessibility).

  • Fixed front-left rails on the [b]M110K1[/b]'s handguard having their slots flipped, causing attachments to mount inwards.

  • Restored ability to edit callsign in [b]Lone Wolf[/b].

    [list]
  • Removed logic for "Use Standard" callsign, which used Team Elements as reference — feature was rarely unused and used Lua logic, so we opted to scrap it (at least for now).

[/*][/list]
  • Hooked up the [b]F8[/b] key shortcut to the Admin Panel again.

  • Updated the logic for the [b]Hide HUD[/b] function while spectating ([b]H[/b] key) to take into account whether the player was alive or dead and avoid an issue where the H key fails to hide HUD due to being tied to hand signals.

  • Various small changes to UI text, formatting and styles in [b]Admin Panel[/b] elements (particularly [b]Kit Restrictions[/b] and dialogs) to improve consistency and usability.

  • Fixed missing tooltip to [b]Game Stats[/b] button (top [b]Esc[/b] menu).

  • Added mention and tooltip for [b]Check Watch[/b] ability in keybinds list (Settings › Controls) next to Freelook.

Gameplay and controls

  • Fixed issue where the [b]Steady Aim (ADS)[/b] ability was tied to [b]Focus Zoom (ADS)[/b]. Now you can use these abilities separately again.

  • Fixed invalid state when picking up a shotgun shell or round that was ejected intentionally during a reload.

AI and enemies

  • Tweaked AI frag grenade ability: increased minimum throw range, which should reduce the frequency of grenades. [i](NOTE: A more complete solution is already in the works for V1036.)[/i]

  • Updated the smoke grenade ability to fix AI getting stuck due to an issue with the logic tree.

  • Updated the distance threshold for detection on bots to help with them running into players or not seeing them when they should.

  • Updated the US PMC voice lines to not use the radio filter.

Missions, game modes and multiplayer

  • Fixed issue where players would leave a match in progress on a server and it would fail to end the round if no one was playing it.

  • Updated all [b]Intel Retrieval[/b] missions to ensure AI will not spawn near the player spawn points.

  • Updated [b]Extraction Point[/b] to always show regardless of distance.

  • Updated the [b]Ops Board[/b] (Ready Room) to allow players to click to spectate again.

  • Changes to [b]Hostage Rescue[/b] requirements: now you only need 2 players on Red team and 1 player on Blue team to start the round. This should reduce the headache of starting a Hostage Rescue match if the teams suddenly change balance during a countdown or during the round start.

  • Removed bad spawns on [b]City (Subway)[/b] and fixed issue with missing doors on that map.

  • Fixed issue where the voting timeout logic was being interpreted incorrectly, leading to timeouts upwards of an hour.

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Release:14.08.2018 Genre: Taktik-Shooter Entwickler: BlackFoot Studios Vertrieb: MicroProse Software Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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