
Historical Authenticity
Since our first game Verdun, we've been committed to bringing history to life in a way that reflects something of the real WW1 experience. Uniforms and weapons are carefully recreated based on research and reference materials (including actually firing many of the guns in-game), and most of the time you'll be using a bolt-action rifle rather than the machine guns or prototype handguns that flood the battlefields in a lot of WW1 games. Of course we have machine guns, sniper rifles, rifle grenades, and other weapon types, but they're generally linked to specific classes or map specific heavy weapons rather than being available for anyone. This also means that melee combat takes center stage when you get into close quarters, for the same reasons it often did in real life.




Verticality
Many of Isonzo's battles are set in or around the mountains of the Alps. To represent these accurately we had to design maps with a lot of variation in heights - for instance this early part of the Dolomites Offensive where the attackers must storm clifftop trenches:
Mustaches!
The clothing and styles of the 1910s were far more varied than what you see in a lot of FPS games with a modern setting. During the war things progressed quickly as armies moved away from the more colorful uniforms of the last century and towards plainer, simpler uniforms that provided better camouflage. There was also a lot of variety, with less of the standardization seen with modern militaries. Last but not least, mustaches were in fashion - and what fashion!
There's more coming!
We've already released a number of free updates for Isonzo with new maps, weapons, and even a whole new faction... and we're not done. There are more maps and weapons coming, alongside additional paid cosmetic DLC packs.