
Meet Seyfettin!
Hello! Could you introduce yourself?
I’m Seyfettin, originally from Türkiye, now living in the Netherlands. Before that, I spent time in Spain, Croatia, and Slovenia. I speak Turkish, English, Croatian, and Spanish. I started my career in the industry almost eight years ago as a Videogame Tester at Electronic Arts Madrid, with Battlefield 1 as my first project. Over four years at EA, I worked on major IPs like FIFA, Star Wars, The Sims, SimCity, Command & Conquer, and The Simpsons.
What is your role in BlackMill Games and for the games? When did you start working here?
I’m currently a QA Tester at BlackMill Games, and I started exactly a year ago. My day-to-day work involves testing new content, reproducing and documenting bugs, and collaborating closely with the rest of the team to ensure the best possible experience for our players. I also spend time engaging with community feedback, verifying reported issues, and helping the team prioritize fixes.Where did your passion come from?
I’ve been playing video games since I was 3. I started with an Atari & NES combo. When I was around five, I got my first PC and became obsessed with Outlaws, Doom, and Duke Nukem. When I was eight, my father opened a cyber café in a small town on the western coast of Türkiye. It was the first one in the area. I spent most of my time there hosting LAN parties with Half-Life, Quake 3 Arena, and CS 1.6. During the summers, I also helped out by fixing computers, selling games, ‘’modding’’ consoles and games. These days, besides my work on Isonzo, I’m also working on my own project, building levels in Unreal Engine 5.What is the first thing you worked on in Isonzo as well as the most recently released?
The first thing I tested was Marmolada, which is an amaaaazing map. These days, I’ve been testing the upcoming map. ????
What is a memorable moment for you in the development of Isonzo?
Definitely seeing a passionate community that respects and supports us. I really enjoy reading the Discord and forums, reproducing reported issues, hunting down bugs, and then tracking them get fixed. It’s exciting and satisfying, at the end of the day, we all want great games with as few bugs as possible. Seeing the community help in that process is an amazing feelingWhich other game dev/studio inspires you, and why?
As a studio, I really admire Hello Games. Their dedication to No Man’s Sky is incredible and very inspiring for indie studios. On a personal level, I love Firewatch so much. It’s one of my biggest inspirations. I really appreciate well-written dialogue and deeply atmospheric games.
Favourite game at the moment or something you’re looking forward to?
I’m replaying Assassin’s Creed Odyssey as inspiration for my personal project. Every time I open that game, I’m amazed by the environmental art. It’s stunning. I mostly use the Discovery Tour mode since I’m studying environmental art in my free time. As for upcoming games, I’m very curious about GTA 6. I want to see how far Rockstar will push the industry’s limits this time.Is there something you like to do when not working or playing games?
Four months ago, I started using Unreal Engine for the first time. I’m currently training myself to become an Environmental Artist in the future. For my first project, I’m creating an ancient Greek island inspired by Assassin’s Creed Odyssey, modeling houses entirely within the engine.