Meet Kían
Hello! Could you introduce yourself Hello! I'm Kian, 27 years old and I live in the cheese capital of the world, Gouda! I joined the team mid 2020 right after graduating from the HKU in Utrecht here in the Netherlands. Besides working on and playing video games, I love everything about music and my band "PANSHIR" (shameless plug), which mixes a few of my interests namely middle-eastern art and music. It's all I focus on in my spare time. Been playing the drums all my life and recently also picked up the piano to maybe also do some songwriting myself! What is your role in BlackMill Games and for the games? I'm an environment artist/level artist or mapper as we call it. It's a pretty broad role involving everything to do with the maps. But mostly we work on researching and gathering photos of the chosen location, designing the gameplay layout in the maps, blocking that out and then detailing them, while making sure all the gameplay systems are correctly implemented and run without issues. My role in the team is a little broader than that though, as I also worked quite a lot on creating a few of the trailers and flyover videos for Isonzo. For example, the Caporetto expansion trailer for which I recorded all the footage, animated explosions and bots, and composition of the shots. [previewyoutube=s2V38TymG34;full][/previewyoutube] Next to that I also made all the animated bridge, cave explosion events there are in the game, worked a little on improving some of the particle effects and created cloud shadow cookies for the maps. So a little bit of animation and FX work here and there as well! Where did your passion come from? I've always been quite creative as a kid. But the Far Cry 2 map editor is where my passion for creating environments really started. I was just blown away by how easily I could create a level. I remember being super excited and telling my dad to come look at how I had made a river in a savannah area and was now driving through it with a boat! You also had the map browser which you could use to play published maps from other players. Eventually I found a series of levels called "escape". In these levels players made the player parkour/platform through maps, and created puzzles that utilised glitches to solve along the way to the finish line. Like clipping through walls by dismounting HMGs that were close to walls. Even though the game only had gamemodes like TDM or free for all, they had built their own unofficial mode sortoff. You ’d go into FFA and then play the level. In later Far Cry's this mode would actually be an official one called extraction. I took this idea and started making escape levels for my friends! Difficult puzzle and platform maps heavily inspired by Tomb Raider. And they would try to complete them. And after they did, I would then create a new even more difficult level for them! A friend of mine started doing the same thing and I would play his maps. I think that's where it all started for me. Those are some very fond memories of mine. I continued doing this all the way till Far Cry 4. All the maps are still online on PS3, PS4 and PC. Funny how this actually became my job eventually.









Festive jingles at the Western Front
That’s it for our latest devblog! The dev team will go soon on their Christmas break but don’t worry, our annual Christmas Truce will take place in Verdun! Keep an eye out for our announcements for when it goes live! Maybe make a list already to whom you want to send a postcard too ;)