News Liste Isonzo

Gallipoli - Introducing the Expedition Game Mode
Isonzo
02.10.25 13:30 Community Announcements
[p]Hello everyone![/p][p]We know you’ve been eagerly waiting for more information about Gallipoli, and here it is! Today, we’ll walk you through the game mode of Gallipoli: Expedition.[/p][p]With the war spread over huge distances, combatant nations moved their troops in expeditionary forces by sea and rail to fight on new fronts. These forces were specialized in mobility and self-sustainability, capable of heading deep into enemy territory and taking key positions. [/p][p]The Expedition Game Mode seeks to reflect the faster-paced combat, rewarding attackers who adapt on the fly and book results efficiently.[/p][p]We would like to preface this blog with a disclaimer: everything mentioned and shown is work in progress and subject to change![/p]
[p][/p]

Introducing: Expedition

[p]A battlefield is split into several sectors, laid out horizontally between the attacker and defender spawn points. Each sector has two objectives to control in order to take it. Sectors need to be taken in order towards the defenders’ spawn area. [/p][p]The defenders, of course, need to give everything in order to stop any of this from happening. If the attackers manage to capture every sector with the time and resources they have, they win. Otherwise, the defenders claim victory.[/p][p]So far, those of you who’ve played Isonzo may think all this sounds a little familiar. Don’t worry: this is where all the differences come in.[/p][p][/p]

Momentum

[p]While capturing objectives and pushing towards the next sector, the attackers have to manage their Momentum. In essence, this resource represents how well the Expedition is proceeding. The attack starts with 100 Momentum, one of which is lost whenever an attacking soldier perishes. In the simplest terms, 1 Momentum = 1 attacker life.[/p][p]Of course, you’re not expected to complete every single objective with just 100 men. There’s a multitude of ways to regain your Momentum. [/p]
  • [p]Kill Threshold: A portion of Momentum is regained once 50 defenders are taken out. The amount regained depends on how long it took to reach this threshold.[/p][/*]
  • [p]Capture an objective: A small amount of Momentum is regained when an objective is captured for the first time.[/p][/*]
  • [p]Secure an objective: A large amount of Momentum is regained when an objective is secured.[/p][/*]
[p]Defenders don’t have Momentum. Instead, it’s their goal to either drain the attackers’ Momentum by killing them without taking casualties, or holding on to their Headquarters by any means necessary.[/p][p][/p]

Objectives

[p]Both teams can capture an objective. Once captured, the objective will be supplied with static weapons to aid the defense. However, that’s not the end: the other team can recapture the objective if not secured![/p][p][/p]

Objective types

[p]Each sector has two objectives: the Headquarters and a Support Objective.[/p][p]The Headquarters is the primary objective you need to secure in order to advance. Securing is something only the attackers can do after capturing the objective. Once secured, it can never be recaptured by the defenders, and the attackers may proceed to the next sector.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/45744994/0bad02182c1242dcb16893f8d6b4b4623a4aa1ec.gif"][/img][/p][p][/p][p]The Support Objective is different. This objective isn’t required to advance, but the attackers can target the Support Objective to regain Momentum if running low. Additionally, it acts as a forward spawn point for the team that controls it and it’s equipped with mortars, as well as a field gun, to support the battle for the Headquarters. Since it cannot be secured, the enemy can always try to recapture it.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/45744994/b118553dd37ee8e6bf0510a99d643760aa697f83.gif"][/img][/p][p][/p]

Randomized Objectives

[p]No two battles are the same; not in history, not in Gallipoli either. The spawn location of the Headquarters is randomly picked between two possible locations per sector. The Support Objective will be at the other of the two locations.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/45744994/4aa9ee1af161c12556c7aa891290cab05b5170cf.gif"][/img][/p][p][/p][p]But wait, there’s more! The Headquarters also has two types it will randomly select: Build to secure and Detonate to secure.[/p][p]Build to secure requires you to build 3 buildable structures on the objective, randomly placed in 5 possible locations. Multiple people can work on a single structure at a time to speed up progress, but you’ll also want some people to deal with the enemy! Build progress is never lost, not even when the objective changes hands. Finish building to secure![/p][p][/p][p][img src="https://i.imgur.com/7GBRiZU.gif"][/img][/p][p]Can't see the gif? Click here![/p][p][/p][p]Detonate to secure may be a bit more familiar: plant a bomb on the objective in order to destroy it. Once destroyed, it’s secured. However, the defenders can disarm the bomb at any time![/p][p]With 11 different possible layouts per Headquarters, 2 layouts per sector and up to 5 sectors per map, this means that a large map can have up to 5,153,632 different layouts! However, you’ll only get to see what the layout of the next sector is once you secure the preceding sector.
[/p]

