UI/UX
- [p]Restored accessibility settings for Color Blindness Mode and Replace Key Reds With (Settings › Video › Advanced › Accessibility).[/p][/*]
- [p]Fixed front-left rails on the M110K1's handguard having their slots flipped, causing attachments to mount inwards.[/p][/*]
- [p]Restored ability to edit callsign in Lone Wolf.[/p][list]
- [p]Removed logic for "Use Standard" callsign, which used Team Elements as reference — feature was rarely unused and used Lua logic, so we opted to scrap it (at least for now).[/p][/*]
- [p]Hooked up the F8 key shortcut to the Admin Panel again.[/p][/*]
- [p]Updated the logic for the Hide HUD function while spectating (H key) to take into account whether the player was alive or dead and avoid an issue where the H key fails to hide HUD due to being tied to hand signals.[/p][/*]
- [p]Various small changes to UI text, formatting and styles in Admin Panel elements (particularly Kit Restrictions and dialogs) to improve consistency and usability.[/p][/*]
- [p]Fixed missing tooltip to Game Stats button (top Esc menu).[/p][/*]
- [p]Added mention and tooltip for Check Watch ability in keybinds list (Settings › Controls) next to Freelook.[/p][/*]
Gameplay and controls
- [p]Fixed issue where the Steady Aim (ADS) ability was tied to Focus Zoom (ADS). Now you can use these abilities separately again.[/p][/*]
- [p]Fixed invalid state when picking up a shotgun shell or round that was ejected intentionally during a reload.[/p][/*]
AI and enemies
- [p]Tweaked AI frag grenade ability: increased minimum throw range, which should reduce the frequency of grenades. (NOTE: A more complete solution is already in the works for V1036.)[/p][/*]
- [p]Updated the smoke grenade ability to fix AI getting stuck due to an issue with the logic tree.[/p][/*]
- [p]Updated the distance threshold for detection on bots to help with them running into players or not seeing them when they should.[/p][/*]
- [p]Updated the US PMC voice lines to not use the radio filter.[/p][/*]
Missions, game modes and multiplayer
- [p]Fixed issue where players would leave a match in progress on a server and it would fail to end the round if no one was playing it.[/p][/*]
- [p]Updated all Intel Retrieval missions to ensure AI will not spawn near the player spawn points.[/p][/*]
- [p]Updated Extraction Point to always show regardless of distance.[/p][/*]
- [p]Updated the Ops Board (Ready Room) to allow players to click to spectate again.[/p][/*]
- [p]Changes to Hostage Rescue requirements: now you only need 2 players on Red team and 1 player on Blue team to start the round. This should reduce the headache of starting a Hostage Rescue match if the teams suddenly change balance during a countdown or during the round start.[/p][/*]
- [p]Removed bad spawns on City (Subway) and fixed issue with missing doors on that map.[/p][/*]
- [p]Fixed issue where the voting timeout logic was being interpreted incorrectly, leading to timeouts upwards of an hour.[/p][/*]
