Going a little deeper into the actual city-building, roads, bridges and tunnels are the glue that holds your city together. They have an upkeep cost, and the distance between buildings plays a significant role. Roads also allow your transportation trucks to get around town, transporting resources and goods between depots and your production buildings. As your city develops and access to resources is enabled, you’ll be able to build better roads. While they come with a higher financial upkeep cost, they allow your trucks to move around faster, improving your production capacity. More advanced roads also give the city a more sophisticated and modern feel.
We’ve already dedicated our last dev diary to industries, so we wont repeat ourselves. It’s worth pointing out that, while you can, of course, build your city however you please, it might be a good idea to dedicate certain parts of the city to production and cluster production buildings together–such as grain, wheat, bakeries– while reserving other areas for housing your citizens. Why? Well, while your industrial sectors benefit from good access and structure to enable smooth production, your housing doesn’t really require efficiency or transportation. However, they do need access to public services like fire stations, education and healthcare. Ensuring your citizens' needs for these services are met is key to keeping morale high—and high morale is crucial for getting your citizens to pay taxes, which keeps your city's economy running smoothly. You’ll do an even better job if you plan your layout with this in mind!
It might be challenging to predict the requirements of your city’s infrastructure from the very beginning as the city expands. Therefore, there are several tools in the game to help you build faster and with more precision. Apart from [i]demolishing[/i], you can [i]move[/i] an existing building if you find it’s been misplaced, [i]copy[/i] buildings to quickly generate more of the same, or plan and create a temporary [i]blueprint[/i] to set up exact copies of several buildings, parks and plazas with just a few clicks. In Kaiserpunk, the city can become massive, and with [i]quays[/i], you could even fill the whole ocean with buildings if you'd like.
Apart from the tools, there are also plenty of decorations! While these particular elements of your city have no real game mechanical function, we think they’re essential to give your capital that extra something. If you’re spending hours on your city, why not make it a bit aesthetically appealing? It’s supposed to be a world capital, after all. In addition to buildings and roads, you can create and decorate parks, plazas, flower fields, neatly arrayed hedge rows, fences, statues, and more. There are many options to make your city a nice place to live.
We can't wait for you to dive into the game and see the grand metropolises you'll create. The wait is almost over—just one more week! Stay tuned as we keep rolling out these diaries to keep you hooked in the meantime.
Until next time - Stay well everyone!
Overseer Games