Foothold

[p]Not overloaded with information yet? Good, because here’s Foothold.[/p][p]Foothold is an overtime system that triggers upon Momentum reaching 0. Foothold counts down unless the attackers are contesting an objective that can still give them Momentum.[/p][p]Any actions that would normally give Momentum now extends Foothold instead. However, there’s no way to remove Foothold; once in effect, it will remain until the end of the battle.[/p][p]As long as they have allies fighting on the Headquarters objective or keep extending the timer, attackers can still defeat the defenders. It is even possible for the attackers to activate Foothold in the first sector and still win the battle – if they lock in.[/p][p]If Foothold reaches 0 and none of the attackers reach an objective within 3 seconds, the battle ends in favor of the defenders![/p][p][/p]
[p][/p][p]That sure is a whole lot of information, so here’s your TL;DR:[/p]
  • [p]Attackers need to be fast and efficient to maintain their Momentum while securing objectives.[/p][/*]
  • [p]Defenders need to dig in and stop the attackers in their path by wasting their Momentum.[/p][/*]
  • [p]Capturing Headquarters is required to proceed, Support Objectives give more Momentum, weapons and a spawn point. Objectives are randomized per sector.[/p][/*]
  • [p]Foothold is a last ditch effort for the attackers after they run out of Momentum.[/p][/*]
[p]Hope you enjoyed that first look into the Expedition game mode! We’re ramping up our communication, so expect a lot more information to follow in the upcoming months. See you next time![/p]
Logo for Isonzo
Release:13.09.2022 Genre: Multiplayer-Shooter Entwickler: Blackmill Games Vertrieb: BlackMill Games Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
Einzelspieler Mehrspieler Koop

Aktuelle Steam News
Neue Steam News in der ePrison Datenbank

Gallipoli - Introducing the Expedition Game Mode
Isonzo
02.10.25 13:30 Community Announcements
Celebrate 12 years of WW1 Game Series with the Great Franchise Sale
Isonzo
18.09.25 11:15 Community Announcements
The History of Gallipoli (with Dr Chris Kempshall)
Isonzo
11.09.25 14:01 Community Announcements
ATTENTION! Ready up for the Middle Eastern Front of Gallipoli!
Isonzo
18.08.25 14:05 Community Announcements
Commemorate the start of WW1 - Share your stories!
Isonzo
24.07.25 12:00 Community Announcements
ASCENT RETURNS! Climb for victory!
Isonzo
26.06.25 13:00 Community Announcements
The Italian Counterattack at Col Moschin
Isonzo
08.05.25 13:01 Community Announcements
Moschin Expansion Q&A with Flakfire!
Isonzo
25.04.25 12:02 Community Announcements
The Moschin Expansion & free DLC upgrade are OUT NOW!
Isonzo
24.04.25 14:01 Community Announcements
New DLC Reveal: FREE Avanti Savoia Units Pack upgrade!
Isonzo
10.04.25 13:00 Community Announcements
Moschin Release Date Reveal & Map Flyover
Isonzo
27.03.25 13:00 Community Announcements
Update v60244 - Linux game stability fix
Isonzo
18.03.25 14:16 Community Announcements
New Map Reveal: Explore Moschin!
Isonzo
13.03.25 14:00 Community Announcements
Meet the Dev #08: Ned (Programming)
Isonzo
27.02.25 15:00 Community Announcements
WW1 Game Series Field Rations Pack Giveaway!
Isonzo
20.02.25 14:40 Community Announcements
Meet the Dev #07: Seyfettin (QA)
Isonzo
06.02.25 15:30 Community Announcements
Update v59157 - Bipod toggle, join bug fix & more
Isonzo
06.02.25 10:30 Community Announcements
Update v58558
Isonzo
21.01.25 09:27 Community Announcements
Looking forward to 2025!
Isonzo
16.01.25 15:01 Community Announcements
Rounding up 2024 for Christmas
Isonzo
12.12.24 15:45 Community Announcements
Update v57928
Isonzo
10.12.24 09:52 Community Announcements
Celebrating the WW1 Games Series Anniversary
Isonzo
28.11.24 14:01 Community Announcements
Adamello Expansion | Live With Flakfire!
Isonzo
14.11.24 20:22 Community Announcements
Play Isonzo for FREE this Weekend!
Isonzo
14.11.24 15:01 Community Announcements
The Adamello Expansion is OUT NOW with a Free Weekend!
Isonzo
14.11.24 15:00 Community Announcements
Movember Handlebar DLC available NOW for a limited time!
Isonzo
01.11.24 19:30 Community Announcements
Adamello Release Date & Map Flyover
Isonzo
31.10.24 14:01 Community Announcements
The Montello Cycling Tour Recap & Bonus Stop
Isonzo
24.10.24 13:01 Community Announcements
The Montello Cycling Tour: Nervesa Train Station [Finale]
Isonzo
18.10.24 13:00 Community Announcements
New Map Reveal: Explore the first half of Adamello!
Isonzo
17.10.24 13:00 Community Announcements
The Montello Cycling Tour: Nervesa of the Battle [#6]
Isonzo
11.10.24 12:00 Community Announcements
The Montello Cycling Tour: Visiting the Fallen [#5]
Isonzo
04.10.24 12:00 Community Announcements
Update v56308
Isonzo
03.10.24 12:28 Community Announcements
The Montello Cycling Tour: Francesco Baracca [#4]
Isonzo
27.09.24 12:30 Community Announcements
The Montello Cycling Tour: The History of Montello Hill [#3]
Isonzo
20.09.24 12:30 Community Announcements
The Montello Cycling Tour: The Boys of '99 [#2]
Isonzo
13.09.24 12:40 Community Announcements
Update v55638
Isonzo
11.09.24 14:00 Community Announcements
The Montello Cycling Tour: The Piave Crossing [#1]
Isonzo
06.09.24 13:00 Community Announcements
Montello Expansion | Live AMA with the Developers!
Isonzo
05.09.24 16:00 Community Announcements
The Montello expansion is OUT NOW!
Isonzo
05.09.24 13:05 Community Announcements
Solstice Update Release Date & Montello Flyover
Isonzo
22.08.24 12:03 Community Announcements
The first half of Montello, in depth!
Isonzo
08.08.24 14:01 Community Announcements
Update v54662
Isonzo
05.08.24 11:15 Community Announcements
Commemorate the start of WW1 - Film Memoir Screenshot Contest
Isonzo
25.07.24 13:00 Community Announcements
More about Montello!
Isonzo
11.07.24 13:00 Community Announcements
New Map Revealed
Isonzo
27.06.24 13:00 Community Announcements
Teaser Thursday
Isonzo
13.06.24 13:00 Community Announcements
Update v53209
Isonzo
13.06.24 11:00 Community Announcements
Roadmap Remix
Isonzo
06.06.24 13:24 Community Announcements
Assault Class Machine Guns
Isonzo
30.05.24 13:00 Community Announcements
Campaign Event in Verdun and Tannenberg
Isonzo
17.05.24 11:04 Community Announcements
Update v52445
Isonzo
15.05.24 10:01 Community Announcements
The Ascent event has ended
Isonzo
01.05.24 11:43 Community Announcements
The Ascent Event has been extended!
Isonzo
24.04.24 13:02 Community Announcements
Here's why you should check out Isonzo in the Steam FPS Fest!
Isonzo
17.04.24 12:35 Community Announcements
Get ready to rock! The Ascent event is live until April 24th.
Isonzo
10.04.24 13:03 Community Announcements
Update v51629
Isonzo
08.04.24 11:01 Community Announcements
Climb for victory on April 10th!
Isonzo
04.04.24 14:26 Community Announcements
All about the Ascent event - climb for victory from April 10th!
Isonzo
04.04.24 13:00 Community Announcements
Update v51260
Isonzo
27.03.24 12:07 Community Announcements
Prepare for your Ascent!
Isonzo
22.03.24 12:01 Community Announcements
Hotfix v51117
Isonzo
14.03.24 10:45 Community Announcements
The Altitude Units Pack Revealed!
Isonzo
07.03.24 14:18 Community Announcements
Game update v50944
Isonzo
07.03.24 12:10 Community Announcements
A mini-teaser for the new game mode and some voice chat news!
Isonzo
28.02.24 14:12 Community Announcements
Weapons across the three fronts of the WW1 Game Series
Isonzo
21.02.24 13:40 Community Announcements
Guns, garments and groundwork
Isonzo
08.02.24 14:17 Community Announcements
Words of War from the Alpine Front
Isonzo
25.01.24 10:02 Community Announcements
The Story of the Ice City
Isonzo
11.01.24 15:06 Community Announcements
A Year of World War One - 2023 Roundup
Isonzo
28.12.23 16:56 Community Announcements
Join the Christmas Truce at the Western Front
Isonzo
21.12.23 14:40 Community Announcements
Devblog #63 - Meet the Dev 06
Isonzo
14.12.23 15:48 Community Announcements
Update v48883: No team fix
Isonzo
06.12.23 10:37 Community Announcements
Join the White War during the Autumn Sale
Isonzo
23.11.23 14:43 Community Announcements
Nominate Isonzo for the Steam Awards!
Isonzo
21.11.23 19:11 Community Announcements
Dress up for the icy cold!
Isonzo
16.11.23 15:55 Community Announcements
Game update v48372
Isonzo
16.11.23 11:27 Community Announcements
Lest We Forget
Isonzo
11.11.23 10:00 Community Announcements
White War Release Stream
Isonzo
10.11.23 16:58 Community Announcements
Hotfix v48287
Isonzo
10.11.23 15:23 Community Announcements
Join the Italian Front for FREE!
Isonzo
10.11.23 12:36 Community Announcements
The Free White War expansion is live now!
Isonzo
09.11.23 12:09 Community Announcements
Devblog #62 - The Upcoming Marmolada Map
Isonzo
08.11.23 13:14 Community Announcements
White War release date reveal!
Isonzo
01.11.23 14:00 Community Announcements
Update v47925: No team fix
Isonzo
31.10.23 11:26 Community Announcements
Surprise Salesonzo!
Isonzo
27.10.23 15:57 Community Announcements
Hungry wolves spotted at the Eastern Front!
Isonzo
18.10.23 13:08 Community Announcements